video conferencing
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Author(s):  
Samual Amponsah ◽  
Micheal M. van Wyk ◽  
Michael Kojo Kolugu

This phenomenological exploratory multiple-case study design was conducted at an open distance e-learning university and a traditional contact residential university and it was found that the participants viewed video conferencing under the COVID-19 lockdown period as an exhausting experience. A second major finding revealed that the participants were empowered with digital literacy skills to use video conferencing effectively. The current findings add to a growing body of literature on video conferencing with a focus on Zoom fatigue. Further research might explore the lived zoom experiences of administrators, students and a larger group of faculties over a longer period. The study findings must be considered when planning and implementing video conferencing for academics and students in open distance e-learning contexts. This study showed that video conferencing is one tool in the emergence of a digital zoom revolution that has radically changed the workspace. The evidence from this study suggests that zoom fatigue is a reality check for work-related health management.


2022 ◽  
Vol 6 (GROUP) ◽  
pp. 1-22
Author(s):  
Audrey Labrie ◽  
Terrance Mok ◽  
Anthony Tang ◽  
Michelle Lui ◽  
Lora Oehlberg ◽  
...  

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical goals that instructors have when using hands-on activities online and how instructors were unable to adequately address them due to the technological limitations of current video-conferencing tools. Our work provides empirical data about the challenges that many instructors experienced, and in so doing, the pedagogical goals we identify provide new requirements for video-conferencing systems to better support hands-on activities.


2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jay Andrew Cohen

Purpose A substantial amount of the heavy lifting associated with getting face-to-face courses online as part of the emergency remote teaching response to the global COVID-19 pandemic has fallen, at times rather awkwardly at the feet of teachers and trainers. Teachers and trainers have had to become both learning designers, and online tutors overnight. In many instances what we have seen as part of this pivoting to online learning is the perpetuation of existing classroom based pedagogical approaches. This has, in most instances equated to the delivery of live lectures via video-conferencing software (such as Zoom and Skype), or previously recorded classroom-based lectures being reused. Design/methodology/approach This paper explores the affordances of synchronous and asynchronous lecture video use in online learning based on the view that whilst pre-recorded videos are customary and can add added value to the online learning environment, they should be used based pedagogical pertinence, rather than through convenience or simply to save time. Findings The pedagogical nuances of online learning and student engagement must be broadly considered, so that the formation of conditions in which learning is most likely is at the forefront. Originality/value This is a viewpoint paper. Much of the paper is based on the views of the author – supported by references/research.


2022 ◽  
Vol 9 (1) ◽  
pp. 20
Author(s):  
Mark J. Yaffe

The COVID-19 pandemic propelled many physicians and their patients into an unfamiliar world of virtual care. This presentation is based on the perceptions of a family physician/ teacher/ researcher with 43 years of interest in, and promotion of, a strong doctor-patient relationship. It will describe a protocol that governed how tele-medicine and video-conferencing took place over nearly 18 months in his practice. It will then describe observed positive and negative impacts for the patients, their family members, the physician, and members of the family medicine health care team. Interpretation will be made about what such observations mean for the doctor-patient relationship.  


2022 ◽  
Vol 70 (1) ◽  
pp. 831-845
Author(s):  
Osama S. Faragallah ◽  
Ahmed I. Sallam ◽  
Hala S. El-sayed

This paper reported how students used the virtual streaming technology and consider their satisfaction and preferences related to video conferencing during COVID-19 lockdown. A case study was selected for an exploratory mixed methods design to explore students’ (n=89) lived experiences of the video conferencing facility during the COVID-19 lockdown. This study has found that students preferred both Teams and Zoom as virtual streaming facilities during COVID-19 lockdown. Students were satisfied with virtual streaming platforms as a teaching and learning supportive tool that facilitated their shift to online learning. Moreover, this study reported that using a web-based videoconferencing platform as a virtual streaming tool supports students in learning from home in critical times such as this pandemic. Further research is needed to determine students and lecturers’ digital literacy competencies using video conferencing for successful online learning post the COVID-19 lockdown.


Informatics ◽  
2021 ◽  
Vol 18 (4) ◽  
pp. 17-25
Author(s):  
A. N. Markov ◽  
R. O. Ihnatovich ◽  
A. I. Paramonov

Objectives. The authors aimed to demonstrate the need for implementation of video conferencing service into the learning process, to select a video conferencing service, and to conduct a computer experiment with the selected BigBlueButton video conferencing service.Methods. The problems of choosing a video conferencing service from the list of video conferencing and video conferencing software are considered. At the stage of software selection, the features of its operation, requirements for hardware and for integration into internal information systems are indicated. Load testing of the video conferencing service was carried out by the method of volume and stability testing.Results. The load graphs for hardware components of the virtual server in the long term period are presented. The article describes the results of the graphs analysis in order to identify the key features of the video conferencing service during the test and trial operations.Conclusion. Taking into account the cost of licensing, as well as integration into the e-learning system, a choice of video conferencing service was made. A computer experiment was carried out with the selected BigBlueButton video conferencing service. The features of the hardware operation of the virtual server (on which the BigBlueButton system is located) have been determined. The load graphs for the central processing unit, random access memory and local computer network are presented. Problems of service operation at the stage of load increase are formulated.


Author(s):  
Alde Alanda ◽  
Deni Satria

Since December 2019, the world and Indonesia have fought a major disaster, namely the Covid-19 virus pandemic. With the rapid spread or transmission of the virus, the Indonesian government decided to impose social distancing or social restrictions that impacted the education sector. Students and lecturers cannot conduct lectures face-to-face in class or laboratory, but lectures must be conducted online. For that, we need an open-source system developed by the campus in carrying out online courses. This application was developed using cloud technology and JITSI as an open-source video-conferencing application. In this study, testing of the features that exist in video conferencing and resource usage on the server is carried out. The results of feature testing on the application run as expected with several important features used for learning such as chat, share screen, recording features that can run optimally. The result tested the system resources based on the number of participants, 31 participants with an average use of 2.1GB RAM and 78 participants with an average RAM usage of 2.8GB.


2021 ◽  
Vol 5 (2) ◽  
pp. 98-104
Author(s):  
Astrid Wahyu Adventri Wibowo ◽  
Berty Dwi Rahmawati ◽  
Hasan Mastrisiswadi

The global pandemic of Corona Virus Disease (Covid-19) that hit Indonesia since March 2020 has changed the face-to-face system from offline to online. Video Conference (VC) becomes an alternative choice for delivering material, both learning and working. VC is a technology that allows users to hold face-to-face meetings at their respective places simultaneously. Various VC apps are becoming increasingly popular these days, such as Google Meet, Zoom, Youtube, Webex, Skype, GoTo Meeting, and Big Blue Button (BBB). This study is intended to provide a usability test of VC applications (such as Zoom, Google Meet, and BBB) and provide recommendations for VC as an online conference media based on user preferences. The usability measurement technique used is the System Usability Scale (SUS) and the USE questionnaire. The results of this study show that Zoom has the highest usability value compared to Google Meet and BBB, Google Meet is ranked second and BBB is ranked third.


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