Architecture for Music : Sonorous Spaces in Sacred Buildings in Renaissance and Baroque Rome

Author(s):  
Federico Bellini

Architectural spaces are usually considered only in their visual and threedimensional character. However, the proper experience of space is multisensory. Sonority is undoubtedly the non-visual characteristic that most affects architecture, influencing its three-dimensional shape, and the size and distribution of its individual parts. Early modern sacred architecture is a case in point. Focusing on Rome and the development of architecture in relation to musical practices, this article demonstrates how architectural forms evolved through a process that ranged from provisional installations to the design of entirely new churches and oratories. In the Baroque period, these religious structures were conceived as synaesthetic spaces of sonority and architecture, in which vision, hearing and liturgical acts merged in an expressive unity.

2006 ◽  
Vol 37 (4) ◽  
pp. 583
Author(s):  
Michael McGowan

This article examines the relatively new fields of colour and shape trade marks. It was initially feared by some academics that the new marks would encroach on the realms of patent and copyright.  However, the traditional requirements of trade mark law, such as functionality and descriptiveness, have meant that trade marks in colour and shape are extremely hard to acquire if they do not have factual distinctiveness. As colour and shape trade marks have no special restrictions, it is proposed that the combination trade mark theory and analysis from the Diamond T case should be used as a way to make them more accessible. The combination analysis can be easily applied because every product has a three dimensional shape and a fourth dimension of colour.


2017 ◽  
Author(s):  
Tatsuya Kitamura ◽  
Hironori Takemoto ◽  
Hisanori Makinae ◽  
Tetsutaro Yamaguchi ◽  
Kotaro Maki

i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


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