scholarly journals PATCH-BASED ADAPTIVE IMAGE AND VIDEO WATERMARKING SCHEMES ON HANDHELD MOBILE DEVICES

Author(s):  
M. N. Favorskaya ◽  
V. V. Buryachenko

Abstract. Mobile devices provide a huge amount of multimedia information sending to the members of social groups every day. Sometimes it is required to authorize the sending information using the limited computational resources of smartphones, tablets or laptops. The hardest problem is with smartphones, which have the limited daily energy and battery life. There are two scenarios for using mobile watermarking techniques. The first scenario is to implement the embedding and extraction schemes using proxy server. In this case, the watermarking scheme does not differ from conventional techniques, including the advanced ones based on adaptive paradigms, deep learning, multi-level protection, and so on. The main issue is to hide the embedding and extracting information from the proxy server. The second scenario is to provide a pseudo-optimized algorithm respect to robustness, imperceptibility and capacity using limited mobile resources. In this paper, we develop the second approach as a light version of adaptive image and video watermarking schemes. We propose a simple approach for creating a patch-based set for watermark embedding using texture estimates in still images and texture/motion estimates in frames that are highly likely to be I-frames in MPEG notation. We embed one or more watermarks using relevant large-sized patches according to two main criteria: high texturing in still images and high texturing/non-significant motion in videos. The experimental results confirm the robustness of our approach with minimal computational costs.

2016 ◽  
Vol 9 (1) ◽  
pp. 90
Author(s):  
Sanjay P. Ahuja ◽  
Jesus Zambrano

<p class="zhengwen">The current proliferation of mobile systems, such as smart phones and tablets, has let to their adoption as the primary computing platforms for many users. This trend suggests that designers will continue to aim towards the convergence of functionality on a single mobile device (such as phone + mp3 player + camera + Web browser + GPS + mobile apps + sensors). However, this conjunction penalizes the mobile system both with respect to computational resources such as processor speed, memory consumption, disk capacity, and in weight, size, ergonomics and the component most important to users, battery life. Therefore, energy consumption and response time are major concerns when executing complex algorithms on mobile devices because they require significant resources to solve intricate problems.</p><p>Offloading mobile processing is an excellent solution to augment mobile capabilities by migrating computation to powerful infrastructures. Current cloud computing environments for performing complex and data intensive computation remotely are likely to be an excellent solution for offloading computation and data processing from mobile devices restricted by reduced resources. This research uses cloud computing as processing platform for intensive-computation workloads while measuring energy consumption and response times on a Samsung Galaxy S5 Android mobile phone running Android 4.1OS.</p>


Author(s):  
Ahmed A. Baha'a Al-Deen ◽  
Abdul Rahman Ramli ◽  
Mohammad Hamiruce Marhaban ◽  
Syamsiah Mashohor

Author(s):  
Congxin Cheng ◽  
Wei Ma ◽  
Yuchen Yang ◽  
Shiyang Zhang ◽  
Mana Zheng

Cryptography ◽  
2020 ◽  
pp. 480-497
Author(s):  
Lin Gao ◽  
Tiegang Gao ◽  
Jie Zhao

This paper proposed a reversible medical image watermarking scheme using Redundant Discrete Wavelet Transform (RDWT) and sub-sample. To meet the highly demand of the perceptional quality, the proposed scheme embedding the watermark by modifying the RDWT coefficients. The sub-sample scheme is introduced to the proposed scheme for the enhancement of the embedding capacity. Moreover, to meet the need of security, a PWLCM based image encryption algorithm is introduced for encrypting the image after the watermark embedding. The experimental results suggests that the proposed scheme not only meet the highly demand of the perceptional quality, but also have better embedding capacity than former DWT based scheme. Also the encryption scheme could protect the image contents efficiently.


2015 ◽  
pp. 1933-1955
Author(s):  
Tolga Soyata ◽  
He Ba ◽  
Wendi Heinzelman ◽  
Minseok Kwon ◽  
Jiye Shi

With the recent advances in cloud computing and the capabilities of mobile devices, the state-of-the-art of mobile computing is at an inflection point, where compute-intensive applications can now run on today's mobile devices with limited computational capabilities. This is achieved by using the communications capabilities of mobile devices to establish high-speed connections to vast computational resources located in the cloud. While the execution scheme based on this mobile-cloud collaboration opens the door to many applications that can tolerate response times on the order of seconds and minutes, it proves to be an inadequate platform for running applications demanding real-time response within a fraction of a second. In this chapter, the authors describe the state-of-the-art in mobile-cloud computing as well as the challenges faced by traditional approaches in terms of their latency and energy efficiency. They also introduce the use of cloudlets as an approach for extending the utility of mobile-cloud computing by providing compute and storage resources accessible at the edge of the network, both for end processing of applications as well as for managing the distribution of applications to other distributed compute resources.


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