scholarly journals Curator—Curatorial Studies Towards Co-creation and Multiple Agencies

2016 ◽  
Vol 5 ◽  
pp. 122-128
Author(s):  
Erin A Peters

Erin A. Peters reflects on her objectives as a curator and educator, and the agency of museum visitors as co-creators.

2019 ◽  
pp. 5-10
Author(s):  
Alexei V. Bogdanov ◽  
Vladimir A. Smirnov

In the modern world, one of the main functions of museums is to organize the preservation of pieces of art and arrange their presentation to museum visitors. Since the modern exhibition is based on the artificial lighting, it is necessary to properly arrange this lighting; otherwise, it can negatively affect the safety of museum pieces. The article sets out the views on the criteria of professional lighting of works of art, as it is always a compromise between the custodians and the lighting engineers. The authors also attempt to disclose the processes of organizing museum lighting and give a generalized description of the standards and rules, which serve as a basis to realize this lighting. The main reasons for the need to rethink these standards and rules (and even to revise them), in connection with the emergence of new LED sources, have been outlined.


2000 ◽  
Vol 632 ◽  
Author(s):  
Eric Werwa

ABSTRACTA review of the educational literature on naive concepts about principles of chemistry and physics and surveys of science museum visitors reveal that people of all ages have robust alternative notions about the nature of atoms, matter, and bonding that persist despite formal science education experiences. Some confusion arises from the profound differences in the way that scientists and the lay public use terms such as materials, metals, liquids, models, function, matter, and bonding. Many models that eloquently articulate arrangements of atoms and molecules to informed scientists are not widely understood by lay people and may promote naive notions among the public. Shifts from one type of atomic model to another and changes in size scales are particularly confusing to learners. People's abilities to describe and understand the properties of materials are largely based on tangible experiences, and much of what students learn in school does not help them interpret their encounters with materials and phenomena in everyday life. Identification of these challenges will help educators better convey the principles of materials science and engineering to students, and will be particularly beneficial in the design of the Materials MicroWorld traveling museum exhibit.


Author(s):  
Erica L. Tucker

This chapter describes and discusses the major qualitative research methods used to study museums. These methods include analyses of visual displays and reconstructions; interviews with museum visitors, professionals, and stakeholders; as well as ethnographic fieldwork in museum settings. The chapter explores how these methods can be adapted to the study of exhibits, galleries, programs, and museums as knowledge-generating institutions from a range of case studies conducted by museum practitioners, anthropologists, historians, and other museum studies scholars at a variety of museums. Case studies are drawn from works that examine ethnographic, natural history, art and community museums as well as historic sites. Approaches to research design, data analyses, and writing up are also examined.


2021 ◽  
Vol 14 (2) ◽  
pp. 1-20
Author(s):  
Néill O’dwyer ◽  
Emin Zerman ◽  
Gareth W. Young ◽  
Aljosa Smolic ◽  
Siobhán Dunne ◽  
...  

Cross-reality technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage applications, including architectural and environmental heritage reconstruction, exhibition data management and representation, storytelling, and exhibition curation. Generally, it has been observed that the nature of information delivery in applications created for narrating exhibitions tends to be informative and formal. Here we report on the assessment of a pilot scene for a prototype AR application that attempts to break this mold by employing a humorous and playful mode of communication. This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video to create a digital tour guide that playfully embellished the museological experience of the museum visitors. This applied research article consists of measuring, presenting, and discussing the appeal, interest, and ease of use of this ludic AR storytelling strategy mediated via AR technology in a cultural heritage context.


2015 ◽  
Vol 10 (1) ◽  
pp. 52-65 ◽  
Author(s):  
Juli Goss ◽  
Elizabeth Kunz Kollmann ◽  
Christine Reich ◽  
Stephanie Iacovelli

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