scholarly journals IPads in The Early Childhood Science Classroom: An Exploration of IPads Use in Hands - On Science Activities

Author(s):  
Catherine T Wilson
2019 ◽  
Vol 2 (5) ◽  
pp. 210
Author(s):  
Lia Nurwidaningsih ◽  
Ira Hastuti ◽  
Rohmalina Rohmalina

Anak mempunyai keingintahuan yang besar yang harus di permudah oleh orang tua dan guru sehingga anak bisa mempelajari sesuatu tanpa di paksa sejak usia dini. Penelitian ini dilatar belakangi metode pembelajaran sains yang kurang menarik minat anak, monoton, dan selalu menggunakan permainan yang cenderung praktis dan instan. Tujuan dari penelitian ini adalah untuk mengupayakan peningkatan kemampuan belajar sains melalui permainan terapung dan tenggelam dengan memakai media telur. Metodedari penelitian ini adalah metode eksperimen. Hasil penelitian yang di pakai oleh guru dalam kegiatan sains ini telah sesuai dengan tema dan sub tema. Populasi dalam penelitian ini adalah kelompok A TK Kartika Siwi yang berjumlah 18 anak. Berdasarkan hasil penelitian menunjukkan bahwa pembelajaran sains dengan permainan terapung dan tenggelam dengan media telur dapat meningkatkan kemampuan pembelajaran sains anak usia dini dengan nilai rata-rata pretest 5,5 dan posttest 7,7. Dari hasil penelitian ini disarankan kepada guru untuk dapat meningkatkan kemampuan pembelajaran sains bagi anak usia dini dengan metode permainan yang bervariasi dan berinovasi sehingga dapat menarik minat anak untuk belajar sains.Children have great curiosity to permudah by parents and teachers so that children could learn something without being in force since an early age. This event will be based on research method of learning science the less interest children, monotonous, and always use games that tend to be practical and instant. The purpose of this research is to seek an increase in the ability of learning science through games and sunk by using medium eggs. Metodedari research is a method of experimentation. Research results are used by the teacher in this science activities were in accordance with the themes and sub themes. The population in this research is A group of KINDERGARTEN Kartika Siwi totalling 18. Based on the results of the research show that learning science with a floating and sink game with medium eggs can improve early childhood science learning with an average rating of 5.5 and pretest posttest 7.7. From the results of this research are recommended to teachers to improve the learning of science for early childhood with games varying methods and innovating so as to attract children to study science.


2018 ◽  
Vol 8 (3) ◽  
pp. 144 ◽  
Author(s):  
Andres Bustamante ◽  
Daryl Greenfield ◽  
Irena Nayfeld

Early childhood science and engineering education offer a prime context to foster approaches-to-learning (ATL) and executive functioning (EF) by eliciting children’s natural curiosity about the world, providing a unique opportunity to engage children in hands-on learning experiences that promote critical thinking, problem solving, collaboration, persistence, and other adaptive domain-general learning skills. Indeed, in any science experiment or engineering problem, children make observations, engage in collaborative conversations with teachers and peers, and think flexibly to come up with predictions or potential solutions to their problem. Inherent to science and engineering is the idea that one learns from initial failures within an iterative trial-and-error process where children practice risk-taking, persistence, tolerance for frustration, and sustaining focus. Unfortunately, science and engineering instruction is typically absent from early childhood classrooms, and particularly so in programs that serve children from low-income families. However, our early science and engineering intervention research shows teachers how to build science and engineering instruction into activities that are already happening in their classrooms, which boosts their confidence and removes some of the stigma around science and engineering. In this paper, we discuss the promise of research that uses early childhood science and engineering experiences as engaging, hands-on, interactive platforms to instill ATL and EF in young children living below the poverty line. We propose that early childhood science and engineering offer a central theme that captures children’s attention and allows for integrated instruction across domain-general (ATL, EF, and social–emotional) and domain-specific (e.g., language, literacy, mathematics, and science) content, allowing for contextualized experiences that make learning more meaningful and captivating for children.


2021 ◽  
pp. 004005992110101
Author(s):  
Nicole S. Fenty ◽  
Abby Pierce ◽  
Julia Schildwachter

There has been an increased emphasis in recent years on supporting young children with building 21st century literacy skills such as critical thinking and collaboration. Unfortunately, young children with or at risk for disabilities are unlikely to receive access to experiences that build 21st century literacies. Pre-coding activities, which include hands-on coding games and stories appropriate for young children, are one way to provide access to this population of students. The purpose of this article is to provide details about how educators in early childhood inclusive settings may integrate pre-coding activities with everyday routines and procedures as well as with common grade level appropriate read alouds. Fundamentals of pre-coding are provided along with guidelines for planning and instruction.


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