CERIA (Cerdas Energik Responsif Inovatif Adaptif)
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Published By IKIP Siliwangi Bandung

2614-4107, 2614-6347

2019 ◽  
Vol 2 (1) ◽  
pp. 17
Author(s):  
Khaerani Mondani Az Zahra ◽  
Ghina Wulansuci

Mastery of geometric shapes in children can be seen from how the child is able to mention and understand geometric shapes, connect and sort geometric shapes, as well as show, express, and tell the results of work in the form of geometry. Mastery of geometric shapes in children can be improved by activities that make children active, one of which is mosaic activities. Mosaic activity is the excitement of sticking to pieces made of certain material. This study aims to improve the mastery of geometric shapes in early childhood using mosaic activities. The method used is a quantitative method with a quasi-experimental approach. Obtained an average gain value of the experimental class 0.820, while the control class is 0.053, which means mastery of the geometric shapes of the experimental class children who are given more mosaic activities compared to the control class which is only given conventional activities. Therefore, mosaic activities can improve the mastery of geometric shapes in children.


2019 ◽  
Vol 2 (6) ◽  
pp. 388
Author(s):  
Anita Santia ◽  
David Wahyudi ◽  
Agus Sumitra

This study aims to determine the results of the application of learning science experiments to the ability to solve problems in early childhood. Because the ability to solve children's problems has not developed optimally, during the learning process it can be seen that the teacher's role is more centered on the teacher not on the child. Learning more often uses the lecture method and the provision of worksheets (LKA). Cognitive is one of the important developments for children, one of which is problem solving. Science experiments are learning media that have a function to improve the ability to solve early childhood problems. Therefore the researchers used research using a quasi-experimental method which aims to see the results of the application of experimental learning by using treatment in the experimental class while the control class was not given any treatment. this is proven by using the t-test independent statistical calculations showing the value of p value (0.002 <0.05) so that Ho is rejected and Ha is accepted. This is stated to have significant results from the application of science experiments using celery to the ability to solve problems in early childhood class B. It can be concluded that the experimental method is a way of learning that is given to children in the experimental process that is happening when learning takes place.Penelitian ini bertujuan untuk mengetahui hasil dari penerapan pembelajaran eksperimen sains terhadap kemampuan memecahkan masalah pada anak usia dini. Karena kemampuan memecahkan masalah anak belum berkembang secara optimal, pada saat proses pembelajaran maka dapat dilihat bahwa peran guru lebih berpusat pada guru bukan pada anak. Pembelajaran lebih sering mengunakan metode ceramah dan pemberian lembar kerja (LKA). Kognitif adalah salah satu perkembangan yang penting untuk anak salah satunya pemecahan masalah. Eksperimen sains merupakan media pembelajaran yang memiliki fungsi untuk meningkatkan kemampuan memecahkan masalah anak usia dini. Maka dari itu peneliti menggunakan penelitian menggunakan metiode kuasi eksperimen yang bertujuan untuk melihat hasil penerapan pembelajaran eksperimen dengan menggunakan treatment pada kelas eksperimen sedangkan pada kelas kontrol tidak diberi perlakuan apapun. hal tersebut dibuktikan dengan menggunakan perhitungan statistik uji t independent menunjukan nilai p value (0,002<0,05) sehingga Ho ditolak dan Ha diterima. Hal tersebut dinyatakan memiliki hasil yang signifikan dari penerapan  eksperimen sains menggunakan tanaman seledri terhadap kemampuan memecahkan masalah pada anak usia dini kelas B. Maka dapat disimpulkan bahwa metode eksperimen adalah suatu cara pembelajaran yang diberikan pada anak dalam proses percobaan yang anak dapat mengamati suatu proses yang sedang terjadi pada saat pembelajaran berlangsung.


2019 ◽  
Vol 2 (6) ◽  
pp. 393
Author(s):  
Siti Nurjanah ◽  
Endah Nurrohmah ◽  
Ifat Fatimah Zahro

Early literacy abilities of early childhood include cognitive abilities and language skills. The focus of this research is reading. In order to achieve this, appropriate and attractive media are needed for children, so that children can master early literacy in accordance with the stages of their developmental age. One of the media that can be used is animation, where a series of moving pictures or paintings will appear. This study aims to describe the learning plan regarding initial literacy with animation media, to illustrate the process of implementing learning about initial literacy, to find out the results that will be obtained in this learning. This research was conducted using the Classroom Action Research method, which is a study by carrying out certain actions where by using it can improve and enhance the initial literacy skills in AUD. Data collection techniques are by observation, interview and documentation. The target of this study is 12 children aged 4-5 years. This research was conducted using 2 cycles. The results of the first cycle of the average student developed according to expectations amounted to 42.5%, and from the second cycle the average student had developed according to expectations of 58%. The conclusion that can be drawn is that early literacy skills can be improved by the use of animation media in group A.Kemampuan keaksaraan awal anak usia dini mencakup pada kemampuan kognitif dan kemampuan bahasa. Fokus penelitian ini adalah kegiatan membaca. Demi tercapainya hal tersebut, diperlukan media yang sesuai dan menarik bagi anak, agar anak dapat menguasai keaksaraan awal sesuai dengan tahapan usia perkembangannya. Media yang dapat dipergunakan salah satunya adalah melalui media animasi, dimana dengan media tersebut akan muncul rangkaian gambar atau lukisan yang bergerak. Penelitian ini bertujuan untuk mendeskripsikan rencana pembelajaran mengenai keaksaraan awal dengan media animasi, untuk menggambarkan proses pelaksanaan pembelajaran mengenai keaksaraan awal, untuk mengetahui hasil yang akan didapatkan dalam pembelajaran ini. Penelitian ini dilakukan dengan mempergunakan metode Penelitian Tindakan Kelas (Classroom Action Research), yaitu penelitian dengan melakukan suatu tindakan tertentu dimana dengan hasilnya dapat memperbaiki dan meningkatkan kemampuan keaksaraan awal pada AUD. Teknik pengumpulan datanya adalah dengan observasi, wawancara dan dokumentasi. Adapun sasaran penelitian ini berjumlah 12 anak usia 4-5 tahun. Penelitian ini dilakukan dengan menggunakan 2 siklus. Hasil dari siklus I rata-rata siswa berkembang sesuai harapan sejumlah 42,5%, dan dari siklus II  rata-rata siswa sudah berkembang sesuai harapan 58%. Kesimpulan yang dapat diambil adalah bahwa kemampuan keaksaraan awal dapat ditingkatkan dengan penggunaan media animasi di kelompok A.


2019 ◽  
Vol 2 (6) ◽  
pp. 382
Author(s):  
Desy Eka Putri ◽  
Siti Nurinayah ◽  
Fifiet Dwi Tresna Santana ◽  
Dewi Safitri Elshap

This research was conducted to find out the differences from the learning methods of ordinary pictorial stories with the pop up models of the more unique and different pop up models, but also through this research it is hoped to provide new experiences for children, bearing in mind that learning is still focused on writing, reading and counting (calistung). This study uses the experimental method because there is a comparison between the control class and the experimental class. The subject and location of the study were group B students. The study population was the B-Saturn group and the B-Uranus group with a sample students, with a total of 28 students. Data collection techniques using pretest and posttest. Pretest technique using ordinary picture stories while in the posttest technique using picture models pop up. Results of Research The average value (mean) in the control class is BB (1.21), MB (0.21), BSB (0.42) and BSH (0.14) while in the experimental class the average value is BB (0.29), MB (0.21) , BSB (0.5) and BSH (0.14). Then it can be concluded that "Hypothesis is accepted", meaning that there is a difference between student learning outcomes to develop mathematical logical intelligence in the pretest and post test. So it can be concluded that there is an influence in "Developing mathematical logical intelligence in early childhood through the method of picture story pop up models in group B"This research was conducted to find out the differences from the learning methods of ordinary pictorial stories with the pop up models of the more unique and different pop up models, but also through this research it is hoped to provide new experiences for children, bearing in mind that learning is still focused on writing, reading and counting (calistung). This study uses the experimental method because there is a comparison between the control class and the experimental class. The subject and location of the study were group B students. The study population was the B-Saturn group and the B-Uranus group with a sample students, with a total of 28 students. Data collection techniques using pretest and posttest. Pretest technique using ordinary picture stories while in the posttest technique using picture models pop up. Results of Research The average value (mean) in the control class is BB (1.21), MB (0.21), BSB (0.42) and BSH (0.14) while in the experimental class the average value is BB (0.29), MB (0.21) , BSB (0.5) and BSH (0.14). Then it can be concluded that "Hypothesis is accepted", meaning that there is a difference between student learning outcomes to develop mathematical logical intelligence in the pretest and post test. So that it can be concluded mathematical logical intelligence by using the pop up model pictorial story method is better than groups that use ordinary learning.


2019 ◽  
Vol 2 (6) ◽  
pp. 376
Author(s):  
Mentari Soviani Ageung ◽  
Lenny Nuraeni

The ability of Science will be very needed by children, remembering that children have lived in modern times where all things in their environment are related to Science, such as Rain, Television, Computers, Plant Growth and others. It does not even rule out the possibility that in the years to come not a computer is needed but the creative abilities of a child, the ability, analyzing problems, solving problems, facing problems are needed by children, therefore it is very important to learn or introduce Science Knowledge to children. The research method used is a quasi-experimental method in which there are experimental and control classes that are investigated regarding their scientific knowledge by using a scientific approach to the experimental class and ordinary learning for the control class. To find out the results of the study, statistical calculations were carried out including the normality test, the homogeneity test, and the two average difference test. So the results obtained are that science learning that uses a scientific approach is better than ordinary learning.Kemampuan Sains akan sangat dibutuhkan anak mengingat bahwa anak sudah hidup pada zaman atau era modern dimana semua hal yang berada dilingkungannya berkaitan dengan Sains, seperti Hujan, Televisi, Komputer, Pertumbuhan Tanaman serta yang lainnya. Bahkan tidak menutup kemungkinan pada tahun-tahun yang akan datang bukan komputer yang dibutuhkan melainkan kemampuan kreatif seorang anak tersebut, kemampuan ,menganalisa masalah, memecahkan masalah, menghadapi masalah sangat dibutuhkan anak, oleh karena itu sangatlah penting untuk membelajarkan atau mengenalkan Pengetahuan Sains kepada anak. Metode penelitian yang dilakukan adalah metode kuasi eksperimen dimana terdapat kelas eksperimen dan kontrol yang diteliti mengenai pengetahuan sainnya dengan menggunakan pendekatan saintifik untuk kelas eksperimen dan pembelajaran biasa untuk kelas kontrol. Untuk mengetahui hasil dari penelitian maka dilakukan perhitungan statistik yang diantaranya adalah uji normalitas, uji homogenitas, dan uji perbedaan dua rata-rata. Sehingga hasil yang didapatkan adalah bahwa pembelajaran sains yang menggunakan pendekatan saintifik lebih baik daripada pembelajaran biasa.


2019 ◽  
Vol 2 (6) ◽  
pp. 370
Author(s):  
Sobariah Sobariah ◽  
Fifiet Dwi Tresna Santana

The research aims to: 1). Knowing the objective conditions of children's kinesthetic intelligence intelligence before participating in the dance learning process. 2). Knowing the process of applying dance learning to improve children's kinesthetic intelligence 3). Knowing children's intelligence after dance learning is applied. This research carried out in this study is a qualitative research approach. The population of this research data is the students' children. The results of this study indicate that: 1). Early kinesthetic anxiety of children by teachers is relatively still using conventional methods in learning. Dance is only limited to sports and games that have to do with kinesthetic intelligence. 2). The process of learning steps for Mapag Layung Dance media is carried out through simple, not complicated implementation stages 3). Learning outcomes of Mapag Layung dance media in certain forms have contributed, such as in increasing kinesthetic anxiety in children in general, especially when starting to move the body and coordinating the arms of the feet and head with bending, it requires practice, concentration, creative thinking. Based on the results of the discussion that has been described, learning activities with the application of Mapag Layung Dance greatly impact the improvement of children's kinesthetic intelligence. The results of observations of children's motor improvement from before and after the Mapung Layung Dance showed optimal development.Penelitian bertujuan untuk: 1). Mengetahui kondisi objektif kecerdasan kecerdasan kinestetik anak-anak sebelum mengikuti proses pembelajaran tari. 2). Mengetahui proses penerapan pembelajaran tari untuk meningkatkan kecerdasan kinestetik anak 3). Mengetahui kecerdasan anak setelah diterapkan pembelajaran tari. Penelitian ini dilaksanakan dalam penelitian ini adalah pendekatan penelitian kualitatif. Populasi data penelitian ini adalah anak Siswa. Hasil penelitian ini menunjukan bahwa : 1). kecedasan kinestetik awal anak oleh guru relatif masih menggunakan metode konvensional dalam pembelajaran. Tarian hanya terbatas pada olah raga dan permainan yang ada kaitannya dengan dengan kecerdasan kinestetik. 2). Proses langkah-langkah pembelajaran media Tari Mapag Layung ditempuh melalui tahap-tahap pelaksanaan yang sederhana tidak rumit 3). Hasil Pembelajaran media Tari Mapag Layung dalam bentuk-bentuk tertentu telah memberikan kontribusi yang seperti dalam meningkatkan kecedasan kinestetik anak pada umumnya terutama bila mulai menggerakkan badan dan koordinasi tangan kaki dan kepala dengan lentur diperlukan latihan, konsentrasi, berpikir kreatif. Berdasarkan hasil pembahasan  yang telah diuraikan, kegiatan pembelajaran dengan penerapan Tari Mapag Layung sangat berdampak terhadap peningkatkan  kecerdasan kinestetik anak. Hasil  observasi  peningkatan motorik anak dari sebelum dan sesudah Tari Mapag Layung menunjukkan perkembangan yang optimal.


2019 ◽  
Vol 2 (5) ◽  
pp. 276 ◽  
Author(s):  
Muniroh Munawar ◽  
Fenny Roshayanti ◽  
Sugiyanti Sugiyanti

Learning in Early Childhood Education (ECE) today should adjust the 21st century competency framework. In this case, learning innovation is needed to actualize a generation that is creative, innovative, critical thinking, able to communicate and collaborate. STEAM (Science Technology Engineering Art Mathematics) - based ECE learning is currently seen as an approach that aims to stimulate creativity and  prepare children in a world of work that is full of innovation and invention. Research shows that there is a positive relationship between STEAM experience at early age and school success in the future. The purpose of this study is to describe the implementation of STEAM-based ECE learning in Semarang City. Three ECE schools that have implemented STEAM-based learning in Semarang City were included as research subjects. The research methods used were qualitative with observation, interview and documentation as a data collection technique. The research focus of the research results include: 1) Story times in STEAM class, 2) STEAM Processes in learning, 3) STEAM activities in class. Data analysis results show that the implementation of STEAM-based learning is not fully integrated, so assistance by expert teams is needed and there is no  comprehensive learning media tool.Pembelajaran di PAUD sekarang ini hendaknya menyesuaikan kerangka kompetensi abad 21, dimana inovasi pembelajaran sangat dibutuhkan untuk mewujudkan generasi yang kreatif, inovatif, berpikir kritis, mampu berkomunikasi dan berkolaborasi. Akhir-akhir ini STEAM (Science Technology Engineering Art Mathematics) dipandang sebagai sebuah pendekatan untuk menyiapkan generasi abad 21, yang bertujuan untuk menstimulasi kreativitas, menyiapkan anak-anak dalam dunia kerja yang penuh inovasi dan invensi. Riset menunjukkan bahwa ada hubungan positif antara pengalaman STEAM di awal usia dengan kesuksesan sekolah di masa mendatang. Adapun tujuan penelitian ini adalah untuk mendeskripsikan pelaksanaan pembelajaran STEAM di PAUD. Metode penelitian yang digunakan adalah kualitatif, pengumpulan data dilakukan melalui observasi, wawawancara dan dokumentasi. Sedangkan hasil penelitian ini mendeskripsikan: 1) Storytimes dalam kelas STEAM, 2) STEAM Process dalam pembelajaran, 3) Aktivitas STEAM di kelas. Hasil analisis data menunjukkan bahwa implementasi pembelajaran berbasis STEAM tidak sepenuhnya terintegrasi, sehingga diperlukan bantuan oleh tim ahli dan tidak ada alat media pembelajaran yang komprehensif.


2019 ◽  
Vol 2 (6) ◽  
pp. 363
Author(s):  
Lisa Agave Aritonang ◽  
Dewi Safitri Elsap

This research is motivated by the problem of the ability of early childhood to begin with low initial arithmetic and the lack of interest of children in learning to count. So that researchers want to know and examine the ability to count children by using a new method that uses the Jarimatic method. The method used is a quasi-experimental method by class random sampling. The subjects in this study were students from one of the kindergartens in the Taman Kopo area of Bandung consisting of 17 students from each class, namely the experimental class and the control class. The data analysis technique was performed using SPSS 17.0 software with the statistical tests of normality, homogeneity and difference test of the two average pretest data and N-gain numeracy abilities of children. The results of the data show that the ability to count has increased after using the Jarimatic method, this is evident from the average results of the N-gain experimental class that is in the medium category. So that the ability to count early children whose learning uses the Jarimatic method is better than children who learn using the ordinary method, so it can be concluded that the Jarimatic method can create a more enjoyable learning process and increase children's interest in learning to count.Penelitian ini dilatar belakangi oleh masalah kemampuan anak usia dini dalam behitung permulaan yang masih rendah dan kurangnya minat anak dalam pembelajaran berhitung. Sehingga peneliti ingin mengetahui dan menelaah tentang kemampuan berhitung anak dengan menggunakan metode baru yaitu menggunakan metode  jarimatika. Metode yang digunakan adalah metode kuasi eksperimen dengan pengambilan sampel secara acak kelas. Subjek dalam penelitian ini adalah siswa dati salah satu Taman Kanak-kanak di daerah Taman Kopo Bandung yang terdiri dari 17 orang siswa dari masing-masing kelas yaitu kelas eksperimen dan kelas kontrol. Teknik analisis data dilakukan dengan menggunakan bantuan software SPSS 17.0 dengan uji statistik uji normalitas, homogenitas dan uji perbedaan dua rata-rata data pretest dan N-gain kemampuan berhitung anak. Hasil data menunjukkan bahwa kemampuan berhitung mengalami peningkatan setelah  menggunakan metode jarimatika, hal ini terlihat dari hasil rata-rata N-gain kelas eksperimen yang berada pada kategori sedang. Sehingga kemampuan berhitung anak usia dini yang pembelajarannya menggunakan metode jarimatika lebih baik daripada anak yang pembelajarannya dengan menggunakan metode biasa, sehingga dapat disimpulkan bahwa metode jarimatika dapat menciptakan proses pembelajaran yang lebih menyenangkan dan meningkatkan minat anak terhadap pembelajaran berhitung.


2019 ◽  
Vol 2 (6) ◽  
pp. 359
Author(s):  
Ida Farida ◽  
Komala Komala

The ability to think symbolically is the ability to formulate consepts learned by children for the provision of life in the future. The pictorial ice cream sticks media in learning activities can be used in developing childrens  symbolic thinking skills. This research aims to find out the simbolic thinking ability of children. This study aims to determine the development of symbolic thinking abilities through pictorial stick media. The media of ice cream stick was chosen to be the solution of the problems that exist in, because these ice cream sticks have not been widely used as a mediun for the development of symbolic thinking skills, besides ice cream sticks are also easily available and familiar to chldren, so it expected through stick media illustrated ice cream will fasilitate researchers in developing symbolic thinking skills in children. This study uses an experimental method where the sampel in this study amounted to 26 children. Data processing using SPSS 22.0. The average gain test results between the experimental group and the control group were 7,07 for the experimental group and 6,38 for the control group. Thus it shows that pictorial ice cream sticks are able to develop symbolic numeracy skills at SPS Permata Bunda. With the application of pictorial ice cream stick learning media can increase childrens learning interest, students can be directly involved in learning can be more meaningful and meaningful for children.Kemampuan berpikir simbolik merupakan kemampuan dalam merumuskan konsep-konsep yang dipelajari anak guna bekal dikehidupan yang akan datang. Media stik eskrim bergambar dalam kegiatan pembelajaran dapat digunakan dalam mengembangkan kemampuan berfikir simbolik anak. Penelitian ini bertujuan untuk mengetahui kemampuan berpikir simbolik anak. Penelitian ini bertujuan untuk mengetahui pengembangan kemampuan berpikir simbolik melalui media stik bergambar. Media stik es krim bergambar dipilih untuk menjadi solusi dari permasalahan yang ada di SPS Permata Bunda, karena stik eskrim ini belum banyak digunakan sebagai media pengembangan kemampuan berpikir simbolik, selain itu stik eskrim juga mudah didapatkan dan tidak asing lagi bagi anak-anak, sehingga diharapkan melalui media stik es krim bergambar akan memudahkan peneliti dalam mengembangkan kemampuan berpikir simbolik pada anak. Penelitian ini meggunakan metode eksperimen dimana sampel terbagi menjadi kelompok eksperimen dan kontrol, sampel dalam penelitian ini berjumlah 26 orang anak. Pengolahan data menggunakan SPSS Versi 22.0. Hasil dari penelitian ini hasil uji postest dengan menggunakan SPSS 22.0. Hasil uji gain rata-rata antara kelompok eksperimen dan kelompok kontrol yaitu 7.07 untuk kelompok eksperimen dan 6.38 untuk kelompok kontrol. Dengan demikian menunjukkan bahwa stik es krim bergambar mampu mengembangkan kemampuan berpikir simbolik di SPS Permata Bunda. Dengan penerapan media pembelajaran stik bergambar ini dapat meningkatkan minat belajar anak, peserta didikpun dapat terlibat langsung dalam kegiatan pembelajaran, sehingga pembelajaran dapat lebih berarti dan bermakna bagi anak.


2019 ◽  
Vol 2 (6) ◽  
pp. 354
Author(s):  
Ani Bodedarsyah ◽  
Rita Yulianti

Cognitive development is an important aspect. One of them is the ability to think symbolically. To improve the ability of symbolic thinking of early childhood certainly cannot be separated from the role of educators. Indicators of cognitive development that must be achieved by children aged 4-5 years are: numbers 1-10, recognizing the concept of numbers, recognizing the symbol of numbers, and recognizing the symbol of letters. For this reason, it is appropriate for educators to work hard to improve the ability to think symbolically in early childhood by providing stimulation through appropriate learning media like children, one of which is the media learning of dimples. This research was conducted with a class action research method. From the two cycles that have been done show the results that there is an increase in the ability of symbolic thinking in early childhood group A using the media learning dimples.Perkembangan kognitif merupakan aspek yang tidak kalah penting. Salah satunya  adalah kemampuan berpikir simbolik. Untuk meningkatkan kemampuan berpikir simbolik anak usia dini tentu tak lepas dari peranan pendidik. Indikator perkembangan kognitif yang harus dicapai anak usi 4-5 tahun adalah: membilang  benda 1-10, mengenal konsep bilangan, mengenal lambang bilangan, dan mengenal lambang huruf. Untuk itu sudah selayaknya pendidik berusaha dengan keras untuk meningkatkan kemampuan berpikir simbolik anak usia dini dengan cara memberikan stimulasi melalui media pembelajaran yang tepat bagai anak, salah satunya adalah media pembelajaran lesung angka. Penelitian ini dilakukan dengan metode peneletian tindakan kelas. Dari dua siklus  yang telah dilakukan menunjukkan hasil bahwa terdapat peningkatan kemmapuan berpikir simbolik pada anak usia dini kelompok A dengan menggunakan media pembelajaran lesung angka.


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