scholarly journals Analyzing Urban Mobility Carbon Footprint with Large-scale, Agent-based Simulation

Author(s):  
Eduardo Felipe Zambom Santana ◽  
Lucas Kanashiro ◽  
Diego Bogado Tomasiello ◽  
Fabio Kon ◽  
Mariana Giannotti
2019 ◽  
Vol 41 ◽  
pp. 295-308
Author(s):  
Thorsten Neumann ◽  
Matthias Heinrichs ◽  
Michael Behrisch ◽  
Jakob Erdmann ◽  
Anke Sauerländer-Biebl

2003 ◽  
Vol 13 (04) ◽  
pp. 629-641 ◽  
Author(s):  
Konstantin Popov ◽  
Mahmoud Rafea ◽  
Fredrik Holmgren ◽  
Per Brand ◽  
Vladimir Vlassov ◽  
...  

We discuss a parallel implementation of an agent-based simulation. Our approach allows to adapt a sequential simulator for large-scale simulation on a cluster of workstations. We target discrete-time simulation models that capture the behavior of Web users and Web sites. Web users are connected with each other in a graph resembling the social network. Web sites are also connected in a similar graph. Users are stateful entities. At each time step, they exhibit certain behaviour such as visiting bookmarked sites, exchanging information about Web sites in the "word-of-mouth" style, and updating bookmarks. The real-world phenomena of emerged aggregated behavior of the Internet population is studied. The system distributes data among workstations, which allows large-scale simulations infeasible on a stand-alone computer. The model properties cause traffic between workstations proportional to partition sizes. Network latency is hidden by concurrent simulation of multiple users. The system is implemented in Mozart that provides multithreading, dataflow variables, component-based software development, and network-transparency. Currently we can simulate up to 106 Web users on 104 Web sites using a cluster of 16 computers, which takes few seconds per simulation step, and for a problem of the same size, parallel simulation offers speedups between 11 and 14.


2012 ◽  
Vol 45 (1) ◽  
pp. 1-51 ◽  
Author(s):  
Glenn I. Hawe ◽  
Graham Coates ◽  
Duncan T. Wilson ◽  
Roger S. Crouch

2014 ◽  
Vol 2014 ◽  
pp. 1-11 ◽  
Author(s):  
Chengxiang Zhuge ◽  
Chunfu Shao ◽  
Jian Gao ◽  
Meng Meng ◽  
Weiyang Xu

Since the traditional four-step model is so simple that it cannot solve complex modern transportation problems, microsimulation is gradually applied for transportation planning and some researches indicate that it is more compatible and realistic. In this paper, a framework of agent-based simulation of travel behavior is proposed, which is realized by MATSim, a simulation tool developed for large-scale agent-based simulation. MATSim is currently developed and some of its models are under training, so a detailed introduction of simulation structure and preparation of input data will be presented. In practice, the preparation process differs from one to another in different simulation projects because the available data for simulation is various. Thus, a simulation of travel behavior under a condition of limited available survey data will be studied based on MATSim; furthermore, a medium-sized city in China will be taken as an example to check whether agent-based simulation of travel behavior can be successfully applied in China.


2020 ◽  
Vol 17 (171) ◽  
pp. 20200667
Author(s):  
Raiyan Abdul Baten ◽  
Daryl Bagley ◽  
Ashely Tenesaca ◽  
Famous Clark ◽  
James P. Bagrow ◽  
...  

Creativity is viewed as one of the most important skills in the context of future-of-work. In this paper, we explore how the dynamic (self-organizing) nature of social networks impacts the fostering of creative ideas. We run six trials ( N = 288) of a web-based experiment involving divergent ideation tasks. We find that network connections gradually adapt to individual creative performances, as the participants predominantly seek to follow high-performing peers for creative inspirations. We unearth both opportunities and bottlenecks afforded by such self-organization. While exposure to high-performing peers is associated with better creative performances of the followers, we see a counter-effect that choosing to follow the same peers introduces semantic similarities in the followers’ ideas. We formulate an agent-based simulation model to capture these intuitions in a tractable manner, and experiment with corner cases of various simulation parameters to assess the generality of the findings. Our findings may help design large-scale interventions to improve the creative aptitude of people interacting in a social network.


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