The Moral Language Game

Author(s):  
Susan Hekman
Keyword(s):  
2017 ◽  
Vol 40 (4) ◽  
pp. 89-110
Author(s):  
Janyne Sattler

ABSTRACT: In Wittgenstein's Philosophical Investigations the notion of a 'language game' gives human communication a regained flexibility. Contrary to the Tractatus, the ethical domain now composes one language game among others, being expressed in various types of sentences such as moral judgments, imperatives and praises, and being shared in activity by a human form of life. The aim of this paper is to show that the same moves that allow for a moral language game are the ones allowing for learning and teaching about the moral living, where persuasion takes the place of argument by means of a plural appeal. For this purpose, literature would seem to be one of the best tools at our disposal. As a way of exemplifying our moral engagement to literature I proceed at last to a brief analysis of Tolstoy's Father Sergius, to show how playing this game would help us accomplish this pedagogical enterprise.


1975 ◽  
Vol 4 (3) ◽  
pp. 499-507 ◽  
Author(s):  
Frank Snare

Let it be allowed, though virtue or moral rectitude does indeed consist in affection to and pursuit of what is right and good, as such; yet, that when we sit down in a cool hour, we can neither justify to ourselves this or any other pursuit, till we are convinced that it will be for our happiness, or at least not contrary to it.—Butler, Sermon XIThere are a number of different grounds on which philosophers have argued that the question “Should I be moral?” is unintelligible or at least somewhat odd. Some evidently are unable to understand ‘should’ in any other way than ‘morally ought’, with the consequence that the question can admit of no answer but the affirmative. Others, influenced by the later Wittgenstein, hold that, although ‘should ’-questions have a role within the moral language game, the ‘should’ in the question above has no real function, it is like a ‘machine idling,’ and we can attribute no real sense to it. Now I consider neither of these arguments to be successful or even very plausible, but I do wish to consider a further argument which is logically independent of the above and which appears, initially at least, to be quite plausible.


Author(s):  
Erwin Erwin ◽  
Nasarudin Nasarudin ◽  
Husnan Husnan

The purpose of this research is to explain the importance of the student organizations and describe their efforts to improve the speaking skills of students at the Mahad Khalid Bin Al Waleed at the University of Muhammadiyah Mataram. This research uses the qualitative approach with the descriptive type. The result shows the student organizations play an important role based on their objectives and functions. The objectives are to help the foundation and all parties in the Ma'had develop the students’ potential and qualification, and to be the place for the students to share their problems and complaints, while the functions are as one of the media to develop students’ quality, both the members of the non-member, and as the good examples and pioneers of any good deeds. The efforts done by student organizations in improving speaking skills are such as by making activities that lead to improving students' speaking skills like sticking vocabularies in each class and Friday activities such as language game, Arabic debate and short lecture.


Author(s):  
Craige Roberts

This essay sketches an approach to speech acts in which mood does not semantically determine illocutionary force. The conventional content of mood determines the semantic type of the clause in which it occurs, and, given the nature of discourse, that type most naturally lends itself to a particular type of speech act, i.e. one of the three basic types of language game moves—making an assertion (declarative), posing a question (interrogative), or proposing to one’s addressee(s) the adoption of a goal (imperative). There is relative consensus about the semantics of two of these, the declarative and interrogative; and this consensus view is entirely compatible with the present proposal about the relationship between the semantics and pragmatics of grammatical mood. Hence, the proposal is illustrated with the more controversial imperative.


Author(s):  
Sarah E. Murray ◽  
William B. Starr

This essay sketches an approach to speech acts in which mood does not semantically determine illocutionary force. The conventional content of mood determines the semantic type of the clause in which it occurs, and, given the nature of discourse, that type most naturally lends itself to serving as a particular type of speech act, that is, to serving as one of the three basic types of language game moves-making an assertion (declarative); posing a question (interrogative); or proposing to one’s addressee(s) the adoption of a goal (imperative). This type of semantics for grammatical mood is illustrated with the imperative.


Author(s):  
Barry Stroud

This chapter examines some puzzling reflections by Ludwig Wittgenstein on the possibility of understanding concepts of the colours of things different from those already familiar to us. It begins with a discussion of Wittgenstein’s statement: ‘Someone who has perfect pitch can learn a language-game that I cannot learn’. In particular, it considers how Wittgenstein draws a connection between perfect pitch and concepts of colours and invites us to imagine people who speak of colours intermediate between red and yellow by means of fractions in a kind of binary notation representing different proportions of the colours at each end of the range from red to yellow. The chapter also analyses Wittgenstein’s views on whether the number system and the colour system ‘reside in our nature or in the nature of things’.


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