The last language-game

Author(s):  
Dimitar Elchinov
Keyword(s):  
Author(s):  
Erwin Erwin ◽  
Nasarudin Nasarudin ◽  
Husnan Husnan

The purpose of this research is to explain the importance of the student organizations and describe their efforts to improve the speaking skills of students at the Mahad Khalid Bin Al Waleed at the University of Muhammadiyah Mataram. This research uses the qualitative approach with the descriptive type. The result shows the student organizations play an important role based on their objectives and functions. The objectives are to help the foundation and all parties in the Ma'had develop the students’ potential and qualification, and to be the place for the students to share their problems and complaints, while the functions are as one of the media to develop students’ quality, both the members of the non-member, and as the good examples and pioneers of any good deeds. The efforts done by student organizations in improving speaking skills are such as by making activities that lead to improving students' speaking skills like sticking vocabularies in each class and Friday activities such as language game, Arabic debate and short lecture.


Author(s):  
Craige Roberts

This essay sketches an approach to speech acts in which mood does not semantically determine illocutionary force. The conventional content of mood determines the semantic type of the clause in which it occurs, and, given the nature of discourse, that type most naturally lends itself to a particular type of speech act, i.e. one of the three basic types of language game moves—making an assertion (declarative), posing a question (interrogative), or proposing to one’s addressee(s) the adoption of a goal (imperative). There is relative consensus about the semantics of two of these, the declarative and interrogative; and this consensus view is entirely compatible with the present proposal about the relationship between the semantics and pragmatics of grammatical mood. Hence, the proposal is illustrated with the more controversial imperative.


Author(s):  
Sarah E. Murray ◽  
William B. Starr

This essay sketches an approach to speech acts in which mood does not semantically determine illocutionary force. The conventional content of mood determines the semantic type of the clause in which it occurs, and, given the nature of discourse, that type most naturally lends itself to serving as a particular type of speech act, that is, to serving as one of the three basic types of language game moves-making an assertion (declarative); posing a question (interrogative); or proposing to one’s addressee(s) the adoption of a goal (imperative). This type of semantics for grammatical mood is illustrated with the imperative.


Author(s):  
Barry Stroud

This chapter examines some puzzling reflections by Ludwig Wittgenstein on the possibility of understanding concepts of the colours of things different from those already familiar to us. It begins with a discussion of Wittgenstein’s statement: ‘Someone who has perfect pitch can learn a language-game that I cannot learn’. In particular, it considers how Wittgenstein draws a connection between perfect pitch and concepts of colours and invites us to imagine people who speak of colours intermediate between red and yellow by means of fractions in a kind of binary notation representing different proportions of the colours at each end of the range from red to yellow. The chapter also analyses Wittgenstein’s views on whether the number system and the colour system ‘reside in our nature or in the nature of things’.


IZUMI ◽  
2017 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Ningrum Tresnasari

[Title: The formation of goroawase pattern in Japanese]Goroawase ( Japanese wordplay in number) is one of the phenomenon of language in japan.Goroawase can be defined as a language game that is widely used as a technique to memorize numbers or important numbers in Japan.This study aims to determine how the pattern formation of goroawase in Japanese. The method used in this research is descriptive qualitative method.Goroawase formed by means of use way read numbers in japanese to form a word which has a particular meaning. The formation of goroawase is divided into two types, there are derived from number into word and word into number. The formation of derived from numbers into a word generally used as a mnemonic ( memorizing techniques ) as in considering important years in Japan, mathematical formulas, and to remember the spesific of anniversary date.for example, the discovery of America , namely the year 1492 read as iyokuni. Goroawase which comes from the words into numbers is generally used as the making of a password , email address ( e-mail) or a private telephone number that can be customized with its own name or by words such desired aishiteru written words into 14 106 .


2017 ◽  
Vol 21 (4) ◽  
pp. 395-406 ◽  
Author(s):  
Tony Blackshaw
Keyword(s):  

1981 ◽  
Vol 70 (1) ◽  
pp. 83
Author(s):  
Jeffrey Hollman
Keyword(s):  

1999 ◽  
Vol 35 (1) ◽  
pp. 89-97
Author(s):  
VINCENT BRÜMMER

In this response to Stenmark's critique of my views on rational theology, I concentrate on his distinction between the epistemic and the practical goals of religion and between descriptive and normative rational theology. With regard to the first distinction, I grant that truth claims play an essential role in religious belief and that it is indeed the task of philosophy of religion to decide on the meaning and rationality of such claims. I argue, however, that since such claims are internally related to the practical context of religious belief, their meaning and rationality cannot be determined apart from this context as is done in the kind of rational theology which Stenmark calls ‘scientific’. With regard to the second distinction, I reject Stenmark's view that philosophy of religion has a descriptive task with reference to religion, and hence also his claim that I have put forward a false description of ‘the religious language game’.


1983 ◽  
Vol 72 (3) ◽  
pp. 110
Author(s):  
James Hoetker ◽  
Barbara Hoetker Ash
Keyword(s):  

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