scholarly journals Learning Trajectories Visualizations of Students Data on the Computational Thinking Context

2021 ◽  
Author(s):  
José Michel Fogaça Vieira ◽  
Luciana A. M. Zaina

Learning trajectories are paths that students may follow in order to achieve learning goals. The visualization of learning trajectories of students can support teachers in tracking students evolution and identify difficulties. We propose visualizations of learning trajectories in a new and interactive way, representing different concepts of computational thinking and learning goals in concise or detailed manner, according to interactions of the user. To evaluate our proposal, we chose to represent a series of exercises found in code.org, a free and well known platform that introduces and exercises computational thinking through visual programming. These visualizations were evaluated by 20 elementary school teachers in usability perspective.

2020 ◽  
Vol 5 (4) ◽  
pp. 963-973
Author(s):  
Sabina Ndiung ◽  
Sebastianus Menggo ◽  
Mariana Jediut ◽  
Eliterius Sennen ◽  
Arnoldus Helmon

TRAINING FOR CONSTRUCTING OF THE MINISTER NADIEM’S VERSION OF ONE-SHEET LESSON PLAN FOR ELEMENTARY SCHOOL TEACHERS. Learning planning is a system that refers to the objective to be achieved because it is the basis of work in carrying out all activities in learning. A system is a unit consisting of a number of components that are interconnected and interact with one another in an effort to achieve the goal. At present, elementary school teachers have difficulty in conducting the Minister Nadiem’s new policy as stipulated in a circular letter No. 14 of 2019 concerning the simplification of the administration of learning, especially related to the implementation of lesson plan of the 2013 curriculum becomes one-sheet lesson plan model. Simplifying the components of the 2013 curriculum learning lesson plan to adapt the model developed by Glaser which is the basic model in constructing lesson plan with the scope of its components, namely objective, learning procedure, and assessment. Thus, this training focuses on mentoring for teachers in developing a one-sheet lesson plan in accordance with the needs of SDN Ules, South Lembor sub-district, West Manggarai regency which is oriented toward increasing teacher creativity and innovation in learning. This training includes four stages, namely (1) needs analysis of the participants (teachers) of the training activities; (2) workshop on constructing of one-sheet lesson plan of the Minister Nadiem’s version; (3) construction and presentation of activities result, and (4) evaluation. The outcome of this activity is the availability of lesson plan model which is ready to be used by teachers in the learning process of academic year of 2020/2021, equipped with portfolio and project assessment guidelines according to subject to achieve meaningful learning goals.


Computers ◽  
2021 ◽  
Vol 10 (5) ◽  
pp. 68
Author(s):  
Guo-Ming Cheng ◽  
Chia-Pin Chen

Computational thinking courses can cultivate students’ ability to apply logic in the fields of mathematics and information science. The new 12-year Basic Education Curriculum Guidelines were implemented in Fall 2019 in Taiwan. Courses on computational thinking, problem solving, and programming are contained in the technology education field in junior and senior high schools. Swift Playgrounds is an innovative app for the iPad and Mac that makes learning Swift interactive and fun. No programming knowledge is required to use Swift Playgrounds, making it very suitable for beginners. This study was carried out by letting elementary school teachers and students participate in Swift Playgrounds computational thinking courses. By trying this app, teachers of different disciplines attempted to realize more learning situations. Students learned how to cope with functions and loop skills by playing with “Byte”, which is a character in Swift Playgrounds. There were three purposes for this study: first, designing a computational thinking course for the most basic part, “Hello! Byte”, in Swift Playgrounds; second, assigning elementary school teachers to assess the qualitative analysis of tasks in Swift Playgrounds; and third, assigning elementary school students to do the tasks and assign a difficulty index in Swift Playgrounds after learning with this app. The results show that most teachers considered this approach to be able to improve logical thinking and inferential capability after assessing, and most students considered functions and loops quite difficult after using the app. According to the students’ indices, about 86 percent of students considered that adding commands is easy, and about 37 percent of students considered that functions are easy. On the other hand, about 24 percent of students considered that applying the Slotted Stairways is difficult, and about 34 percent of students considered that using loops is hard. It is suggested that more instructions for the course or extendibility for classes is required.


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