Phantom Perceptions

Glimpse ◽  
2021 ◽  
Vol 22 (1) ◽  
pp. 23-27
Author(s):  
C. E. Harris ◽  

As digital cinema becomes increasingly dematerialized, in the vein of milestones such as Avatar (2009) and Gravity (2013), the role of CGI and other digital film technologies shift from a complement/corrective of filmed images to a means of creating images proper. In these films created without celluloid, without physical decors, and, increasingly, even without a camera, the insistence on retaining artifactual film formal techniques, codes, and devices from analog cinema is nonetheless striking: camera movements are simulated, lens flares are rendered digitally in the absence of lenses, editing proceeds according to classical codes of continuity, etc. This paper investigates the simulation of analog film forms and ‘dispositifs’ in digital cinema through the question of perception: what does it mean to perceive a camera that is not actually there? Or more generally, when are these simulated devices meant to be apparent, and when are they meant to be imperceptible? In order to approach these questions, this paper will look at cases in which perceptual objects may go unregistered, cases in which perceptual objects are rendered more perceptible by virtue of their digital simulation, and cases in which perceptual objects are meant to be perceived otherwise, in order to posit a skeuomorphic sensibility that links analog and digital cinema through experience.

Author(s):  
Drew Morton

This book examines the intricacies of the American film's stylistic remediation of comics. Stylistic remediation refers to the stylistic practice by films (both adaptations of comics and original properties), in which they have increasingly relied on the formal characteristics of comic books (such as panels, speed lines, the dissection of motion, flat compositions). For their part, comics have drawn upon formal devices derived from film (such as the film noir compositional technique of high-contrast lighting and Photoshop assisted motion blurring to produce a more cinematic look). The book explores how stylistic remediation complicates the idea of media specificity, the role of horizontal integration and conglomeration in the process of stylistic remediation, the industrial motivation behind remediation in films and comics, and whether the remediation of comic book stylistics into films is fundamentally a by-product of technologies and an indication of a larger ontological shift from cinema to digital cinema.


2012 ◽  
Vol 256-259 ◽  
pp. 2820-2825
Author(s):  
A Zadali Mohammad Kootiani ◽  
P Abedi

Differential power analysis (DPA) attack is an important threat that researchers spend great effort to make crypto algorithms resistant against DPA attacks. In order to determine whether the hardware has DPA leakage before manufacturing, an accurate power model in digital simulation has been generated. FPGAs Arrays are attractive options for hardware implementation of encryption algorithms. In this paper, we show generated power model by using integer numbers whole DES’s rounds vs. S-Box alone, and this method gives more realistic results to determine the effectiveness of the improvements protect whole DES rather than in which only informer elements in the DES round. In particular this allows the user to isolate some parts of its implementation in order to analyze information leakages directly linked to them. We review s-box because it’s get 2kbit or 20% CLB slice from FPGA to implement DES or TDES. This paper try to identify role of Sbox in DPA.


Author(s):  
Drew Morton

This conclusion reconsiders the role of horizontal integration and multimedia conglomerates in the process of stylistic remediation and the industrial motivation behind stylistic remediation, both in films and comics. It shows that horizontal integration and conglomeration have become more influential over the past three decades, as seen in the case of Time Warner. It also discusses the ways in which stylistic remediation can serve as a research and development function by allowing multinational conglomerates to experiment with computer-generated imagery (CGI) and form that can be spread across multiple properties (like “bullet time” in The Matrix). Finally, it examines whether the remediation of comic book stylistics into films is fundamentally a by-product of technologies and an indication of a Manovichian shift from cinema to digital cinema.


2020 ◽  
Vol 192 ◽  
pp. 03014
Author(s):  
Vladimir Gavrilov ◽  
Evgenii Khoiutanov ◽  
Natal’ya Nemova ◽  
Dmitrij Son

The article addresses the increasing complexity of mined or prospective coal deposits. The paper analyses the role of digital simulation in operation assessment and reassessment of the potential of complex in structure coal deposits for more accurate understanding their investment attractiveness, reliability of knowledge on quantity and quality of the reserves. The article stresses the objective need to take into account the realities of the VUKA-world, when companies have to react rapidly to changing of external conditions by adapting organizational and technological measures as much as possible to the constantly overestimated potential of the raw material base. It is of note that reserves should be assessed in accordance with international requirements in the light of the increasing number of parameters for management. The complexity of the structure, the geomechanical heterogeneity of the rock mass, the mineral content of the impurities in the coal, its caking capacity, oxidation and enrichment are taken into account in the estimation. The paper presents the measures to increase the level of utilization of geological potential through the application of selective mining and the control of different quality coal streams in preparation for enrichment and during primary processing.


Erkenntnis ◽  
2020 ◽  
Author(s):  
Błażej Skrzypulec

Abstract Entities that are, in ordinary perceptual situations, veridically presented as objects can be called ‘perceptual objects’. In the philosophical literature, one can find various approaches to the crucial features that distinguish the class of perceptual objects. While these positions differ in many respects, they share an important general feature: they all characterize perceptual objects as largely subject-independent. More specifically, they do not attribute a significant constitutive role to the perceptual relation connecting a fragment of the environment with a perceiving subject. Fragments of the environment are perceptual objects no matter whether they stand in a perceptual relation to any subject, mainly by virtue of having a certain physical structure. I question this common assumption, relying on Green’s (2019) definition of perceptual objects, arguing that a proper theory of perceptual objects should accommodate the constitutive role of perceptual relations. This is because there exist fragments of the environment that are perceptual objects only when they stand in a perceptual relation to a subject.


Author(s):  
Brandon Wee

The SIFF celebrated its fifteenth birthday in typical festival frenzy. Seguing into another year, the event drew intense emotions from persistent mechanical glitches and over-air-conditioned halls but also from the pleasure of having been gratified by grand moving images. Some 390 films from 40 countries shaped the spread, with spotlights on contemporary fixations: The theme of "globalisation" had an exclusive programme dedicated to filmmakers' representations of this loaded buzzword. Another catch phrase, Digital Cinema, was given further resonance with the introductory Asian Digital Film Awards plus a medley of international features 'digitised' by the proselytising logic of economy and portability. Another favourite was animation, with the invisible world of Asian animations taking centre stage, and also tributes to manga guru Tezuka Osamu and Jan Å vankmajer, a man who begrudges the animator label.Kandahar (2001), Mohsen Makhmalbaf's prescient essay on humanity opened the festival to little surprise. Although an unusually conservative narrative...


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