scholarly journals RGB Camera-based Real-time 21 DoF Hand Pose Tracking

2014 ◽  
Vol 19 (6) ◽  
pp. 942-956
Author(s):  
Junyeong Choi ◽  
Jong-Il Park
Keyword(s):  
2021 ◽  
Vol 2021 (1) ◽  
Author(s):  
Samy Bakheet ◽  
Ayoub Al-Hamadi

AbstractRobust vision-based hand pose estimation is highly sought but still remains a challenging task, due to its inherent difficulty partially caused by self-occlusion among hand fingers. In this paper, an innovative framework for real-time static hand gesture recognition is introduced, based on an optimized shape representation build from multiple shape cues. The framework incorporates a specific module for hand pose estimation based on depth map data, where the hand silhouette is first extracted from the extremely detailed and accurate depth map captured by a time-of-flight (ToF) depth sensor. A hybrid multi-modal descriptor that integrates multiple affine-invariant boundary-based and region-based features is created from the hand silhouette to obtain a reliable and representative description of individual gestures. Finally, an ensemble of one-vs.-all support vector machines (SVMs) is independently trained on each of these learned feature representations to perform gesture classification. When evaluated on a publicly available dataset incorporating a relatively large and diverse collection of egocentric hand gestures, the approach yields encouraging results that agree very favorably with those reported in the literature, while maintaining real-time operation.


Author(s):  
Yidan Zhou ◽  
Jian Lu ◽  
Kuo Du ◽  
Xiangbo Lin ◽  
Yi Sun ◽  
...  

Symmetry ◽  
2019 ◽  
Vol 11 (4) ◽  
pp. 585
Author(s):  
Yufei Wu ◽  
Xiaofei Ruan ◽  
Yu Zhang ◽  
Huang Zhou ◽  
Shengyu Du ◽  
...  

The high demand for computational resources severely hinders the deployment of deep learning applications in resource-limited devices. In this work, we investigate the under-studied but practically important network efficiency problem and present a new, lightweight architecture for hand pose estimation. Our architecture is essentially a deeply-supervised pruned network in which less important layers and branches are removed to achieve a higher real-time inference target on resource-constrained devices without much accuracy compromise. We further make deployment optimization to facilitate the parallel execution capability of central processing units (CPUs). We conduct experiments on NYU and ICVL datasets and develop a demo1 using the RealSense camera. Experimental results show our lightweight network achieves an average running time of 32 ms (31.3 FPS, the original is 22.7 FPS) before deployment optimization. Meanwhile, the model is only about half parameters size of the original one with 11.9 mm mean joint error. After the further optimization with OpenVINO, the optimized model can run at 56 FPS on CPUs in contrast to 44 FPS running on a graphics processing unit (GPU) (Tensorflow) and it can achieve the real-time goal.


2019 ◽  
Vol 127 (6-7) ◽  
pp. 579-598
Author(s):  
Stephen Ackland ◽  
Francisco Chiclana ◽  
Howell Istance ◽  
Simon Coupland

2020 ◽  
Vol 68 ◽  
pp. 2713-2723 ◽  
Author(s):  
Sumit A. Raurale ◽  
John McAllister ◽  
Jesus Martinez del Rincon

Sensors ◽  
2020 ◽  
Vol 20 (10) ◽  
pp. 2828
Author(s):  
Mhd Rashed Al Koutayni ◽  
Vladimir Rybalkin ◽  
Jameel Malik ◽  
Ahmed Elhayek ◽  
Christian Weis ◽  
...  

The estimation of human hand pose has become the basis for many vital applications where the user depends mainly on the hand pose as a system input. Virtual reality (VR) headset, shadow dexterous hand and in-air signature verification are a few examples of applications that require to track the hand movements in real-time. The state-of-the-art 3D hand pose estimation methods are based on the Convolutional Neural Network (CNN). These methods are implemented on Graphics Processing Units (GPUs) mainly due to their extensive computational requirements. However, GPUs are not suitable for the practical application scenarios, where the low power consumption is crucial. Furthermore, the difficulty of embedding a bulky GPU into a small device prevents the portability of such applications on mobile devices. The goal of this work is to provide an energy efficient solution for an existing depth camera based hand pose estimation algorithm. First, we compress the deep neural network model by applying the dynamic quantization techniques on different layers to achieve maximum compression without compromising accuracy. Afterwards, we design a custom hardware architecture. For our device we selected the FPGA as a target platform because FPGAs provide high energy efficiency and can be integrated in portable devices. Our solution implemented on Xilinx UltraScale+ MPSoC FPGA is 4.2× faster and 577.3× more energy efficient than the original implementation of the hand pose estimation algorithm on NVIDIA GeForce GTX 1070.


2016 ◽  
Vol 55 (1) ◽  
pp. 013101
Author(s):  
Junyeong Choi ◽  
Jong-Il Park ◽  
Hanhoon Park

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