The Naval Ship Design/Production Interface

1986 ◽  
Vol 2 (03) ◽  
pp. 185-195
Author(s):  
B. F. Tibbitts ◽  
P. A. Gale

The paper discusses, from a ship designer's perspective, some of the current topics and issues relating to the interface between naval ship design and production. The current environment within which naval ship design activity is taking place is described. Notable current views on Navy ship design and how it might be improved are summarized. Navy design topics pertinent to improving ship producibility, operability, maintainability and survivability are discussed and examples from recent ship designs are. presented. Issues which result from apparent conflicts in current design initiatives and critiques of the Navy ship design process are highlighted and discussed. Finally, some general conclusions are drawn.

Author(s):  
Sosuke Okamura ◽  
Takeo Igarashi

This article describes an assistant interface to design and produce pop-up cards. A pop-up card is a piece of folded paper from which a three-dimensional structure pops up when opened. The authors propose an interface to assist the user in the design and production of a pop-up card. During the design process, the system examines whether the parts protrude from the card or whether the parts collide with one another when the card is closed. The user can concentrate on the design activity because the error occurrence and the error resolution are continuously fed to the user in real time. The authors demonstrate the features of their system by creating two pop-up card examples and perform an informal preliminary user study, showing that automatic protrusion and collision detection are effective in the design process.


Author(s):  
Sosuke Okamura ◽  
Takeo Igarashi

This article describes an assistant interface to design and produce pop-up cards. A pop-up card is a piece of folded paper from which a three-dimensional structure pops up when opened. The authors propose an interface to assist the user in the design and production of a pop-up card. During the design process, the system examines whether the parts protrude from the card or whether the parts collide with one another when the card is closed. The user can concentrate on the design activity because the error occurrence and the error resolution are continuously fed to the user in real time. The authors demonstrate the features of their system by creating two pop-up card examples and perform an informal preliminary user study, showing that automatic protrusion and collision detection are effective in the design process.


1965 ◽  
Vol 2 (04) ◽  
pp. 339-359
Author(s):  
Richards T. Miller

With greatest emphasis on feasibility or conceptual design, which has been so sparsely treated in the literature, the author presents the naval ship design process from first statement of operator's requirements to final production of builder's plans. The iterative nature of conceptual design is emphasized, and a rational process for arriving at principal characteristics shown. The development of a specific design is illustrated by selected sketches and plans of the AGOR-3 class of oceanographic research ships at the conceptual, preliminary, and contract stages of design.


1993 ◽  
Vol 9 (04) ◽  
pp. 210-223
Author(s):  
Robert G. Keane ◽  
Howard Fireman

In October 1989, A Ship Design for Producibility Workshop was held by the Naval Sea Systems Command (NAVSEA) at the David Taylor Research Center (DTRC). The purpose of the workshop was "To develop the framework of a plan to integrate producibility concepts and processes into the NAVSEA Ship Design Process." The major recommendations of the workshop included initiatives related to increased training of NAVSEA design engineers in modern ship production concepts, development of producibility design tools and practices for use by NAVSEA design engineers, improved cost models, implementation of producibility strategies for ship design process improvements, modification to existing acquisition practices, and improved three-dimensional (3-D) digital data transfer. The workshop was one of NAVSEA's first Total Quality Leadership (TQL) initiatives and was subsequently expanded into the Ship Design, Acquisition and Construction (DAC) Process Improvement Project. This paper reports on the major findings and recommendations of the workshop, the near term accomplishments since the workshop, and the long range strategic plan for continuously improving producibility in the Naval Ship Design Process.


1995 ◽  
Vol 11 (01) ◽  
pp. 1-14
Author(s):  
Michael L. Cecere ◽  
Jack Abbott ◽  
Michael L. Bosworth ◽  
Tracy Joseph Valsi

The Naval Sea Systems Command (NAVSEA) began an initiative titled "Affordability Through Commonality" (ATC) in 1992. The effort's long-term goal is to improve the process by which the Navy, with industry's help, will design, acquire, and provide lifetime support for the ships required for national defense. The technical approach considers commonality to be a synergistic combination of the elements of modularity, increased equipment standardization, and process simplification. A division within NAVSEA (SEA 03R3) was created to coordinate efforts towards this fleet affordability goal, specifically to (a) identify and develop analysis tools for a commonality-based process; (b) assemble resources for initiating a decade-long task; (c) develop a plan for a commonality-based approach to ship design, acquisition, and lifetime support; and (d) implement the plan into the mainstream of the Navy's way of conducting business. This paper provides an interim report on the ATC project's first funded year and the implementation progress of the first program to fully adopt commonality principles, the Advanced Surface Machinery Programs (ASMP), SEA 03Z.


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