Producibility in the Naval Ship Design Process: A Progress Report

1993 ◽  
Vol 9 (04) ◽  
pp. 210-223
Author(s):  
Robert G. Keane ◽  
Howard Fireman

In October 1989, A Ship Design for Producibility Workshop was held by the Naval Sea Systems Command (NAVSEA) at the David Taylor Research Center (DTRC). The purpose of the workshop was "To develop the framework of a plan to integrate producibility concepts and processes into the NAVSEA Ship Design Process." The major recommendations of the workshop included initiatives related to increased training of NAVSEA design engineers in modern ship production concepts, development of producibility design tools and practices for use by NAVSEA design engineers, improved cost models, implementation of producibility strategies for ship design process improvements, modification to existing acquisition practices, and improved three-dimensional (3-D) digital data transfer. The workshop was one of NAVSEA's first Total Quality Leadership (TQL) initiatives and was subsequently expanded into the Ship Design, Acquisition and Construction (DAC) Process Improvement Project. This paper reports on the major findings and recommendations of the workshop, the near term accomplishments since the workshop, and the long range strategic plan for continuously improving producibility in the Naval Ship Design Process.

2005 ◽  
Author(s):  
Robert G. Keane ◽  
Howard Fireman ◽  
Daniel W. Billingsley

In October 1989, the Naval Sea Systems Command (NAVSEA) conducted the Ship Design for Producibility Workshop with broad participation from the Navy, Shipbuilders, Ship Design Agents and Academia. The Workshop was one of NAVSEA’s first Total Quality Leadership (TQL) initiatives and was subsequently expanded by NAVSEA’s Chief Engineer (CHENG) and the Deputy Assistant Secretary of the Navy (DASN) for Ships into the Ship Design, Acquisition, and Construction (DAC) Process Improvement Project. In addition, the National Shipbuilding Research Program (NSRP) initiated a number of thrusts in Concurrent Engineering and Increased Throughput. The authors describe one of these major process improvement initiatives, NAVSEA’s 3D “Product Model” Strategy to extend throughout the enterprise-wide process of warship development a primary focus on the bridge between ship design and shipbuilding. The Workshop and subsequent process improvement initiatives have had a profound impact on the Naval Ship Design Process. Yet, as reported to Congress in 2002 by the Secretary of the Navy, the unbudgeted cost growth and increased cycle times for Detail Design of new warships have “reached an untenable level”. This necessitated the October 2004 ASN (RDA) policy memorandum on Integrated Digital Data Environment (IDDE). To realize transformational innovations in our ship designs, as well as transformational innovations in the entire warship development process, the National Naval Responsibility in Naval Engineering (NNR-NE) was recently established by the Navy. To support NNR-NE the Office of Naval Research (ONR) and the Naval Sea Systems Command (NAVSEA) created the Center for Innovation in Ship Design (CISD). A summary of some recent CISD Innovation Cells and how CISD can contribute to breaking down the existing organizational cultures and institutionalizing a collaborative product development environment are also discussed. As we begin a new century, it is appropriate that our naval ship design and shipbuilding community review its progress, look at the cross-cut principles of leading change, determine what it takes to bring about dramatic cultural transformation, and discuss the critical need for Navy, Shipbuilder, Design Agent and Academia leadership to continue developing a new collaborative product development environment which fosters a sea change in the whole naval ship development process.


2007 ◽  
Vol 23 (02) ◽  
pp. 53-71
Author(s):  
Robert G. Keane ◽  
Howard Fireman ◽  
Daniel W. Billingsley

In October 1989, the Naval Sea Systems Command (NAVSEA) conducted the Ship Design for Producibility Workshop with broad participation from the Navy, shipbuilders, ship design agents, and academia. The Workshop was one of NAVSEA's first Total Quality Leadership (TQL) initiatives and was subsequently expanded by NAVSEA's Chief Engineer (CHENG) and the Deputy Assistant Secretary of the Navy (DASN) for Ships into the Ship Design, Acquisition, and Construction (DAC) Process Improvement Project. In addition, the National Shipbuilding Research Program (NSRP) initiated a number of thrusts in concurrent engineering and increased throughput. The authors describe one of these major process improvement initiatives, NAVSEA's 3-D "Product Model" Strategy to extend throughout the enterprise-wide process of warship development a primary focus on the bridge between ship design and shipbuilding. The Workshop and subsequent process improvement initiatives have had a profound impact on the naval ship design process. Yet, as reported to Congress in 2002 by the Secretary of the Navy, the unbudgeted cost growth and increased cycle times for detail design of new warships have "reached an untenable level." This necessitated the October 2004 ASN (RDA) policy memorandum on integrated digital data environment (IDDE). To realize transformational innovations in our ship designs, as well as transformational innovations in the entire warship development process, the National Naval Responsibility in Naval Engineering (NNRNE) was recently established by the Navy. To support NNR-NE the Office of Naval Research (ONR) and the Naval Sea Systems Command (NAVSEA) created the Center for Innovation in Ship Design (CISD). A summary of some recent CISD Innovation Cells and how CISD can contribute to breaking down the existing organizational cultures and institutionalizing a collaborative product development environment are also discussed. As we begin a new century, it is appropriate that our naval ship design and shipbuilding community review its progress, look at the crosscut principles of leading change, determine what it takes to bring about dramatic cultural transformation, and discuss the critical need for Navy, shipbuilder, design agent, and academia leadership to continue developing a new collaborative product development environment that fosters a sea change in the whole naval ship development process.


1986 ◽  
Vol 2 (03) ◽  
pp. 185-195
Author(s):  
B. F. Tibbitts ◽  
P. A. Gale

The paper discusses, from a ship designer's perspective, some of the current topics and issues relating to the interface between naval ship design and production. The current environment within which naval ship design activity is taking place is described. Notable current views on Navy ship design and how it might be improved are summarized. Navy design topics pertinent to improving ship producibility, operability, maintainability and survivability are discussed and examples from recent ship designs are. presented. Issues which result from apparent conflicts in current design initiatives and critiques of the Navy ship design process are highlighted and discussed. Finally, some general conclusions are drawn.


Author(s):  
Michael Haller ◽  
Mark Billinghurst

Interactive tables are becoming increasingly popular. In this chapter, we describe a collaborative tabletop environment that is designed for brainstorming meetings. After describing the user requirements, we demonstrate different possible solutions for both the display and the tracking implementation, and summarize related work. Finally, we conclude with a more detailed description of the Shared Design Space. Using a digital pen, participants can annotate not only virtual paper, but also real printouts. By integrating both forms of physical and digital paper, we combine virtual and real drawings, three-dimensional models, and digital data in a single information space. We discuss the unique way that we have integrated these devices and how they can be used efficiently during a design process.


1965 ◽  
Vol 2 (04) ◽  
pp. 339-359
Author(s):  
Richards T. Miller

With greatest emphasis on feasibility or conceptual design, which has been so sparsely treated in the literature, the author presents the naval ship design process from first statement of operator's requirements to final production of builder's plans. The iterative nature of conceptual design is emphasized, and a rational process for arriving at principal characteristics shown. The development of a specific design is illustrated by selected sketches and plans of the AGOR-3 class of oceanographic research ships at the conceptual, preliminary, and contract stages of design.


2012 ◽  
Author(s):  
Robert G. Keane

The Navy has experimented with many ways to improve the producibility of naval ship designs. In terms of effectiveness - does the ship do what it is supposed to do - the Navy has been reasonably successful. However, in terms of efficiency - are the ships efficient to produce and own - there is still much room for improvement. Design for producibility – being able to efficiently produce a warship - must start during the earliest stages of concept design and continue to be addressed during the subsequent pre-production processes. However, many early stage naval ship design engineers either do not recognize this need or do not know how to design for producibility. A number of improvements to early stage ship design capabilities are being developed in order to make the process both effective and efficient. This paper addresses the critical stage of the collaborative Design-Build-Own process of initially sizing the hull during concept design. The author proposes the development and use of more physics-based design tools during concept design, such as those being developed under the DoD High Performance Computing Modernization Program’s Computational Research & Engineering for Acquisition Tools & Environments (CREATE) – SHIPS Project. These new ship design methodologies will enable conceptual design engineers to adequately size a ship to meet military performance requirements and to have a low enough ship density to ensure successful ship construction outcomes. The director of a Netherlands’ shipyard which designs and builds surface combatants recently stated at a luncheon of the American Society of Naval Engineers (ASNE), “We learned a long time ago to give ourselves enough space to build a ship – steel is cheap, air is free!”


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