scholarly journals A Real-time Augmented Reality System using Hand Geometric Characteristics based on Computer Vision

2012 ◽  
Vol 15 (3) ◽  
pp. 323-335
Author(s):  
Hee-Sun Choi ◽  
Da-Un Jung ◽  
Jong-Soo Choi
2019 ◽  
Vol 9 (19) ◽  
pp. 4019 ◽  
Author(s):  
Sung ◽  
Ma ◽  
Choi ◽  
Hong

Physics education applications using augmented reality technology, which has been developed extensively in recent years, have a lot of restrictions in terms of performance and accuracy. The purpose of our research is to develop a real-time simulation system for physics education that is based on parallel processing. In this paper, we present a video see-through AR (Augmented Reality) system that includes an environment recognizer using a depth image of Microsoft’s Kinect V2 and a real-time soft body simulator based on parallel processing using GPU (Graphic Processing Unit). Soft body simulation can provide more realistic simulation results than rigid body simulation, so it can be more effective in systems for physics education. We have designed and implemented a system that provides the physical deformation and movement of 3D volumetric objects, and uses them in education. To verify the usefulness of the proposed system, we conducted a questionnaire survey of 10 students majoring in physics education. As a result of the questionnaire survey, 93% of respondents answered that they would like to use it for education. We plan to use the stand-alone AR device including one or more cameras to improve the system in the future.


Symmetry ◽  
2015 ◽  
Vol 7 (1) ◽  
pp. 182-192 ◽  
Author(s):  
Jaewoon Lee ◽  
Yeonjin Kim ◽  
Myeong-Hyeon Heo ◽  
Dongho Kim ◽  
Byeong-Seok Shin

2016 ◽  
Author(s):  
Donny Tytgat ◽  
Maarten Aerts ◽  
Jeroen De Busser ◽  
Sammy Lievens ◽  
Patrice Rondao Alface ◽  
...  

Author(s):  
Ankur Kumar

Augmented Reality (AR), which blends virtual information with the real environment in real-time performance, is constantly evolving and becoming more sophisticated and robust. It is critical to ensure that the augmented reality system is accepted and successful. This paper primarily discusses the current state of AR applications and the various fields in which AR is being used.


2010 ◽  
Vol 37-38 ◽  
pp. 263-269 ◽  
Author(s):  
Han Wu He ◽  
Yue Ming Wu ◽  
De Tao Zheng ◽  
Yong Rao

A research effort aimed at creating a computer vision-based augmented reality assembly system is presented. The architecture of this system for assembly interaction is described. To realize intuitive human-computer interaction, a computer vision-based hand tracking and gesture recognition approach is applied. This approach uses the color-based method to segment the hand from background, and locate the hand position by the marker attached on hand, and then recognizes the gesture according to the geometry constraint of human hand. In comparison with the traditional approaches, this new method does not require a stationary camera, and is not sensitive with intensity difference. So, it provides a real time performance and is easy to realize. Moreover, occlusion identification is studied in this paper to raise the real and virtual objects combination effect. Finally, a prototype system is provided to demonstrate the effectiveness and robustness of the presented approaches.


2021 ◽  
pp. 1-1
Author(s):  
Pasquale Arpaia ◽  
Egidio De Benedetto ◽  
Concetta Anna Dodaro ◽  
Luigi Duraccio ◽  
Giuseppe Servillo

Sign in / Sign up

Export Citation Format

Share Document