This chapter chronicles a summer of clinical ethnography at a camp for youth with Asperger’s syndrome and related autism spectrum conditions, run by a close-knit community of live-action role-playing (LARP) gamers aiming to be inclusive of neurodiversity. Within this alternative culture with its alternative norms, the neurodevelopmental differences associated with Asperger’s took on new and valued meanings and manifestations. The chapter reviews predominant theories about cognition in autism (theory of mind, executive function, and weak central coherence), depicting these attributes not as individual deficits but as collaborative engagements with the physical, cultural, and symbolic materials of the surrounding world. Autism, the chapter proposes, is characterized by a heightened reliance on external systems of organization to create a sense of experiential coherence and to fend off existential threats of meaninglessness and chaos. LARP games offer one such system of organization through their framework of stable, shared narratives, and genre conventions. These resources support interpersonal coordination, bringing together people who share relevant cognitive characteristics into a tenuous but deeply valued community.