role play task
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2022 ◽  
pp. 136216882110670
Author(s):  
Júlia Barón ◽  
M. Luz Celaya

The present study deals with the effect of audio-visual material for second language (L2) pragmatic learning in the foreign language classroom. More specifically, it analyzes whether being exposed to captioned and non-captioned input in an experimental condition entailing no instruction on pragmatics might have any influence on the learners’ pragmatic performance. To this aim, two intact classes ( N = 31) of learners of English as a foreign language (EFL) at a B1 level were exposed to videos with captions and without captions, respectively. Before and after watching the videos, all the students were asked to carry out a role-play task with situations like those in the videos. A mixed-methods approach was used to analyze the learners’ performance in terms of types and number of strategies to perform speech acts (quantitative) and in terms of pragmatic appropriateness (qualitative). Findings show that both groups used more polite strategies after watching the videos, regardless of the captioned/non-captioned condition, which seems to confirm the contribution of audio-visual material for the learning of the L2 pragmatics in an incidental way. Concerning pragmatic appropriateness, we found that learners in the captioned condition produced more pragmalinguistically appropriate role-plays than learners in the non-captioned condition, thus suggesting a positive effect of captioned material on the learning of the L2 pragmatics. Such results are discussed in relation to the few previous similar studies in the field.


2020 ◽  
Vol 28 ◽  
pp. 109-123
Author(s):  
Vicent Beltrán-Palanques

Role-play tasks have been widely used in pragmatic research to explore spoken interaction. This instrument consists of situational scenarios purposefully designed to make participants elicit specific pragmatic data in controlled situations (Kasper & Youn 2017, Félix-Brasdefer 2018). Notwithstanding the widespread use of role-plays, some drawbacks have been identified concerning design (Hudson et al. 1995, Trosborg 1995, Youn 2015) and real-life consequences (Al-Gahtani & Roever 2012). Against this backdrop, this study presents a learner-centred approach to design situational scenarios based on participants’ examples of complaint situations. Specifically, an exemplar generation task and a likelihood questionnaire (Jianda 2006a, 2006b) were used to elaborate the role-play task. The study reports on the implementation of the learner-centred approach and its effectiveness to construct a role-play task. Furthermore, using retrospective verbal reports, this study discusses whether participants’ engagement in the design of the role-play task encouraged them to act out the situations, as they would do it in real-life contexts. The study evidences the usefulness of adopting a learner-centred approach to design the role-play task. In terms of performance, it seems that, in general, the participants would exhibit similar pragmatic behaviour in a real context. However, they were aware of the lack of real consequences role-play tasks carry.


Languages ◽  
2020 ◽  
Vol 5 (2) ◽  
pp. 16
Author(s):  
Yi Xu

Within the framework of explicit learning and consciousness-raising, this study investigates patterns in the use of -le in authentic classroom tasks by beginner-level learners of Chinese as a foreign language (CFL). It also explores the role and the processes of student-centered consciousness-raising in explicit knowledge building. Twenty-five participants completed a grammaticality judgment task, an interactive role-play task, and a written editing task. The experiment group received role-play sheets with explicit forms of -le provided, and participants engaged in rule induction of -le in forbidden context in the role-play session. Results showed that beginner-level learners’ difficulty with -le use manifested in different ways in these tasks, and -le underuse occurred more than overuse in the control group’s oral role-play task. Consciousness-raising through unguided small group rule induction supported participants’ learning of -le usage constraints, shown by differences between the control and experiment groups’ performances in the posttest. Through a qualitative analysis of participants’ analytical talk transcripts, the processes and outcomes of small group rule induction are examined and discussed.


Pragmatics ◽  
2006 ◽  
Vol 16 (4) ◽  
pp. 513-533 ◽  
Author(s):  
Naoko Taguchi

Fifty-nine Japanese college students of English at two different proficiency levels were evaluated for their ability to produce a speech act of request in a spoken role play task. Learners’ production was analyzed quantitatively by rating performance on a six-point scale for overall appropriateness, as well as qualitatively by identifying the directness levels of the linguistic expressions used to produce requests. Results revealed a significant L2 proficiency influence on overall appropriateness, but only a marginal difference in the types of linguistic expressions used between the two proficiency groups. Moreover, grammatical and discourse control encoded in the rating scale seemed to have affected the quality of speech acts.


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