augmented interaction
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RSC Advances ◽  
2020 ◽  
Vol 10 (11) ◽  
pp. 6436-6443 ◽  
Author(s):  
Estelle Porret ◽  
Jean-Baptiste Fleury ◽  
Lucie Sancey ◽  
Mylène Pezet ◽  
Jean-Luc Coll ◽  
...  

A library of ultra-small red photoluminescent gold nanoclusters (Au NCs) were synthesized with an increasing amount of positive charges provided by the addition of mono-, di- or trivalent-glutathione modified arginine peptides.


2019 ◽  
Vol 9 (15) ◽  
pp. 3081 ◽  
Author(s):  
Massimo Magrini ◽  
Olivia Curzio ◽  
Andrea Carboni ◽  
Davide Moroni ◽  
Ovidio Salvetti ◽  
...  

Background: Over the past ten years, the authors have been designing, developing, and testing pervasive technology to support children with autism (ASD). Methods: In the present study, an integrated system based on multimedia and augmented interaction technologies have been tested on young subjects with ASD and dyspraxia in the age range of 6–10 years, in charge for rehabilitation treatments; a team of clinical psychologists has analyzed the results of the experimentation. The ten children involved in the project underwent an initial assessment of praxis skills and motor coordination. Subsequently, the subjects were subdivided into two subgroups: five children participated in the experimentation and five were evaluated as the control group (treatment as usual). Results: The evaluation showed an increased score in the several aspects considered, and particularly those related to motor coordination. An improvement in balancing tests and in hands-movement testing was found. Conclusion: The children involved in the sessions showed greater ability to self-control the movement as well as to select specific motor areas. The methods used seem to be promising to improve emotional and social skills too in a motivating and enjoyable climate. A high level of acceptance by professionals was observed and parents’ feedback was also positive.


Author(s):  
Giorgio Colombo ◽  
Caterina Rizzi ◽  
Giancarlo Facoetti ◽  
Andrea Vitali

This paper presents a research work on the augmented interaction applied to an innovative platform to design lower limb prosthesis, in particular the prosthetic socket. The underlining idea is to experiment low-cost hand-tracking devices, to manipulate the 3D virtual model of the socket using hands as traditional done by the prosthetist. The goal is to make available a modeling tool, named Socket Modeling Assistant-SMA that permits to replicate/emulate manual operations usually performed by the prosthetist during the traditional development process. Two devices have been considered and compared: the Leap Motion device and the Intel Gestures Camera. To this end a set of gestures has been identified to make more natural the interaction with SMA. Preliminary tests and results reached so are described and discussed.


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