shape from silhouette
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2021 ◽  
pp. 1150-1150
Author(s):  
David C. Schneider


Author(s):  
Keishi KOYAMA ◽  
Masayuki TAKAKURA ◽  
Takashi MAEKAWA ◽  
Shoji MARUO


2016 ◽  
Vol 14 (4) ◽  
pp. 436-449 ◽  
Author(s):  
Watchama Phothong ◽  
Tsung-Chien Wu ◽  
Jiing-Yih Lai ◽  
Douglas W. Wang ◽  
Chao-Yaug Liao ◽  
...  




2016 ◽  
Author(s):  
Watchama Phothong ◽  
Tsung Wu ◽  
Jiing-Yih Lai ◽  
Douglas Wang ◽  
Chao-Yang Liao ◽  
...  


2015 ◽  
Vol 752-753 ◽  
pp. 1081-1084 ◽  
Author(s):  
Ji Hun Park

This paper presents a tool for 3D object mosaic. Given a set of background removed input images, we first compute a 3D reconstructed volumetric model body using shape from silhouette. The granularity of a volumetric body is the user input. Voxel center coordinates, voxel color, and surface normal of the voxel are computed for 3D mosaic. The voxels of reconstructed volumetric body are replaced by primitive shapes such as sphere, cylinder, cone, etc. We call this process as a 3D mosaic. The background-eliminated input images may contain information on body parts supplied by a user. Using information on body parts, only a part of 3D reconstructed volumetric body is replaced by a new shape while the rest of body retains voxel information. The surface normal values are used for primitive shapes with direction such as a cone. 3D mosaic can be used for emphasizing or deemphasizing a part of 3D reconstructed model body, similar to the function of a 2D image mosaic. Emphasizing and deemphasizing is done by resolution, surface normal, size of body parts, color and/or shape of the 3D primitive object.



2014 ◽  
Author(s):  
Hanwei Xiong ◽  
Jun Xu ◽  
Chenxi Xu ◽  
Ming Pan


2014 ◽  
pp. 725-726 ◽  
Author(s):  
David C. Schneider


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