digital sculpting
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2019 ◽  
Vol 47 (2) ◽  
pp. 304-309
Author(s):  
Željko Santoši ◽  
Igor Budak ◽  
Mario Šokac ◽  
Duško Pavletić

Author(s):  
W.-W. Chen

“Body As Echoes: Cyber Archiving of Dazu Rock Carvings (BAE project in short)” strives to explore the tangible/intangible aspects of digital heritage conservation. Aiming at Dazu Rock Carvings - World Heritage Site of Sichuan Province, BAE project utilizes photogrammetry and digital sculpting technique to investigate digital narrative of cultural heritage conservation. It further provides collaborative opportunities to conduct the high-resolution site survey for scholars and institutions at local authorities. For preserving and making sustainable of the tangible cultural heritage at Dazu Rock Carvings, BAE project cyber-archives the selected niches and the caves at Dazu, and transform them into high-resolution, three-dimensional models. For extending the established results and making the digital resources available to broader audiences, BAE project will further develop interactive info-motion interface and apply the knowledge of digital heritage from BAE project to STEM education. BAE project expects to bridge the platform for archeology, computer graphics, and interactive info-motion design. Digital sculpting, projection mapping, interactive info-motion and VR will be the core techniques to explore the narrative of digital heritage conservation. For further protecting, educating and consolidating “building dwelling thinking” through digital heritage preservation, BAE project helps to preserve the digital humanity, and reach out to museum staffs and academia. By the joint effort of global institutions and local authorities, BAE project will also help to foster and enhance the mutual understanding through intercultural collaborations.


2016 ◽  
Vol 28 (2) ◽  
pp. 123-140 ◽  
Author(s):  
Fitzpatrick Frank ◽  
Ertu Unver ◽  
Caterina Benincasa-Sharman

2016 ◽  
Vol 7 (2) ◽  
pp. 36-46
Author(s):  
Bharoto Yekti

Teknologi 3D printing sudah mulai banyak digunakan di industri animasi terutama animasi stop motion. Penggunaan 3D printer untuk animasi stop motion paling banyak digunakan pada teknik replacement animation. Perangkat lunak yang digunakan untuk membuat aset animasi stop motion tidak terbatas pada jenis perangkat lunak untuk animasi 3 Dimensi (3D) saja, Teknik 3D digital sculpting juga dapat digunakan untuk membentuk 3D model yang kemudian bisa diproses menjadi aset untuk animasi stop motion dengan 3D printer. Penelitian ini membandingkan pembuatan model 3Dimensi yang menggunakan metode polygon modeling (memakai perangkat lunak Softimage) dengan pembuatan 3D model yang menggunakan metode digital sculpting (memakai perangkat lunak Zbrush). Penelitian ini bertujuan untuk mengetahui kelemahan serta kelebihan metode poly modeling dan digital sculpting untuk membuat 3D model, dari proses modeling awal sampai ke tahap converting file perangkat lunak native menjadi file .stl yang siap diproses dengan 3D printer. Key words : 3d modeling, 3d printing, Stop motion, animationEngine.


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