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Robotics ◽  
2022 ◽  
Vol 11 (1) ◽  
pp. 16
Author(s):  
Matteo Bottin ◽  
Giovanni Boschetti ◽  
Giulio Rosati

Industrial robot applications should be designed to allow the robot to provide the best performance for increasing throughput. In this regard, both trajectory and task order optimization are crucial, since they can heavily impact cycle time. Moreover, it is very common for a robotic application to be kinematically or functionally redundant so that multiple arm configurations may fulfill the same task at the working points. In this context, even if the working cycle is composed of a small number of points, the number of possible sequences can be very high, so that the robot programmer usually cannot evaluate them all to obtain the shortest possible cycle time. One of the most well-known problems used to define the optimal task order is the Travelling Salesman Problem (TSP), but in its original formulation, it does not allow to consider different robot configurations at the same working point. This paper aims at overcoming TSP limitations by adding some mathematical and conceptual constraints to the problem. With such improvements, TSP can be used successfully to optimize the cycle time of industrial robotic tasks where multiple configurations are allowed at the working points. Simulation and experimental results are presented to assess how cost (cycle time) and computational time are influenced by the proposed implementation.


2021 ◽  
Author(s):  
Liang Guo

Many phenomena of preference construction demonstrate a violation of the rationality premise in classical economic theories. One of the most well-known examples of preference construction is the compromise effect. This puzzling anomaly can be rationalized by contextual deliberation (i.e., endogenous information retrieval/acquisition that can partially resolve utility uncertainty before choice). In this research, we investigate the empirical validity of this explanation by performing falsification tests for its necessary predictions and identifying it from other potential accounts. We conduct five experiments with more than 1,000 participants and show that the compromise effect can be positively mediated by response time and cannot be eliminated by context information, but it can be moderated by manipulating the level of deliberation (i.e., time constraint, preference articulation, task order). These findings are consistent with the predictions of the theory of contextual deliberation. We also show that, on average, contextual deliberation (as proxied by response time) can uniquely account for about half of the total compromise effect. This paper was accepted by Yan Chen, behavioral economics and decision analysis


Author(s):  
Yuhi Takeo ◽  
Masayuki Hara ◽  
Yuna Shirakawa ◽  
Takashi Ikeda ◽  
Hisato Sugata

Abstract Background Skill acquisition of motor learning between virtual environments (VEs) and real environments (REs) may be related. Although studies have previously examined the transfer of motor learning in VEs and REs through the same tasks, only a small number of studies have focused on studying the transfer of motor learning in VEs and REs by using different tasks. Thus, detailed effects of the transfer of motor skills between VEs and REs remain controversial. Here, we investigated the transfer of sequential motor learning between VEs and REs conditions. Methods Twenty-seven healthy volunteers performed two types of sequential motor learning tasks; a visually cued button-press task in RE (RE task) and a virtual reaching task in VE (VE task). Participants were randomly assigned to two groups in the task order; the first group was RE task followed by VE task and the second group was VE task followed by RE task. Subsequently, the response time in RE task and VE task was compared between the two groups respectively. Results The results showed that the sequential reaching task in VEs was facilitated after the sequential finger task in REs. Conclusions These findings suggested that the sequential reaching task in VEs can be facilitated by a motor learning task comprising the same sequential finger task in REs, even when a different task is applied.


2021 ◽  
pp. 1-16
Author(s):  
Robert Steinhauser ◽  
Sebastian Kübler ◽  
Marco Steinhauser ◽  
Torsten Schubert

Abstract Dual-task scenarios require a coordinated regulation of the processing order of component tasks in light of capacity limitations during response selection. A number of behavioral and neuroimaging findings suggest a distinct set of control processes involved in preparing this task order. In this study, we investigated electrophysiological correlates of task-order preparation in a variant of the overlapping dual-task paradigm with cue-determined task order that resulted in trials with blockwise fixed task order as well as trials with repeated and switched task order in blocks with variable task order. During the cue–stimulus interval, we found an earlier centroparietal order-mixing positivity and a later parietal order-switch positivity. A decoding approach based on multivariate pattern analysis showed that the order-mixing positivity is a necessary prerequisite for successful order selection, whereas the order-switch positivity appears to facilitate the implementation of a new task order after its selection. These correlates of order preparation share striking similarities to commonly found potentials involved in the preparation of individual tasks in the (single-)task-switching paradigm, which is strong empirical support for the account that the underlying preparatory processes are to be considered as higher-level control signals that are implemented independently of specific task representations.


2021 ◽  
Vol 217 ◽  
pp. 103328
Author(s):  
Tilo Strobach ◽  
Sebastian Kübler ◽  
Torsten Schubert
Keyword(s):  

2021 ◽  
pp. 174702182110184
Author(s):  
Lynn Huestegge ◽  
Mareike A Hoffmann ◽  
Tilo Strobach

In situations requiring the execution of two tasks at around the same time, we need to decide which of the tasks should be executed first. Previous research has revealed several factors that affect the outcome of such response order control processes, including bottom-up factors (e.g., the temporal order of the stimuli associated with the two tasks) and top-down factors (e.g., instructions). In addition, it has been shown that tasks associated with certain response modalities are preferably executed first (e.g., temporal prioritisation of tasks involving oculomotor responses). In this study, we focused on a situation in which task order has to be unpredictably switched from trial to trial and asked whether task-order representations are coded separately or integrated with the component task sets (i.e., in a task-specific manner). Across three experiments, we combined two tasks known to differ in prioritisation, namely an oculomotor and a manual (or pedal) task. The results indicated robust task-order switch costs (i.e., longer RTs when task order was switched vs. repeated). Importantly, the data demonstrate that it is possible to show an asymmetry of task-order switch costs: While these costs were of similar size for both task orders in one particular experimental setting with specific spatial task characteristics, two experiments consistently indicated that it was easier for participants to switch to their prioritised task order (i.e., to execute the dominant oculomotor task first). This suggests that in a situation requiring frequent task-order switches (indicated by unpredictable changes in stimulus order), task order is represented in an integrated, task-specific manner, bound to characteristics (here, associated effector systems) of the component tasks.


Author(s):  
Sebastian Kübler ◽  
Tilo Strobach ◽  
Torsten Schubert

AbstractDual-task (DT) situations require task-order coordination processes that schedule the processing of two temporally overlapping tasks. Theories on task-order coordination suggest that these processes rely on order representations that are actively maintained and processed in working memory (WM). Preliminary evidence for this assumption stems from DT situations with variable task order, where repeating task order relative to the preceding trials results in improved performance compared to changing task order, indicating the processing of task-order information in WM between two succeeding trials. We directly tested this assumption by varying WM load during a DT with variable task order. In Experiment 1, WM load was manipulated by varying the number of stimulus–response mappings of the component tasks. In Experiment 2A, WM load was increased by embedding an additional WM updating task in the applied DT. In both experiments, the performance benefit for trials with repeated relative to trials with changed task order was reduced under high compared to low WM load. These results confirm our assumption that the processing of the task-order information relies on WM resources. In Experiment 2B, we tested whether the results of Experiment 2A can be attributed to introducing an additional task per se rather than to increased WM load by introducing an additional task with a low WM load. Importantly, in this experiment, the processing of order information was not affected. In sum, the results of the three experiments indicate that task-order coordination relies on order information which is maintained in an accessible state in WM during DT processing.


2021 ◽  
Author(s):  
Nichole Rose Breeland ◽  
Annette M E Henderson

Interaction quality during cooperative exchanges impacts children’s ability to successfully coordinate their actions with a same-aged peer to attain a shared goal. However, it is unclear how first impressions formed in one context shape children’s ability to cooperate in a subsequent task. In the present research, we examine whether the interaction quality (e.g., affiliation, antagonism, joint coordinated engagement, and joint contribution) of a warm-up period between two-year-old unfamiliar dyads (N = 144 dyads) predicts the dyad’s performance and interaction quality in a following cooperative task. Children who participated more effectively during a toy clean-up activity at the end of the warm-up interaction were more likely to respond to their partner’s efforts to cooperate in the novel cooperative task. Initial displays of affiliation during the warm-up period appeared to enhance cooperative ability by facilitating cooperative motivation. The present research demonstrates that first impressions influence toddlers’ cooperative performance and thus, highlights the importance of considering task order and children’s social behaviours when designing studies on cooperative competence.


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