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Micromachines ◽  
2021 ◽  
Vol 12 (7) ◽  
pp. 801
Author(s):  
Chenglei Zhang ◽  
Cunshan Zhang ◽  
Jiaojiao Zhuang ◽  
Hu Han ◽  
Bo Yuan ◽  
...  

Focusing on service control factors, rapid changes in manufacturing environments, the difficulty of resource allocation evaluation, resource optimization for 3D printing services (3DPSs) in cloud manufacturing environments, and so on, an indicator evaluation framework is proposed for the cloud 3D printing (C3DP) order task execution process based on a Pareto optimal set algorithm that is optimized and evaluated for remotely distributed 3D printing equipment resources. Combined with the multi-objective method of data normalization, an optimization model for C3DP order execution based on the Pareto optimal set algorithm is constructed with these agents’ dynamic autonomy and distributed processing. This model can perform functions such as automatic matching and optimization of candidate services, and it is dynamic and reliable in the C3DP order task execution process based on the Pareto optimal set algorithm. Finally, a case study is designed to test the applicability and effectiveness of the C3DP order task execution process based on the analytic hierarchy process and technique for order of preference by similarity to ideal solution (AHP-TOPSIS) optimal set algorithm and the Baldwin effect.


2021 ◽  
pp. 174702182110184
Author(s):  
Lynn Huestegge ◽  
Mareike A Hoffmann ◽  
Tilo Strobach

In situations requiring the execution of two tasks at around the same time, we need to decide which of the tasks should be executed first. Previous research has revealed several factors that affect the outcome of such response order control processes, including bottom-up factors (e.g., the temporal order of the stimuli associated with the two tasks) and top-down factors (e.g., instructions). In addition, it has been shown that tasks associated with certain response modalities are preferably executed first (e.g., temporal prioritisation of tasks involving oculomotor responses). In this study, we focused on a situation in which task order has to be unpredictably switched from trial to trial and asked whether task-order representations are coded separately or integrated with the component task sets (i.e., in a task-specific manner). Across three experiments, we combined two tasks known to differ in prioritisation, namely an oculomotor and a manual (or pedal) task. The results indicated robust task-order switch costs (i.e., longer RTs when task order was switched vs. repeated). Importantly, the data demonstrate that it is possible to show an asymmetry of task-order switch costs: While these costs were of similar size for both task orders in one particular experimental setting with specific spatial task characteristics, two experiments consistently indicated that it was easier for participants to switch to their prioritised task order (i.e., to execute the dominant oculomotor task first). This suggests that in a situation requiring frequent task-order switches (indicated by unpredictable changes in stimulus order), task order is represented in an integrated, task-specific manner, bound to characteristics (here, associated effector systems) of the component tasks.


2021 ◽  
pp. 174702182110167
Author(s):  
Helene Vos ◽  
Wim Gevers ◽  
Bert Reynvoet ◽  
Iro Xenidou-Dervou

Understanding whether a sequence is presented in an order or not (i.e. ordinality) is a robust predictor of adults’ arithmetic performance, but the mechanisms underlying this skill and its relationship with mathematics remain unclear. In this study, we examined: a) the cognitive strategies involved in ordinality inferred from behavioural effects observed in different types of sequences and b) whether ordinality is also related to mathematical reasoning besides arithmetic. In Experiment 1, participants performed an arithmetic, a mathematical reasoning test and an order task, which had balanced trials on the basis of: order, direction, regularity and distance. We observed standard distance effects (DEs) for ordered and non-ordered sequences, which suggests reliance on magnitude comparison strategies. This contradicts past studies that reported reversed distance effects (RDEs) for some types of sequences, which suggest reliance on retrieval strategies. Also, we found that ordinality predicted arithmetic but not mathematical reasoning when controlling for fluid intelligence. In Experiment 2, we investigated whether the aforementioned absence of RDEs was because of our trial list composition. Participants performed two order tasks; in both tasks no RDE was found demonstrating the fragility of the RDE. Additionally, results showed that the strategies used when processing ordinality were modulated by the trial list composition and presentation order of the tasks. Altogether, these findings reveal that ordinality is strongly related to arithmetic and that the strategies used when processing ordinality are highly dependent on the context in which the task is presented.


Author(s):  
Chenglei ZHANG ◽  
Cunshan ZHANG ◽  
Jiaojiao ZHUANG ◽  
Hu HAN ◽  
Bo YUAN ◽  
...  

Focusing on service control factors, rapid changes in manufacturing environments, the difficulty of resource allocation evaluation, resource optimization for 3D printing services (3DPSs) in cloud manufacturing environments and so on, an indicator evaluation framework is proposed for the cloud 3D printing (C3DP) order task execution process based on a Pareto optimal set algorithm that is optimized and evaluated for remotely distributed 3D printing equipment resources. Combined with the multi-objective method of data normalization, an optimization model for C3DP order execution based on the Pareto optimal set algorithm is constructed with these agents' dynamic autonomy and distributed processing. This model can perform functions such as automatic matching and optimization of candidate services, and it is dynamic and reliable in the C3DP order task execution process based on the Pareto optimal set algorithm. Finally, a case study is designed to test the applicability and effectiveness of the C3DP order task execution process based on the analytic hierarchy process and technique for order of preference by similarity to ideal solution (AHP-TOPSIS) optimal set algorithm and the Baldwin effect.


Author(s):  
Karin M. Bausenhart ◽  
Rolf Ulrich ◽  
Jeff Miller

AbstractTwo experiments examined global and local behavioral adaptation effects within and across the Eriksen task, where conflict is based on stimulus letter identities, and the Simon task, where conflict is based on stimulus and response locations. Trials of the two tasks were randomly intermixed, and the list-wide proportion of congruent trials was varied in both tasks (Experiment 1) or in just one task (Experiment 2). The global adaptation effect of list-wide congruency proportion (LWPC effect) was at least as large in the Simon task as in the Eriksen task. Likewise, the local adaptation effect of previous-trial congruency (Gratton effect) was at least as large in the Simon task as in the Eriksen task. In contrast to prior studies investigating transfer across Stroop and Simon tasks, there was no dissociation between global and local adaptation effects regarding their transfer across the different conflict tasks. In fact, both local and global adaptation effects appeared largely task-specific, because there was no or only little transfer of either Gratton effects or LWPC effects from the Eriksen to the Simon task or vice versa. On the whole, the results suggest that behavioral adaptation observed in the present design does not carry over from one of these tasks to the other, suggesting no involvement of a higher-order, task-general mechanism of cognitive control.


2020 ◽  
Vol 8 (3-4) ◽  
pp. 239-253
Author(s):  
Daniel Poole ◽  
Kyle J. Lees ◽  
Luke A. Jones

Brief periods of repetitive stimulation (click trains) presented either contiguous or simultaneous to an interval have been previously shown to impact on its perceived duration. In the current investigation we asked whether the perception of temporal order can be altered in a similar way. Participants completed a dichotic spectral temporal order judgement task with the stimuli titrated to their individual thresholds. Immediately prior to the judgement, participants were presented with five seconds of click trains, white noise or silence. We extended previous work on this topic by using each participant’s accuracy and response time data to estimate diffusion model parameters so that the cognitive mechanisms underlying any effect of click trains on the response could be disentangled. There was no effect of stimulation condition on participant’s accuracy, or diffusion model parameters (drift rate, boundary separation or non-decision time). The present findings therefore suggest that click trains do not influence temporal order perception. Additionally, the previous suggestion that click trains induce an increase in the rate of information processing was not supported for this temporal order task. Further work probing the limits and conditions of the click train effect will help to constrain and extend theoretical accounts of subjective timing.


Author(s):  
Susan Hallam ◽  
Hazel Francis

Study at postgraduate level requires the development of the skills of argument in developing both theoretical and empirical work. This study aimed to explore conceptions of argument among post-graduate students using qualitative methods within a quasi-experimental design. Thirty nine students, divided into two groups, participated. Eachgroup completed two tasks in a different order. Task 1 required each student to describe in writing how an argument might be used to add to knowledge and to list any characteristic structural features of an argument. Task 2 required the reading of a short text which was then evaluated in relation to its use of argument. For each task, small group discussion of differences, similarities and changes in views was tape-recorded. The findings showed considerable agreement regarding the main characteristics of an argument but variability in how argument was perceived to add to knowledge. The findings are discussed in relation to the work of Kuhn (1991) and in terms of their educational implications.


2020 ◽  
Vol 2 (1) ◽  
pp. 6-9
Author(s):  
Maryam Asadi

This paper portrays the hypothesis and execution of Bayesian systems basic getting the hang of utilizing unthinkable pursuit calculation. Bayesian systems give an extremely broad but powerful graphical language for calculating joint likelihood disseminations. Finding the ideal structure of Bayesian systems from information has been demonstrated to be NP-hard. In this paper, unthinkable hunt has been created to give progressively proficient structure. We actualized auxiliary learning in Bayesian systems with regards to information characterization. With the end goal of correlation, we considered order task and applied general Bayesian systems alongside this classifier to certain databases. Our trial results show that the Tabu pursuit can locate the great structure with the less time multifaceted nature. The reenactment results affirmed that utilizing Tabu hunt so as to discover Bayesian systems structure improves the grouping exactness.


Author(s):  
Polina Arbuzova ◽  
Caroline Peters ◽  
Lukas Röd ◽  
Christina Koß ◽  
Heiko Maurer ◽  
...  

AbstractWe can make exquisitely precise movements without the apparent need for conscious monitoring. But can we monitor the low-level movement parameters when prompted? And what are the mechanisms that allow us to monitor our movements? To answer these questions, we designed a semi-virtual ball throwing task. On each trial, participants first threw a virtual ball by moving their arm (with or without visual feedback, or replayed from a previous trial) and then made a two-alternative forced choice on the resulting ball trajectory. They then rated their confidence in their decision. We measured metacognitive efficiency using meta-d’/d’ and compared it between different informational domains of the first-order task (motor, visuomotor or visual information alone), as well as between two different versions of the task based on different parameters of the movement: proximal (position of the arm) or distal (resulting trajectory of the ball thrown).We found that participants were able to monitor their performance based on distal motor information as well as when proximal information was available. Their metacognitive efficiency was also equally high in conditions with different sources of information available. The analysis of correlations across participants revealed an unexpected result: while metacognitive efficiency correlated between informational domains (which would indicate domain-generality of metacognition), it did not correlate across the different parameters of movement. We discuss possible sources of this discrepancy and argue that specific first-order task demands may play a crucial role in our metacognitive ability and should be considered when making inferences about domain-generality based on correlations.


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