shape interpolation
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2021 ◽  
Vol 40 (5) ◽  
pp. 1-14
Author(s):  
Lohit Petikam ◽  
Ken Anjyo ◽  
Taehyun Rhee

Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D cel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up undesired shadows or add stylistic details based on art direction. This editing is impractical for the frame-by-frame editing in cartoon feature film post-production. For interactive stylised media and games, post-production is unavailable due to real-time constraints, so art-direction must be preserved automatically. For these reasons, artists often resort to mesh and texture edits to mitigate undesired shadows typical of toon shaders. Such edits allow real-time rendering but are limited in resolution, animation quality and lack detail control for stylised shadow design. In our framework, artists build a “shading rig,” a collection of these edits, that allows artists to animate toon shading. Artists pre-animate the shading rig under changing lighting, to dynamically preserve artistic intent in a live application, without manual intervention. We show our method preserves continuous motion and shape interpolation, with fewer keyframes than previous work. Our shading shape interpolation is computationally cheaper than state-of-the-art image interpolation techniques. We achieve these improvements while preserving vector quality rendering, without resorting either to high texture resolution or mesh density.


2021 ◽  
Vol 136 ◽  
pp. 103027
Author(s):  
Melike Aydınlılar ◽  
Yusuf Sahillioğlu

2021 ◽  
pp. 103091
Author(s):  
Shantanu Vyas ◽  
Ting-Ju Chen ◽  
Ronak R. Mohanty ◽  
Peng Jiang ◽  
Vinayak R. Krishnamurthy

2021 ◽  
Author(s):  
Marvin Eisenberger ◽  
David Novotny ◽  
Gael Kerchenbaum ◽  
Patrick Labatut ◽  
Natalia Neverova ◽  
...  
Keyword(s):  

2020 ◽  
Vol 38 (1) ◽  
pp. 1-7 ◽  
Author(s):  
H. Lin ◽  
C. P. Liu

AbstractParticle-in-Cell (PIC) simulation is an interpolation-based method on the Newton–Maxwell (N–M) system. Its well-known drawback is its shape/interpolation functions often causing the violation of continuity equations (CEs) at mesh nodes and that of Maxwell equations (MEs) at particles' positions. Whether this drawback can be overcome by choosing/solving suitable shape/interpolation functions is of fundamental importance for the PIC simulation. Until now, these shape/interpolation functions are usually subjectively chosen and, hence, always invoke the drawback. Here, we first investigate whether these shape/interpolation functions can be self-consistently solved by considering under what condition the CEs and the MEs can be satisfied anywhere. Strict mathematical analysis reveals that strict self-consistent shape/interpolation functions are unavailable. Only few approximately self-consistent shape/interpolation functions are luckily found by some authors. This fact drives us to present another universal interpolation-free strict method on the N–M system.


2019 ◽  
Vol 167 ◽  
pp. 42-51
Author(s):  
Paul Knysh ◽  
Kanta Sasaki ◽  
Tsuyoshi Furushima ◽  
Marko Knezevic ◽  
Yannis P. Korkolis

2018 ◽  
Vol 35 (2) ◽  
pp. 519-535 ◽  
Author(s):  
Guilherme Ferreira Gomes ◽  
Fabricio Alves de Almeida ◽  
Patricia da Silva Lopes Alexandrino ◽  
Sebastiao Simões da Cunha ◽  
Bruno Silva de Sousa ◽  
...  

2017 ◽  
Vol 139 (3) ◽  
Author(s):  
Andrew D. Cramer ◽  
Vivien J. Challis ◽  
Anthony P. Roberts

We present a new approach to designing three-dimensional, physically realizable porous femoral implants with spatially varying microstructures and effective material properties. We optimize over a simplified design domain to reduce shear stress at the bone-prosthetic interface with a constraint on the bone resorption measured using strain energy. This combination of objective and constraint aims to reduce implant failure and allows a detailed study of the implant designs obtained with a range of microstructure sets and parameters. The microstructure sets are either specified directly or constructed using shape interpolation between a finite number of microstructures optimized for multifunctional characteristics. We demonstrate that designs using varying microstructures outperform designs with a homogeneous microstructure for this femoral implant problem. Further, the choice of microstructure set has an impact on the objective values achieved and on the optimized implant designs. A proof-of-concept metal prototype fabricated via selective laser melting (SLM) demonstrates the manufacturability of designs obtained with our approach.


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