infinite trees
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2021 ◽  
Vol 151 ◽  
pp. 46-82
Author(s):  
Nathan Bowler ◽  
Johannes Carmesin
Keyword(s):  

2021 ◽  
pp. 265-302
Author(s):  
Christof Löding
Keyword(s):  

2021 ◽  
Vol Volume 17, Issue 3 ◽  
Author(s):  
Alexander Rabinovich ◽  
Doron Tiferet

An automaton is unambiguous if for every input it has at most one accepting computation. An automaton is k-ambiguous (for k > 0) if for every input it has at most k accepting computations. An automaton is boundedly ambiguous if it is k-ambiguous for some $k \in \mathbb{N}$. An automaton is finitely (respectively, countably) ambiguous if for every input it has at most finitely (respectively, countably) many accepting computations. The degree of ambiguity of a regular language is defined in a natural way. A language is k-ambiguous (respectively, boundedly, finitely, countably ambiguous) if it is accepted by a k-ambiguous (respectively, boundedly, finitely, countably ambiguous) automaton. Over finite words every regular language is accepted by a deterministic automaton. Over finite trees every regular language is accepted by an unambiguous automaton. Over $\omega$-words every regular language is accepted by an unambiguous B\"uchi automaton and by a deterministic parity automaton. Over infinite trees Carayol et al. showed that there are ambiguous languages. We show that over infinite trees there is a hierarchy of degrees of ambiguity: For every k > 1 there are k-ambiguous languages that are not k - 1 ambiguous; and there are finitely (respectively countably, uncountably) ambiguous languages that are not boundedly (respectively finitely, countably) ambiguous.


2021 ◽  
Vol 22 (3) ◽  
pp. 1-51
Author(s):  
Christopher H. Broadbent ◽  
Arnaud Carayol ◽  
Matthew Hague ◽  
Andrzej S. Murawski ◽  
C.-H. Luke Ong ◽  
...  

This article studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely, those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections from collapsible pushdown automata and higher-order recursion schemes, both models being equi-expressive for generating infinite trees. Our main result is to establish the decidability of such games and to provide an effective representation of the winning region as well as of a winning strategy. Thus, the results obtained here provide all necessary tools for an in-depth study of logical properties of trees generated by collapsible pushdown automata/recursion schemes.


Author(s):  
Guilhem Jaber ◽  
Colin Riba

AbstractWe propose a logic for temporal properties of higher-order programs that handle infinite objects like streams or infinite trees, represented via coinductive types. Specifications of programs use safety and liveness properties. Programs can then be proven to satisfy their specification in a compositional way, our logic being based on a type system.The logic is presented as a refinement type system over the guarded $$\lambda $$ λ -calculus, a $$\lambda $$ λ -calculus with guarded recursive types. The refinements are formulae of a modal $$\mu $$ μ -calculus which embeds usual temporal modal logics such as and . The semantics of our system is given within a rich structure, the topos of trees, in which we build a realizability model of the temporal refinement type system.


2020 ◽  
Vol 31 (06) ◽  
pp. 749-775
Author(s):  
Patrick Landwehr ◽  
Christof Löding

We consider an extension of tree automata on infinite trees that can use equality and disequality constraints between direct subtrees of a node. Recently, it has been shown that the emptiness problem for these kind of automata with a parity acceptance condition is decidable and that the corresponding class of languages is closed under Boolean operations. In this paper, we show that the class of languages recognizable by such tree automata with a Büchi acceptance condition is closed under projection. This construction yields a new algorithm for the emptiness problem, implies that a regular tree is accepted if the language is non-empty (for the Büchi condition), and can be used to obtain a decision procedure for an extension of monadic second-order logic with predicates for subtree comparisons.


Author(s):  
Sheldy Ombrosi ◽  
Israel P Rivera-Ríos ◽  
Martín D Safe

Abstract In this paper, weighted endpoint estimates for the Hardy–Littlewood maximal function on the infinite rooted $k$-ary tree are provided. Motivated by Naor and Tao [ 23], the following Fefferman–Stein estimate $$\begin{align*}& w\left(\left\{ x\in T\,:\,Mf(x)>\lambda\right\} \right)\leq c_{s}\frac{1}{\lambda}\int_{T}|f(x)|M(w^{s})(x)^{\frac{1}{s}}\: \text{d}x\qquad s>1\end{align*}$$is settled, and moreover, it is shown that it is sharp, in the sense that it does not hold in general if $s=1$. Some examples of nontrivial weights such that the weighted weak type $(1,1)$ estimate holds are provided. A strong Fefferman–Stein-type estimate and as a consequence some vector-valued extensions are obtained. In the appendix, a weighted counterpart of the abstract theorem of Soria and Tradacete [ 38] on infinite trees is established.


2020 ◽  
Vol 30 (1) ◽  
pp. 62-117
Author(s):  
Colin Riba

AbstractThis paper surveys a new perspective on tree automata and Monadic second-order logic (MSO) on infinite trees. We show that the operations on tree automata used in the translations of MSO-formulae to automata underlying Rabin’s Tree Theorem (the decidability of MSO) correspond to the connectives of Intuitionistic Multiplicative Exponential Linear Logic (IMELL). Namely, we equip a variant of usual alternating tree automata (that we call uniform tree automata) with a fibered monoidal-closed structure which in particular handles a linear complementation of alternating automata. Moreover, this monoidal structure is actually Cartesian on non-deterministic automata, and an adaptation of a usual construction for the simulation of alternating automata by non-deterministic ones satisfies the deduction rules of the !(–) exponential modality of IMELL. (But this operation is unfortunately not a functor because it does not preserve composition.) Our model of IMLL consists in categories of games which are based on usual categories of two-player linear sequential games called simple games, and which generalize usual acceptance games of tree automata. This model provides a realizability semantics, along the lines of Curry–Howard proofs-as-programs correspondence, of a linear constructive deduction system for tree automata. This realizability semantics, which can be summarized with the slogan “automata as objects, strategies as morphisms,” satisfies an expected property of witness extraction from proofs of existential statements. Moreover, it makes it possible to combine realizers produced as interpretations of proofs with strategies witnessing (non-)emptiness of tree automata.


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