periodic broadcasting
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2013 ◽  
Vol 2013 ◽  
pp. 1-8 ◽  
Author(s):  
Hsiang-Fu Yu

Due to the advancement of network technology, video-on-demand (VoD) services are growing in popularity. However, individual stream allocation for client requests easily causes a VoD system overload; when its network and disk bandwidth cannot match client growth. This study thus presents a fundamentally different approach by focusing solely on a class of applications identified as latency tolerant applications. Because video broadcasting does not provide interactive (i.e., VCR) functions, a client is able to tolerate playback latency from a video server. One efficient broadcasting method is periodic broadcasting, which divides a video into smaller segments and broadcasts these segments periodically on multiple channels. However, numerous practical systems, such as digital video broadcasting-handheld (DVB-H), do not allow clients to download video data from multiple channels because clients usually only have one tuner. To resolve this problem in multiple-channel broadcasting, this study proposes a novel single-channel broadcasting scheme, which leverages segment-broadcasting capability further for more efficient video delivery. The comparison results show that, with the same settings of broadcasting bandwidth, the proposed scheme outperforms the alternative broadcasting scheme, the hopping insertion scheme, SingBroad, PAS, and the reverse-order scheduling scheme for the maximal waiting time.


2013 ◽  
Vol 2013 ◽  
pp. 1-10
Author(s):  
Hsiang-Fu Yu ◽  
Yao-Tien Wang ◽  
Jong-Yih Kuo ◽  
Chu-Yi Chien

Periodic broadcasting is an effective approach for delivering popular videos. In general, this approach does not provide interactive (i.e., VCR) functions, and thus a client can tolerate playback latency from a video server. The concept behind the approach is partitioning a video into multiple segments, which are then broadcast across individual communication channels in terms of IP multicast. The method improves system throughput by allowing numerous clients to share the channels. For many broadcasting schemes, client receiving bandwidth must equal server broadcasting bandwidth. This limitation causes these schemes to be infeasible in mobile networks because increasing receiving bandwidth at all client sites is expensive, as well as difficult. To alleviate this problem, the fibonacci broadcasting (FiB) scheme allows a client with only two-channel bandwidth to receive video segments. In comparison with other similar schemes, FiB yields smallest waiting time. Extending FiB, this work proposes a new scheme (called FiB+) to achieve smaller client buffering space and the same waiting time under two-channel receiving bandwidth. Extensive analysis shows that FiB+ can yield 34.5% smaller client buffer size than that of FiB. Further simulation results also indicate that FiB+ requires lower client buffering space than several previous schemes.


2012 ◽  
Vol 6 (3) ◽  
pp. 277-293 ◽  
Author(s):  
Hidayat Febiansyah ◽  
Dewi Khairani ◽  
Jin Baek Kwon

2012 ◽  
Vol 2012 ◽  
pp. 1-7 ◽  
Author(s):  
Ying-Nan Chen ◽  
Li-Ming Tseng

Broadcasting Protocols can efficiently transmit videos that simultaneously shared by clients with partitioning the videos into segments. Many studies focus on decreasing clients' waiting time, such as the fixed-delay pagoda broadcasting (FDPB) and the harmonic broadcasting schemes. However, limited-capability client devices such as PDAs and set-top boxes (STBs) suffer from storing a significant fraction of each video while it is being watched. How to reduce clients' buffer demands is thus an important issue. Related works include the staircase broadcasting (SB), the reverse fast broadcasting (RFB), and the hybrid broadcasting (HyB) schemes. This work improves FDPB to save client buffering space as well as waiting time. In comparison with SB, RFB, and HyB, the improved FDPB scheme can yield the smallest waiting time under the same buffer requirements.


Author(s):  
R. C. Joshi ◽  
Manoj Misra ◽  
Narottam Chand

Caching at the mobile client is a potential technique that can reduce the number of uplink requests, lighten the server load, shorten the query latency and increase the data availability. A cache invalidation strategy ensures that any data item cached at a mobile client has same value as on the origin server. Traditional cache invalidation strategies make use of periodic broadcasting of invalidation reports (IRs) by the server. The IR approach suffers from long query latency, larger tuning time and poor utilization of bandwidth. Using updated invalidation report (UIR) method that replaces a small fraction of the recent updates, the query latency can be reduced. To improve upon the IR and UIR based strategies, this chapter presents a synchronous stateful cache maintenance technique called Update Report (UR). The proposed strategy outperforms the IR and UIR strategies by reducing the query latency, minimizing the disconnection overheads, optimizing the use of wireless channel and conserving the client energy.


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