gaze detection
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2021 ◽  
Vol 21 (9) ◽  
pp. 2375
Author(s):  
Haozhe Wang ◽  
Qiaohua Yu ◽  
Lei Chen ◽  
Zhe Wang ◽  
Yuhao Sun
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2021 ◽  
Author(s):  
Julia Hoydis

The interrelations between literary studies, and posthumanism deserve attention beyond the focus on the representation of posthuman identities on the story level. To explore these, this article looks at examples of interactive digital narratives (IDN): Bandersnatch (2018), a ‘choose-your-own-adventure’-type instalment of Netflix’s dystopian SF-anthology series Black Mirror, the short film The Angry River (2017), which employs gaze-detection technology to determine what viewers get to see, and the serious multi-platform videogame The Climate Trail (2019), specifically designed to move players ‘into action’. Straddling the border between ludology and narrative to varying degrees, all offer the chance of ‘do overs’ and the exploration of complex patterns and processes. They raise questions about the co-production of pre-scripted meanings, about authorial and reader agency, conceptions of control, closure, and narrative (un)reliability. Thus, this article argues, they challenge ideas about the potential of narratives in and beyond posthuman digital environments.


2021 ◽  
Vol 68 (2) ◽  
pp. 2545-2561
Author(s):  
Debajit Datta ◽  
Pramod Kumar Maurya ◽  
Kathiravan Srinivasan ◽  
Chuan-Yu Chang ◽  
Rishav Agarwal ◽  
...  

Author(s):  
Massimiliano Micheli ◽  
Stefano Massardi ◽  
Stefano Morzenti ◽  
Simone Pasinetti ◽  
Cristina Briamonte ◽  
...  

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