iteration phase
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SISFOTENIKA ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 47
Author(s):  
Noprita Elisabeth S ◽  
Rani Hermita

<p align="justify">Public knows about the folklore of the archipelago in Indonesia through stories told directly by parents and their families, passed down orally from parents to children and their ancestors to future generations. Likewise, the folklore of the origin of Lake Toba. The folklore of the archipelago seems to be slowly disappearing because it is only passed down orally and is less desirable and does not rule out being forgotten and extinct. This is what makes the writer decide to conduct research on the folklore of the archipelago through the media of games, namely visual novels with the story of the origin of Lake Toba as the object. The researcher wants to make an application in the form of animation with the help of a program that wants to be enjoyed by many people and can also be used as a learning medium.The game application that will be produced will later be made using the Ren'Py Novel Visual Engine application and the research method that the author will use is an extreme programming as a management system with the following stages: Exploration Phase, Planning Phase, Iteration Phase, Production Phase, Maintenance Phase and Final Publication Stage ( Death Phase), with the existing tools can make the application of the story of the origin of Lake Toba well, then for future research to make it in a 3-dimension version</p>


2019 ◽  
Vol 8 (2) ◽  
pp. 55-60
Author(s):  
Mizanul Ahkam ◽  
Rizal Munadi ◽  
Teuku Yuliar Arif

Internet Protocol Multimedia Subsystem (IMS) merupakan suatu arsitektur topologi framework untuk mengirimkan layanan Multimedia berbasiskan IP (Internet Protocol), yang telah menjadi arsitektur framework terkemuka yang sebagai enabler dari operator untuk menawarkan layanan VoIP dan layanan multimedia. Precopy Live Migration merupakan proses migrasi yang diterapkan pada IMS dengan cara page memory pada VM ditransmisikan pada fase iterasi ketika VM sedang dalam state running pada host sumber. Kemudian VM pada sumber di suspend menggunakan fase stop-and-copy dan sisa page memory ditransmisikan menuju host tujuan. Penelitian ini berfokus pada bagaimana IMS tetap dapat melayani pada saat terjadinya migrasi. Downtime yang terlalu lama akan berakibat pada pelayanan dari servis IMS tidak maksimal. Parameter yang akan diuji adalah Downtime, Waktu Migrasi, dan Jumlah data yang di transfer. Internet Protocol Multimedia Subsystem (IMS) is a framework architect topology to delivery multimedia services (Internet Protocol) based which has become the latest architect framework as operator services enabler that provide VoIP and Multimedia services. Precopy Live Migration implemented to IMS with VM’s memory pages are transmitted in the iteration phase, while the VM is still running at the source. After that, the VM is suspended in the stop- and-copy phase, and the remaining pages are transmitted to the destination. This research focused on how IMS can provide user during migration process. Longest downtime process will impact on service level to user. During migration process, Downtime, Migration Time, and Amount transferred data were evaluated. Keywords: downtime, migration, IMS, Virtual, precopy live migration 


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