camera rotation
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2021 ◽  
Vol 02 (03) ◽  
Author(s):  
Barroso Rosa Sergio ◽  
Viera-Artiles Jaime ◽  
Valdiande-Gutiérrez José Julian ◽  
Grant Andrea
Keyword(s):  

2020 ◽  
Vol 23 (6) ◽  
pp. 1213-1238
Author(s):  
Vlada Vladimirovna Kugurakova ◽  
Gulnara Faritovna Sahibgareeva ◽  
An' Zung Nguyen ◽  
Andrey Maksimovich Astafiev

The article is devoted to our approaches to processing text in natural language to clarify the specific spatial relationship of objects and three-dimensional frame-by-frame visualization. The proposed approach allows us to show how the explicit constraints of the extracted spatial relationships affect and makes it possible to create possible layouts of objects on the scene. Natural language interpretations for spatial knowledge can generate three-dimensional scenes, which in turn are necessary to translate the scriptwriter's intent into the design of video games. The work also takes into account the rules of directing to create successful shots. Among them, accounting for the plan, camera rotation, as well as compositional nuances.


2020 ◽  
Vol 10 (5) ◽  
pp. 689-691
Author(s):  
Jaime Viera‐Artiles ◽  
José J. Valdiande ◽  
Javier Ospina ◽  
María Costales ◽  
José M. López‐Higuera

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