executive working memory
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2021 ◽  
pp. 1-11
Author(s):  
Oded Meiron ◽  
Elishai Ezra Tsur ◽  
Hagai Factor ◽  
Shoham Jacobsen ◽  
David Yoel Salomon ◽  
...  


2019 ◽  
Vol 29 ◽  
pp. S383-S384
Author(s):  
V. Stavroulaki ◽  
P. Bitsios ◽  
K. Sidiropoulou ◽  
S.G. Giakoumaki


2019 ◽  
Vol 237 (11) ◽  
pp. 3059-3070
Author(s):  
Minghui Chen ◽  
Chao Wang ◽  
Ben Sclodnick ◽  
Guang Zhao ◽  
Xingze Liu


2017 ◽  
Vol 4 (3) ◽  
pp. 160823 ◽  
Author(s):  
Esko Lehtonen ◽  
Jasmiina Airaksinen ◽  
Kaisa Kanerva ◽  
Anna Rissanen ◽  
Riikka Ränninranta ◽  
...  

Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos.



2016 ◽  
Vol 71 ◽  
pp. 39-48 ◽  
Author(s):  
Chrysoula Zouraraki ◽  
Ioannis Tsaousis ◽  
Penny Karamaouna ◽  
Leda Karagiannopoulou ◽  
Panos Roussos ◽  
...  


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