three dimensional display
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2022 ◽  
Vol 61 (01) ◽  
Author(s):  
Naoto Okaichi ◽  
Hisayuki Sasaki ◽  
Masanori Kano ◽  
Jun Arai ◽  
Masahiro Kawakita ◽  
...  

2021 ◽  
Vol 52 (S2) ◽  
pp. 778-781
Author(s):  
Min Lu ◽  
Yiying Pu ◽  
Jia Jia ◽  
Jianghui Kang ◽  
Xiaoqi Ma ◽  
...  

Author(s):  
Honglei Xu ◽  
Linhuan Wang

In order to improve the accuracy of dynamic detection of wind field in the three-dimensional display space, system software is carried out on the actual scene and corresponding airborne radar observation information data, and the particle swarm algorithm fuzzy logic algorithm is introduced into the wind field dynamic simulation process in three-dimensional display space, to analyze the error of the filtering result in detail, to process the hurricane Lily Doppler radar measurement data with the optimal adaptive filtering according to the error data. The three-dimensional wind field synchronous measurement data obtained by filtering was compared with three-dimensional wind field synchronous measurement data of the GPS dropsonde in this experiment, the sea surface wind field measurement data of the multi-band microwave radiometer, and the wind field data at aircraft altitude.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Xiaonan Cao

This paper starts with the study of realistic three-dimensional models, from the two aspects of ink art style simulation model and three-dimensional display technology, explores the three-dimensional display model of three-dimensional model ink style, and conducts experiments through the software development platform and auxiliary software. The feasibility of the model is verified. Aiming at the problem of real-time rendering of large-scale 3D scenes in the model, efficient visibility rejection method and a multiresolution fast rendering method were designed to realize the rapid construction and rendering of ink art 3D virtual reality scenes in a big data environment. A two-dimensional cellular automaton is used to simulate a brushstroke model with ink and wash style, and outlines are drawn along the path of the brushstroke to obtain an effect close to the artistic style of ink and wash painting. Set the surface of the model with ink style brushstroke texture patterns, refer to the depth map, normal map, and curvature map information of the model, and simulate the drawing effect of the method by procedural texture mapping. Example verification shows that the rapid visualization analysis model of ink art big data designed in this paper is in line with the prediction requirements of ink art big data three-dimensional display indicators. The fast visibility removal method is used to deal with large-scale three-dimensional ink art in a big data environment. High efficiency is achieved in virtual reality scenes, and the multiresolution fast rendering method better maintains the appearance of the prediction model without major deformation.


2021 ◽  
Vol 138 ◽  
pp. 106404
Author(s):  
Shu-Feng Lin ◽  
Philippe Gentet ◽  
Di Wang ◽  
Seung-Hyun Lee ◽  
Eun-Soo Kim ◽  
...  

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