The connections between epic performances and technological innovation are longstanding, dating from the invention of the mechane in the fifth century BCE. In the early modern period they encompass Inigo Jones’ extraordinary scenic innovations, which he introduced in direct imitation of the Italians for the Court Masques in England from 1604 to 1640. With his complex machinery, Jones was able to effect movement across time and space and, especially, for the gods in his retellings. These scenic innovations, which were to endure for at least the next two-and-a-half centuries, were in many ways dictated by, and heavily dependent upon, epic’s divine machinery, its spectacular encounters and its multiple locations. Yet in 1781 the philosopher and critic James Harris praises Sophocles’ Oedipus Tyrannus and George Lillo’s Fatal Curiosity (1737) because they both avoid ‘using Machines, Deities, Prodigies, Spectres or anything else incomprehensible, or incredible’. The ‘merveilleux’ of tragedy, and especially the machines used to usher it into the action, were now deemed deeply problematic in the theatre of bourgeois realism. Throughout the nineteenth and for much of the twentieth century, the machinery associated with the gods was confined to ballet and opera. In recent years, however, in what is regularly dubbed the contemporary ‘posthuman’ world, where the boundaries between human and machine are increasingly blurred and artificial intelligences are not merely tools but potentially independent agencies, thinking about gods from machines has taken on new resonances.