In this chapter, we examine games as works—that is, as authored, intentional artifacts. The chapter centers on one key features of works: that there are prescriptions for adequately encountering one. Just as you must look at a painting from the front to encounter it, you must play a game by following rules and pursuing the goals. Such prescriptions offer an attentional frame for audience members, directing their attention in a shared way. These frames, and the prescriptions that establish them, are crucial for establishing communicative stability between artist and audience, and between different audience members. The chapter concludes with a taxonomy of game types, each with its own distinctive prescriptions, which arise from the variable requirements for a player skill. Some games—party games—prescribe low-skill play. Other games—heavy strategy games—prescribe that their players become highly skilled, before they can adequately encounter and appreciate the game. Still other games—community evolution games—prescribe that players participate in an ongoing communal conversation about gaming strategy, to adequately encounter the game.