In this chapter, we will discuss MSP, a collection of objects that work with audio signals. Unlike the Max objects we’ve discussed so far that handled data like numbers (including MIDI) and text, the MSP objects can handle actual sound recordings, like audio from a microphone, as well as generate signals. As we will see, MSP objects have a ~ after their name and slightly different colored patch cords signifying that they are handling some sort of audio signal. By the end of this chapter, you will be able to get a microphone signal in and out of Max, generate timbre according to the harmonic series, and build your very own synthesizer from that timbre. Let’s begin by building a basic patch that takes input from a microphone and sends it out to your speakers. Your computer is a digital device; you, as I hope you know, are not. Your voice is an acoustic instrument which, in the early days of recording, used to be recorded using analog recording techniques to represent qualities of the acoustic instrument. In order for your voice to be recorded and represented by a computer, there needs to be some conversion of the analog signal to a digital signal. For this reason, your computer’s sound card has an analog to digital converter, otherwise known as an A to D converter or, simply an ADC. Depending on the type of sound card you have, some AD converters will do a better job than others of supplying enough digits to represent the analog sound being recorded. Think about it like this: if you were allowed 50 words to describe your favorite food, the description would be a lot more articulate than if you had only 15 words to describe your favorite food. In the same regard, in a digital recording system, the more digits you have to represent the analog signal you are recording, the closer the representation will be to the original source you can hear with your ears. For now, we will leave this discussion of analog to digital conversion.