Cognitive and Behavioral Therapies

2006 ◽  
pp. 872-885
Keyword(s):  
1996 ◽  
Vol 41 (5) ◽  
pp. 475-476
Author(s):  
Arthur M. Neuz ◽  
Elizabeth A. Meadows

2020 ◽  
Author(s):  
Thomas Armstrong ◽  
Danica Wilbanks ◽  
Daniel Leong ◽  
Kean J. Hsu

Once a forgotten emotion, disgust is now studied in fields from evolutionary to clinical psychology. Although highly adaptive as a pathogen avoidance mechanism, disgust is prone to false positives. Indeed, several anxiety-related disorders involve excessive and irrational disgust. Furthermore, disgust resists corrective information, making it difficult to treat through cognitive-behavioral therapies. A deeper understanding of disgust could improve the treatment of mental disorders and other societal problems involving this peculiar emotion. However, researchers may need to improve the measurement of disgust to gain such insights. In this paper, we review psychology’s “measurement crisis” in the context of disgust. We suggest that self-report measures, though optimal in reliability, have compromised validity because the vernacular usage of disgust captures neighboring states of discomfort and disapproval. In addition to potential validity issues, we find that most non-self-report measures of disgust have questionable reliability. Internal consistency and test-retest reliability were rarely reported for psychophysiological and neural measures, but the information available suggests that these measures of disgust have poor reliability and may not support individual difference research crucial to clinical psychology. In light of this assessment, we provide several recommendations for improving the reliability and validity of disgust measurement, including renewed attention to theory.


2020 ◽  
Vol 16 (1) ◽  
pp. 60-67
Author(s):  
Deah Jo Abbott ◽  
Caleb Wayne Lack

Anxiety disorders are among the most prevalent and most functionally impairing psychiatric problems experienced by the population. Both pharmacological and psychological evidencebased treatments exist for a number of specific disorders, but may fail to fully relieve symptoms, pointing to the need for additional treatment options. Often considered to be part of the “third wave” of cognitive-behavioral therapies, treatments incorporating mindfulness have emerged in the past two decades as increasingly popular with clinicians and frequently sought out by consumers. The present article reviews the extant literature regarding the efficacy and effectiveness of mindfulnessbased treatments for anxiety, worry, and related problems. Although they have not attained the solid empirical status of CBT or certain pharmacological treatments, the extant research shows mindfulness- based interventions appear to be a promising and useful treatment for people suffering from anxiety and worry. Further work should be done, levels 3-5 of the NIH stage model to determine whether or not they should be further implemented.


2021 ◽  
pp. 135910452110261
Author(s):  
Sophie C Alsem ◽  
Anouk van Dijk ◽  
Esmée E Verhulp ◽  
Bram O De Castro

Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatment method for children with aggressive behavior problems; (2) investigate children’s appreciation of the method; and (3) explore whether children’s aggression decreased during the ten-session treatment. Six boys (8–12 years) participated at two clinical centers in the Netherlands. Newly developed weekly reports were collected on treatment feasibility (therapist-report), treatment appreciation (child report), and children’s aggression (child/parent report). Results supported treatment feasibility: therapists delivered on average 98% of the session content, provided more than the recommended practice time in virtual reality, experienced few technical issues, and were satisfied with their treatment delivery. Children highly appreciated the treatment. Parents reported decreases in children’s aggression over the treatment period (i.e., between week 1 and week 10), but children did not. The promising findings of this feasibility study warrant randomized controlled trials to determine whether interactive virtual reality enhances CBT effectiveness for children with aggressive behavior problems.


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