scholarly journals Absolute configurations of chiral molecules with multiple stereogenic centers without prior knowledge of the relative configurations: A case study of inuloxin C

Chirality ◽  
2018 ◽  
Vol 30 (11) ◽  
pp. 1206-1214 ◽  
Author(s):  
Jordan L. Johnson ◽  
Vijay Raghavan ◽  
Alessio Cimmino ◽  
Arash Moeini ◽  
Ana G. Petrovic ◽  
...  
2017 ◽  
Vol 221 ◽  
pp. 427-436 ◽  
Author(s):  
Anthony L. Schroeder ◽  
Dalma Martinović-Weigelt ◽  
Gerald T. Ankley ◽  
Kathy E. Lee ◽  
Natalia Garcia-Reyero ◽  
...  

2021 ◽  
Vol 6 ◽  
Author(s):  
Frank Reinhold ◽  
Stefan Hoch ◽  
Anja Schiepe-Tiska ◽  
Anselm R. Strohmaier ◽  
Kristina Reiss

Interactive and adaptive scaffolds implemented in electronic mathematics textbooks bear high potential for supporting students individually in learning mathematics. In this paper, we argue that emotional and behavioral engagement may account for the effectiveness of such digital curriculum resources. Following the general model for determinants and course of motivated action, we investigated the relationship between students’ domain-specific motivational and emotional orientations (person)—while working with an electronic textbook on fractions (situation), their emotional and behavioral engagement while learning (action), and their achievement after tuition (outcome). We conducted a case-study with N = 27 students from one sixth-grade classroom, asking about the relationship between students’ motivational and emotional orientations and their emotional and behavioral engagement, and whether emotional and behavioral engagement are unique predictors of students’ cognitive learning outcomes while working with an e-textbook. For that, we designed a four-week-intervention on fractions using an e-textbook on iPads. Utilizing self-reports and process data referring to students’ interactions with the e-textbook we aimed to describe if and how students make use of the offered learning opportunities. Despite being taught in the same classroom, results indicated large variance in students’ motivational and emotional orientations before the intervention, as well as in their emotional and behavioral engagement during the intervention. We found substantial correlations between motivational and emotional orientations (i.e., anxiety, self-concept, and enjoyment) and emotional engagement (i.e., intrinsic motivation, competence and autonomy support, situational interest, and perceived demand)—with positive orientations being associated with positive emotional engagement, as expected. Although the correlations between orientations and behavioral engagement (i.e., task, exercise, and hint count, problem solving time, and feedback time) also showed the expected directions, effect sizes were smaller than for emotional engagement. Generalized linear mixed models revealed that emotional engagement predicted cognitive learning outcomes uniquely, while for behavioral engagement the interaction with prior knowledge was a significant predictor. Taken together, they accounted for a variance change of 44% in addition to prior knowledge. We conclude that when designing digital learning environments, promoting engagement—in particular in students who share less-promizing prerequisites—should be considered a key feature.


2010 ◽  
Vol 7 (11-12) ◽  
pp. 2616-2619 ◽  
Author(s):  
Paola Gori ◽  
Giorgio Contini ◽  
Tommaso Prosperi ◽  
Nicola Zema ◽  
Fabio Ronci ◽  
...  

2021 ◽  
pp. 155541202110561
Author(s):  
Neta Yodovich ◽  
Jinju Kim

This paper scrutinizes the feminization of backseat gaming by examining the successful YouTube gaming reviews channel, Girlfriend Reviews. As video games are considered a male-dominated hobby, this channel, which provides the perspective of a male gamer’s girlfriend offers a compelling case study to explore the ways in which women can access the gaming community. Through analyzing the opinions and sentiments expressed in the comment sections, we explore how viewers engage with the channel and why they support or condone it. We argue that viewers gravitate toward the channel for three significant reasons: the girlfriend being (1) a supportive backseat gamer, (2) who holds no prior knowledge on gaming, and (3) does not engage with feminist discourse. We argue that the position of “the girlfriend”/“backseat gamer” provides women an alternative pathway into the gaming community. However, moments of pushback demonstrate the fragility of women’s position in such presumed male-dominated communities.


2004 ◽  
Vol 62 ◽  
pp. 131-151 ◽  
Author(s):  
Srečko Milanič ◽  
Stanko Strmčnik ◽  
Davorka Šel ◽  
Nadja Hvala ◽  
Rihard Karba

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