A Semiotic Model of User-Interface Metaphor

Author(s):  
Pippin Barr ◽  
Robert Biddle ◽  
James Noble
1999 ◽  
Vol 8 (4) ◽  
pp. 449-461 ◽  
Author(s):  
Dieter Schmalstieg ◽  
Gernot Schaufler

This paper introduces the Spatially Extended Anchoring Mechanism (SEAM) as a 3-D user-interface metaphor to connect virtual worlds and manage scalability in distributed virtual environments. SEAMs provide a visual and navigable connection between worlds to manage both the complexity of rendering and network communication typically occurring in such environments. In the context of augmented reality, SEAMs can be applied as a 3-D window interface. A rendering algorithm is described which performs well on the graphics accelerators of standard personal computers.


2002 ◽  
Vol 11 (1) ◽  
pp. 33-54 ◽  
Author(s):  
Dieter Schmalstieg ◽  
Anton Fuhrmann ◽  
Gerd Hesina ◽  
Zsolt Szalavári ◽  
L. Miguel Encarnação ◽  
...  

Our starting point for developing the Studierstube system was the belief that augmented reality, the less obtrusive cousin of virtual reality, has a better chance of becoming a viable user interface for applications requiring manipulation of complex three-dimensional information as a daily routine. In essence, we are searching for a 3-D user interface metaphor as powerful as the desktop metaphor for 2-D. At the heart of the Studierstube system, collaborative augmented reality is used to embed computer-generated images into the real work environment. In the first part of this paper, we review the user interface of the initial Studierstube system, in particular the implementation of collaborative augmented reality, and the Personal Interaction Panel, a two-handed interface for interaction with the system. In the second part, an extended Studierstube system based on a heterogeneous distributed architecture is presented. This system allows the user to combine multiple approaches— augmented reality, projection displays, and ubiquitous computing—to the interface as needed. The environment is controlled by the Personal Interaction Panel, a twohanded, pen-and-pad interface that has versatile uses for interacting with the virtual environment. Studierstube also borrows elements from the desktop, such as multitasking and multi-windowing. The resulting software architecture is a user interface management system for complex augmented reality applications. The presentation is complemented by selected application examples.


2021 ◽  
Author(s):  
◽  
Pippin Barr

<p>User-interface metaphors are a widely used, but poorly understood, technique employed in almost all graphical user-interfaces. Although considerable research has gone into the applications of the technique, little work has been performed on the analysis of the concept itself. In this thesis, user-interface metaphor is defined and classified in considerable detail so as to make it more understandable to those who use it. The theoretical approach is supported by practical exploration of the concepts developed.</p>


Author(s):  
Kiwamu Sato ◽  
Norio Shiratori ◽  
Hiroshi Nunokawa ◽  
Takashi Kusumi ◽  
Syoichi Noguchi

2021 ◽  
Author(s):  
◽  
Pippin Barr

<p>User-interface metaphors are a widely used, but poorly understood, technique employed in almost all graphical user-interfaces. Although considerable research has gone into the applications of the technique, little work has been performed on the analysis of the concept itself. In this thesis, user-interface metaphor is defined and classified in considerable detail so as to make it more understandable to those who use it. The theoretical approach is supported by practical exploration of the concepts developed.</p>


Author(s):  
M.A. O’Keefe ◽  
J. Taylor ◽  
D. Owen ◽  
B. Crowley ◽  
K.H. Westmacott ◽  
...  

Remote on-line electron microscopy is rapidly becoming more available as improvements continue to be developed in the software and hardware of interfaces and networks. Scanning electron microscopes have been driven remotely across both wide and local area networks. Initial implementations with transmission electron microscopes have targeted unique facilities like an advanced analytical electron microscope, a biological 3-D IVEM and a HVEM capable of in situ materials science applications. As implementations of on-line transmission electron microscopy become more widespread, it is essential that suitable standards be developed and followed. Two such standards have been proposed for a high-level protocol language for on-line access, and we have proposed a rational graphical user interface. The user interface we present here is based on experience gained with a full-function materials science application providing users of the National Center for Electron Microscopy with remote on-line access to a 1.5MeV Kratos EM-1500 in situ high-voltage transmission electron microscope via existing wide area networks. We have developed and implemented, and are continuing to refine, a set of tools, protocols, and interfaces to run the Kratos EM-1500 on-line for collaborative research. Computer tools for capturing and manipulating real-time video signals are integrated into a standardized user interface that may be used for remote access to any transmission electron microscope equipped with a suitable control computer.


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