Software engineering meets human-computer interaction: Integrating user interface design in an object-oriented methodology

Author(s):  
Hans -W. Gellersen
1987 ◽  
Vol 16 (224) ◽  
Author(s):  
Susanne Bødker

<p>This dissertation discusses human-computer interaction, and the role of user interfaces in use and design from the point-of-view of human activity theory. Human-computer interaction conducted in purposeful human work is in focus. The main idea is that a computer application, from the user's perspective, is not something that the user operates on but something that the user operates through on other objects or subjects.</p><p>The contents of the report is the following: Danish Summary; Introduction; Human Activity and Human-Computer Interaction; User Interface Design -- the Empirical Cases; User Interfaces; Methods for User Interface Design; User Interface Design -- Advice to the Designer.</p>


10.28945/2624 ◽  
2003 ◽  
Author(s):  
Herman Koppelman ◽  
Betsy van Dijk

This paper describes the design of a course on human-computer interaction that uses a lot of resources on the WWW. An inherent property of this design is that the course is flexible in several ways. Due to this flexibility the course can be used in rather different contexts. A number of these contexts in which the course is actually used are described.


2019 ◽  
Vol 14 (4) ◽  
pp. 731-741
Author(s):  
Zafer Guney

The purpose of this study is to discuss approaches for developing human–computer interaction (HCI) in educational technology (ET) based on definitions of visual design, learning variables and user-interface design principles in the field of instructional design and technology (IDT). We will do in several stages, first, we will review historical definitions of HCI and its developments in education and considerations for defining visual literacy for learning with instructional design (ID) models. Then, we will review each definition of visual principles for user interface design (UID) or user experience design (UED) and learning from screens. HCI and its roles with the perceptional approach will be discussed as previous definitions in the type of theories such as cognitive load, activity and paying particular attention to primary concepts included in each definition based on the ID model approach. We will also present some of the historical criticisms of the definitions, which provided designing and developing user interfaces. The process should indicate or address possible performance design approaches in ID steps for developing learning and teaching in learning environments as well as developing UID or UED in ET. This also indicates approaches in philosophy of ET and its theory, definition and applications of new technologies as well as UID or UED perspectives and visual design variables. In this study, we review the visual design techniques from past to present that  multimedia project design teams should follow the strategies and rules for designing learning environments in industry, business and military based on philosophy of ET and HCI design with ID models by using the newest technologies. The process compares both understanding global UID or UED requirements and visual strategies and considerations for research and product design by ID models. The steps include recognising terminology in ET practice concept, psychological, technological and pedagogical foundations in ID as well as ET approaches and using visual rules for conducting multimedia projects in last decays. At the end of the study, conceptions of ET, ID models and HCI will be discussing to indicate design standards for multimedia projects in the field of IDT. We will also present the relationships between ET and designing problems for creating instructional materials in education. All steps in visual design, UID, UED and HCI design based on philosophical approaches and evaluations in the field are given at the end of the study. Keywords: User interface design, visual designs, human–computer interaction (HCI), user experience design, educational technology, IDT.


Graphical user interface plays the vital in the human computer interaction. It exchanges the information and improves the communication. The user interface development represents an initial step towards the integration among the software developer and Human Computer interaction. Upcoming complexity Systems needs the developer to make User interface design is more flexible, understandable, adaptable and accessible to the end user. Software development identifies the importance of user interface design but don’t form concise guidelines for its construction and its quality with in the life cycle. The intent of the research paper is to describe the guidelines for user interface design quality, customization and construction. It highlights the various benefits, quality guidelines, construction and supporting tools in perspective of user interface design. The information is useful for researchers, developers and professional of the user interface design for forth coming generations.


Author(s):  
Anna Priscilla de Albuquerque Wheler ◽  
Judith Kelner ◽  
Patrick C.K. Hung ◽  
Bruno de Souza Jeronimo ◽  
Railton da Silva Rocha ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document