Augmented Reality for Remote Maintenance

Author(s):  
Katharina Buckl ◽  
Stefan Misslinger ◽  
Piero Chiabra ◽  
Glyn Lawson
Author(s):  
Hocine Chebi

Faced with technological development and that of new information and communication technologies (NICTs), organizations' service structures and their processes have become increasingly flexible, interactive, and virtual. Industrial maintenance is one of the features that can take advantage of this change based on NICTs. The objective is to improve the reliability and availability of industrial equipment and installations, as well as to maintain a knowledge base allowing the capitalization of human skills. This makes it possible to keep production equipment at a distance and quickly by relying on remote maintenance and e-maintenance platforms. This allows real-time management between operators around industrial problems related to maintenance. In this chapter, the authors describe the change in the maintenance function between the classic strategy and the modern strategy, explaining the contribution of augmented reality to help solve problems in a remote maintenance or industrial e-maintenance task.


2020 ◽  
Vol 10 (5) ◽  
pp. 1855 ◽  
Author(s):  
Dimitris Mourtzis ◽  
Vasileios Siatras ◽  
John Angelopoulos

In the realm of the current industrial revolution, interesting innovations as well as new techniques are constantly being introduced by offering fertile ground for further investigation and improvement in the industrial engineering domain. More specifically, cutting-edge digital technologies in the field of Extended Reality (XR) have become mainstream including Augmented Reality (AR). Furthermore, Cloud Computing has enabled the provision of high-quality services, especially in the controversial field of maintenance. However, since modern machines are becoming more complex, maintenance must be carried out from experienced and well-trained personnel, while overseas support is timely and financially costly. Although AR is a back-bone technology facilitating the development of robust maintenance support tools, they are limited to the provision of predefined scenarios, covering only a limited number of scenarios. This research work aims to address this emerging challenge with the design and development of a framework, for the support of remote maintenance and repair operation based on AR, by creating suitable communication channels between the shop-floor technicians and the expert engineers who are utilizing real-time feedback from the operator’s field of view. The applicability of the developed framework is tested in vitro in a lab-based machine shop and in a real-life industrial scenario.


2020 ◽  
Vol 10 (6) ◽  
pp. 2074 ◽  
Author(s):  
Diego Vaquero-Melchor ◽  
Ana M. Bernardos ◽  
Luca Bergesio

Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific visualization platform and implement the necessary control mechanisms over the shared assets. in order to face this challenge, this paper describes SARA, an architecture to support cross-platform collaborative Augmented Reality applications based on microservices. The architecture is designed to work over the concept of collaboration models which regulate the interaction and permissions of each user over the AR assets. Five of these collaboration models were initially integrated in SARA (turn, layer, ownership, hierarchy-based and unconstrained examples) and the platform enables the definition of new ones. Thanks to the reusability of its components, during the development of an application, SARA enables focusing on the application logic while avoiding the implementation of the communication protocol, data model handling and orchestration between the different, possibly heterogeneous, devices involved in the collaboration (i.e., mobile or wearable AR devices using different operating systems). to describe how to build an application based on SARA, a prototype for HoloLens and iOS devices has been implemented. the prototype is a collaborative voxel-based game in which several players work real time together on a piece of land, adding or eliminating cubes in a collaborative manner to create buildings and landscapes. Turn-based and unconstrained collaboration models are applied to regulate the interaction. the development workflow for this case study shows how the architecture serves as a framework to support the deployment of collaborative AR services, enabling the reuse of collaboration model components, agnostically handling client technologies.


Author(s):  
Agostino G. Bruzzone ◽  
Kirill Sinelshchikov ◽  
Marina Massei ◽  
Giuliano Fabbrini

This paper presents an overview on immersive technologies in relation to their potential for industrial innovation. In particular, Extended Reality (XR) is proposed by describing the most common solutions and innovative methods to overcome inherent problems of these technologies. Virtual & Augmented Reality (VR & AR ) are presented respect their potential for uses such as innovative human-machine interfaces, remote maintenance, remote commissioning, 3D rendering, virtual factory, virtual assembly and training. The paper analyze the strong contribution that Immersive Technologies are bringing in multiple sectors including Industries and the future trends aiming to further increase usability of these technologies such as it is happening in overcoming spatial constraints.


2017 ◽  
Vol 11 ◽  
pp. 1296-1302 ◽  
Author(s):  
Riccardo Masoni ◽  
Francesco Ferrise ◽  
Monica Bordegoni ◽  
Michele Gattullo ◽  
Antonio E. Uva ◽  
...  

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