Research on Interaction of Shopping Websites for Elderly People Based on User Experience

Author(s):  
Mingyi Wang ◽  
Delai Men
2017 ◽  
Vol 9 (4) ◽  
pp. 265-283 ◽  
Author(s):  
Aung Pyae ◽  
Tapani N. Liukkonen ◽  
Luimula Mika ◽  
Christina Kattimeri ◽  
Veroline Cauberghe ◽  
...  

Attitudes and motivation towards physical exercises play a vital role for elderly people’s adherence to exercise. In recent years, digital games have been used to enhance elderly people’s experiences in physical exercises. However, there is a limited number of studies regarding elderly people’s attitudes and motivation towards digital game-based exercises. In this study, we aim at investigating the Finnish elderly people’s attitudes towards physical and digital game-based exercises, as well as their motivation in the gameplay. Furthermore, we intend to investigate if digital games can be an alternative way of exercising for elderly people. We conducted a user experience test of the “Skiing Game” with 21 elderly participants in Finland. We applied both qualitative (e.g. interview) and quantitative (e.g. questionnaires) methods to collect data from the participants. Then, we analyzed the data by using SPSS and Nvivo. The findings show that the Finnish elderly people’s attitudes towards physical exercises are more positive than digital game-based exercises. However, their attitudes towards digital games have become more positive after the gameplay. Their in-game and post-game user experiences were moderately positive. Their motivation to play digital game-based exercises was moderately high after the gameplay. Their feedback towards the Skiing game was positive. They recommend that digital game-based exercises can be an effective way of exercising. Based on these findings, we recommend that digital games are promising to be used as an alternative way of exercising for the Finnish elderly people. The discussion in this study can help researchers gain insights about using digital games for promoting elderly people’s participation in physical exercises.


2012 ◽  
Vol 3 (2) ◽  
pp. 197-211 ◽  
Author(s):  
Filomena Papa ◽  
Bartolomeo Sapio ◽  
M. Felicia Pelagalli

2021 ◽  
Vol 12 ◽  
Author(s):  
Leslie María Contreras-Somoza ◽  
Eider Irazoki ◽  
José Miguel Toribio-Guzmán ◽  
Isabel de la Torre-Díez ◽  
Angie Alejandra Diaz-Baquero ◽  
...  

IntroductionIncorporating technology in cognitive interventions represents an innovation, making them more accessible, flexible, and cost-effective. This will not be feasible without adequate user-technology fit. Bearing in mind the importance of developing cognitive interventions whose technology is appropriate for elderly people with cognitive impairment, the objective of this systematic review was to find evidence about usability and user experience (UX) measurements and features of stimulation, training, and cognitive rehabilitation technologies for older adults with mild cognitive impairment (MCI) or dementia.MethodThe Medline, PubMed, Scopus, ScienceDirect, and PsycINFO databases were searched for literature published in the last 10 years (2009–2019), and three researchers independently reviewed potentially eligible studies, following specific inclusion criteria. A systematic review of the studies was conducted, presenting a qualitative synthesis of usability and UX measures with their outcomes, study characteristics and features of the cognitive intervention technologies.ResultsTen studies were selected: five were cognitive stimulation and five were cognitive training. Most of them (60%) were computer-based programs with a serious game format. Efficiency and effectiveness were the most frequent measurements used for collecting objective usability data, showing that elderly people with cognitive impairment require more time (45%) and help (40%) but can complete tasks (60%). Regarding UX or subjective usability data, questionnaires and scales were the most used methods, reporting positive experience despite certain difficulties with the interface in five studies.ConclusionMeasuring usability and UX in cognitive intervention technologies for older adults with MCI or dementia provides an integrated view that can contribute to their development according to the needs and characteristics of the target population. More research is required to include this population group in usability and UX studies, as well as standardized tools and consensus on the relationship of these terms to guarantee the future effectiveness of cognitive intervention technologies.Review registrationThis review was registered in the PROSPERO (CRD42020158147) International Register of Systematic Review Protocols.


Author(s):  
Natália de Paula ◽  
Glívia Angélica Rodrigues Barbosa ◽  
Ismael Santana Silva ◽  
Thiago Alexandre de Souza Silva

Author(s):  
Ayako Hashizume ◽  
Toshimasa Yamanaka ◽  
Masaaki Kurosu

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