Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training

Author(s):  
Diep Nguyen ◽  
Gerrit Meixner
Author(s):  
Jerzy Roslon ◽  
Aleksander Nicał ◽  
Pawel Nowak

Author(s):  
Sven Kreft ◽  
Ju¨rgen Gausemeier ◽  
Carsten Matysczok

Today, ubiquitous available information is an increasing success factor of industrial enterprises. Mobile Computing allows to manually accessing information, independent from the user’s current location. An additional technology in this context is Wearable Computing. It supports mobile activities by automatically (context-sensitively) gathering and presenting relevant information to the user. Within the wearIT@work project several Wearable Computing applications have been developed in order to demonstrate the overall benefit and maturity of this technology. However, these Wearable Computing applications display information in form of simple text or video. In contrast, Augmented Reality (AR) uses interactive 3D-objects to facilitate the user’s understanding of complex tasks. Combining both technologies in order to exploit their particular capabilities seems promising; not at last, since on a general level differences in their basic technologies can be unveiled hardly. In this paper, we propose a systematic approach to enhance Wearable Computing applications with Augmented Reality functionalities. Thereby, the necessary decision making and development processes are standardized and simplified. The approach has been applied to an existing Wearable Computing application in the field of automotive assembly training. We followed the proposed phases resulting in an economically reasonable concept for a Wearable Augmented Reality system that facilitates the trainee’s understanding of complex assembly tasks.


2011 ◽  
Vol 121-126 ◽  
pp. 4300-4304
Author(s):  
Yu Chuan Liu ◽  
Ming Cong

This paper proposes an interactive augmented reality (AR) architecture for online computer supported collaborative work (CSCW). Current CSCW applications for AR are focused on multiple users met together to collaborate on the same physical environment. The proposed architecture can provide collaboration through computer network without the need of face-to-face communication. System architecture and operation scenario are firstly constructed. AR applications for machine assembly trainingis studied. The proposed interactive AR system architecture can provide new experiences for users and both the effectiveness and efficiency for online training applications can be significantly improved.


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