scholarly journals Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement

Author(s):  
Diep Nguyen ◽  
Gerrit Meixner

Author(s):  
Mervat Medhat Youssef ◽  
Sheren Ali Mousa ◽  
Mohamed Osman Baloola ◽  
Basma Mortada Fouda


Technologies ◽  
2020 ◽  
Vol 8 (4) ◽  
pp. 77
Author(s):  
Sanika Doolani ◽  
Callen Wessels ◽  
Varun Kanal ◽  
Christos Sevastopoulos ◽  
Ashish Jaiswal ◽  
...  

Recently, the use of extended reality (XR) systems has been on the rise, to tackle various domains such as training, education, safety, etc. With the recent advances in augmented reality (AR), virtual reality (VR) and mixed reality (MR) technologies and ease of availability of high-end, commercially available hardware, the manufacturing industry has seen a rise in the use of advanced XR technologies to train its workforce. While several research publications exist on applications of XR in manufacturing training, a comprehensive review of recent works and applications is lacking to present a clear progress in using such advance technologies. To this end, we present a review of the current state-of-the-art of use of XR technologies in training personnel in the field of manufacturing. First, we put forth the need of XR in manufacturing. We then present several key application domains where XR is being currently applied, notably in maintenance training and in performing assembly task. We also reviewed the applications of XR in other vocational domains and how they can be leveraged in the manufacturing industry. We finally present some current barriers to XR adoption in manufacturing training and highlight the current limitations that should be considered when looking to develop and apply practical applications of XR.



1999 ◽  
Vol 4 (4) ◽  
pp. 250-259 ◽  
Author(s):  
K. M. Baird ◽  
W. Barfield


2020 ◽  
Vol 4 (3) ◽  
pp. 166
Author(s):  
Safiani Osman ◽  
Danakorn Nincarean Eh Phon ◽  
Nurul Aswa Omar ◽  
Mohd Rustam Mohd Rameli ◽  
Najua Syuhada Ahmad Alhassora ◽  
...  

In the present context of globalization, the demand for assembly skill has increased and play an essential role in today’s industry. The traditional assembly instruction, face-to-face and manual instruction, may contain unimportant information that can result in misinterpretation, which in turn may increase the number of error and takes longer time to complete the task. A new technology (AR) claims to increase the efficiency of assembly task by directly visualizing computer generated 3D information in the real environment. Therefore, this study aims to determine the impact of AR on the time of task completion and the number of error made during the assembly task. The comparative user study was quantitative involving 18 users divided into either AR group or traditional group performing a pc assembly task. Statistical analysis revealed that the time of completion and error rate for two different group is statistically significant. The findings showed that the use of AR application has resulted in decreasing the number of error made and shorten the time to complete the task than the traditional instructional manual in assemble a pc. Considering these result, it can conclude that augmented reality application is an effective and beneficial tool to be applied in assembly and education.



Author(s):  
Keishi Tainaka ◽  
Yuichiro Fujimoto ◽  
Masayuki Kanbara ◽  
Hirokazu Kato ◽  
Atsunori Moteki ◽  
...  


2019 ◽  
Vol 10 ◽  
Author(s):  
Zhen Yang ◽  
Jinlei Shi ◽  
Wenjun Jiang ◽  
Yuexin Sui ◽  
Yimin Wu ◽  
...  


Sign in / Sign up

Export Citation Format

Share Document