Pew Internet and American Life Project

Author(s):  
Chad Barrett
Author(s):  
Kristen Hawley Turner

A study by the Pew Internet and American Life Project has indicated that teens are writing more than ever and that much of this writing is done in digital spaces. However, digitalk, the informal language used, often breaks from Standard English, and adults are concerned about the effects of digitalk on literacy skills in general. This chapter reports research that focuses on what language teens use in their digitalk and why they make the choices they do. With analysis of digital writing from 81 adolescents, researchers identified 18 conventions of digitalk. In a second phase of research, teens were surveyed and interviewed about their linguistic choices. Findings indicate that adolescents attend to audience, and they consider personal voice in their digital writing. Teens develop these competencies in a community of writers – outside of school.


Author(s):  
Lee Rainie

The Pew Research Center’s Internet & American Life Project is a “fact tank” of primary research that has documented three revolutions in digital technology in the United States since 2000. First, the project has charted the rise of the Internet and broadband connections in the U.S. Second, it has explored the rise of mobile connectivity on mobile phones and laptops. Third, it has charted the growth of social media, especially social networking websites. At the same time, the project has paid particular attention to probing the impact of digital technology on six domains of the social world: 1) the impact on families, 2) communities, 3) healthcare, 4) education, both formal and informal, 5) politics and civic life, and 6) workplaces. All of the reports of the project and the survey data it has collected are available for free from its website at pewinternet.org.


Author(s):  
Sue E. Kase

In 1995, based on an earlier survey by the U.S. Bureau of Labor Statistics (USBLS), Boehm predicted that the number of end-users performing programminglike tasks would reach 55 million by 2005 (Boehm, Clark, Horowitz, Madachy, Selby & Westland, 1995). Adjusting this information for the accelerated rate of computer usage and other factors, Schaffidi, Shaw, and Myers (2005b) now predict the end-user population at American workplaces will increase to 90 million by 2012, and that these workers will probably execute some type of programming-like task. In a 2004 report, USBLS published projections of occupational growth patterns to 2012 and reported slightly over 3 million professionals in computer-programming occupations in 2002. To summarize, the probability is that 90 million end-users are engaged in programming-like tasks at work compared to only 3 million professionally trained programmers. Thus, the pool of end-user programmers will substantially exceed the small population who view themselves as programmers for the foreseeable future. Programming systems employed by end-users include spreadsheets, Web authoring tools, business authoring tools, graphical languages, and scripting and programming languages (Myers, Ko & Burnett, 2006). Myers et al. (2006) estimates that 50 million people in American workplaces currently use spreadsheets or databases (and therefore may do programming). More specifically, Myers et al. (2006) estimates that over 12 million people in the workplace would say that they actually do programming at work. This diverse and growing population of end-user developers performing programming-like tasks is researched with respect to the emerging subpopulations forming around application specific activities (e.g., spreadsheets, database, Web development). Each of these subpopulations or communities of end-users has characteristic needs and abilities requiring specialized attention. There are even more end-users participating in Internet- based tasks related to programming. During 2003, the Pew Internet and American Life Project found that more than 53 million American adults used the Internet to publish their thoughts, repond to others, post pictures, share files and otherwise contribute to the explosion of content available online. At least 13% (nearly 7 million) of those Internet users claimed they maintained their own Web sites (Pew Internet and American Life Project, 2003). We characterize this nonprofessional population as end-user web developers, in that they have not been trained to develop software as part of their work responsibilities, but nevertheless have found themselves developing and maintaining Web content more and more as part of their daily activities. This review targets this large and growing population, one that presents both opportunities and challenges for information systems researchers studying Web development tools, resources, and education.


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