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2022 ◽  
Vol 2 ◽  
pp. 7
Author(s):  
Tessa Beinema ◽  
Harm op den Akker ◽  
Dennis Hofs ◽  
Boris van Schooten

Health coaching applications can include (embodied) conversational agents as coaches. The development of these agents requires an interdisciplinary cooperation between eHealth application developers, interaction designers and domain experts. Therefore, proper dialogue authoring tools and tools to integrate these dialogues in a conversational agent system are essential in the process of creating successful agent-based applications. However, we found no existing open source, easy-to-use authoring tools that support multidisciplinary agent development. To that end, we developed the WOOL Dialogue Platform. The WOOL Dialogue Platform provides the eHealth and conversational agent communities with an open source platform, consisting of a set of easy to use tools that facilitate virtual agent development. The platform consists of a dialogue definition language, an editor, application development libraries and a web service. To illustrate the platform’s possibilities and use in practice, we describe two use cases from EU Horizon 2020 research projects. The WOOL Dialogue Platform is an ‘easy to use, and powerful if needed’ platform for the development of conversational agent applications that is seeing a slow but steady increase in uptake in the eHealth community. Developed to support dialogue authoring for embodied conversational agents in the health coaching domain, this platform’s strong points are its ease of use and ability to let domain experts and agents technology experts work together by providing all parties with tools that support their work effectively.


2021 ◽  
Vol 8 (2) ◽  
pp. 146
Author(s):  
A. Akhmad Qashlim ◽  
Nurfani Rahmat ◽  
Muhammad Sarjan

Abstrak: Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu (DPMPTSP) Kabupaten Polewali Mandar saat ini sudah menerapkan sistem secara online dalam pengurusan izin, akan tetapi sistem yang dibangun masih membuat masyarakat yang mengurus surat izin bolak balik ke kantor. Undang-Undang No.25 Tahun 2009 mengatur tentang pelayanan publik untuk memberikan kejelasan salah satunya prosedurnya yang berbelit-belit dalam mengurus suatu perizinan. Oleh karena itu dibuat sistem electronik perizinan yang dapat memberikan pelayanan yang mudah dan murah agar dapat membantu masyarakat dalam hal pelayanan dengan menggunakan software JavaScript sebagai webserver, NoSQL  sebagai database server,visual studio code sebagai authoring tools, phyton 3.7, at command, dan gammu sebagai SMS Gateway. Untuk pengurusan surat izin dapat dilakukan pada alamat web server https://dpmptsp-polman.web.app/. Pada sistem ini ada 3 surat izin yang menjadi sampel penelitian yaitu Surat Izin Penelitian (SIP), Surat Izin Mendirikan Bangunan (IMB) & Surat Izin Usaha Perdagangan (SIUP). Penelitian tersebut dilakukan pada kantor Dinas Penanaman Modal & Pelayanan Terpadu Satu Pintu Kab. Polewali Mandar (DPMPTSP). Metode penelitian yang dipakai adalah metode penelitian kualitatif, dengan menggunakan teknik mengumpulkan data melalui observasi, dokumentasi & wawancara baik dalam lingkup kantor ataupun dalam lingkup sistem yang ada. Hasil dari penelitian yang dilaksanakan membuat masyarakat yang mengurus perizinan  tidak lagi bolak-balik kantor karena sistem yang dirancang dapat memberikan notifikasi melalui SMS Gateway dengan implementasi python mengirimkan at command melalui gammu sehingga sistem membaca kode pemograman dan mengirimkan pesan informasi kepada pemohon bahwa surat yang telah diajukan sudah mendapat izin dari kepala dinas dan dapat langsung diambil pada sistem ini.   Kata kunci: DPMPTSP, pelayanan publik, perizinan, SMS Gateway   Abstract: Investment Bureau and one-stop integrated service (DPMPTSP) of Polewali Mandar Regency has currently implemented an online system in obtaining permits, but the system that was built still makes people who take care of permits go back and forth to the office. Law No. 25 of 2009 regulates public services to provide clarity, one of which is the convoluted procedure in managing a permit. Therefore, an electronic licensing system was created that can provide easy and inexpensive services in order to help the community in terms of service by using JavaScript software as a webserver, NoSQL as a database server, visual studio code as authoring tools, python 3.7, at command, and gammu as SMS Gateway. For processing a license, it can be done at the web server address https://dpmptsp-polman.web.app/. In this system, there are 3 permits that became the research sample, namely Research Permits (SIP), Building Construction Permits (IMB) and Trading Business Permits (SIUP). The study was conducted at the Polwarimander Regency (DPMPTSP) office, an investment and one-stop service office. The survey method used is a qualitative survey method that uses interview, documented, and observational data collection techniques, both within the office and within the existing system. Results of the survey conducted made people who take care of permits no longer go back and forth in the office because the system designed can provide notifications via SMS Gateway with the implementation of python sending at commands via Gammu so that the system reads the programming code and sends information messages to the applicant that the letter has been submitted. has received permission from the head of service and can be directly taken on this system.   Keywords: DPMPTSP, public service, licensing, SMS Gateway


JAMIA Open ◽  
2021 ◽  
Vol 4 (4) ◽  
Author(s):  
Sujith Surendran Nair ◽  
Chenyu Li ◽  
Ritu Doijad ◽  
Paul Nagy ◽  
Harold Lehmann ◽  
...  

Abstract Objective Clinical Knowledge Authoring Tools (CKATs) are integral to the computerized Clinical Decision Support (CDS) development life cycle. CKATs enable authors to generate accurate, complete, and reliable digital knowledge artifacts in a relatively efficient and affordable manner. This scoping review aims to compare knowledge authoring tools and derive the common features of CKATs. Materials and Methods We performed a keyword-based literature search, followed by a snowball search, to identify peer-reviewed publications describing the development or use of CKATs. We used PubMed and Embase search engines to perform the initial search (n = 1579). After removing duplicate articles, nonrelevant manuscripts, and not peer-reviewed publication, we identified 47 eligible studies describing 33 unique CKATs. The reviewed CKATs were further assessed, and salient characteristics were extracted and grouped as common CKAT features. Results Among the identified CKATs, 55% use an open source platform, 70% provide an application programming interface for CDS system integration, and 79% provide features to validate/test the knowledge. The majority of the reviewed CKATs describe the flow of information, offer a graphical user interface for knowledge authors, and provide intellisense coding features (94%, 97%, and 97%, respectively). The composed list of criteria for CKAT included topics such as simulating the clinical setting, validating the knowledge, standardized clinical models and vocabulary, and domain independence. None of the reviewed CKATs met all common criteria. Conclusion Our scoping review highlights the key specifications for a CKAT. The CKAT specification proposed in this review can guide CDS authors in developing more targeted CKATs.


2021 ◽  
Vol 54 (7) ◽  
pp. 1-31
Author(s):  
Douglas Paulo De Mattos ◽  
Débora C. Muchaluat-Saade ◽  
Gheorghita Ghinea

The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users with new sensations using other senses beyond sight and hearing. The demand for producing such applications has motivated various studies in the mulsemedia authoring phase. To encourage researchers to explore new solutions for enhancing the mulsemedia authoring, this survey article reviews several mulsemedia authoring tools and proposals for representing sensory effects and their characteristics. The article also outlines a set of desirable features for mulsemedia authoring tools. Additionally, a multimedia background is discussed to support the proposed study in the mulsemedia field. Open challenges and future directions regarding the mulsemedia authoring phase are also discussed.


2021 ◽  
Vol 14 (3) ◽  
pp. 1-25
Author(s):  
Daniel Green ◽  
Charlie Hargood ◽  
Fred Charles

The technology supporting Interactive Digital Narrative (IDN) is of particular significance to cultural heritage research. IDN technology provides a means of engagement in cultural heritage sites, a medium for culturally significant stories, and culturally significant story-centric games. While previous work in this space has numerous examples of user experience (UX) evaluations of the interactive narrative works themselves, there is significantly less in terms of evaluation of technology for authoring IDN, creating a UX research space in this area that is focused on the audience and not authors. We propose to balance this focus by considering the UX of authoring tools more closely. In this work, we undertake a review of the state of the art of authoring tools for IDN, such as story-centric games, and report on a rigorous UX evaluation of representative technologies (n = 21). We also address the challenges of UX research for these tools through an original evaluation methodology where authors complete a story composed of representative story features. Our study leads us to conclude seven UX principles for IDN authoring tools that explore both how authors use tools to create story-focused games and how the interface for these tools impacts the creative process.


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