Interactive Experience Art in Exhibition

Author(s):  
Xueying Niu ◽  
Yuelin Liang
Author(s):  
Nathan Walter ◽  
Yariv Tsfati

Abstract. This study examines the effect of interactivity on the attribution of responsibility for the character’s actions in a violent video game. Through an experiment, we tested the hypothesis that identification with the main character in Grand Theft Auto IV mediates the effect of interactivity on attributions of responsibility for the main character’s antisocial behavior. Using the framework of the fundamental attribution error, we demonstrated that those who actually played the game, as opposed to those who simply watched someone else playing it, identified with the main character. In accordance with the theoretical expectation, those who played the game and came to identify with the main character attributed the responsibility for his actions to external factors such as “living in a violent society.” By contrast, those who did not interact with the game attributed responsibility for the character’s actions to his personality traits. These findings could be viewed as contrasting with psychological research suggesting that respondents should have distanced themselves from the violent protagonist rather than identifying with him, and with Iyengar’s (1991) expectation that more personalized episodic framing would be associated with attributing responsibility to the protagonist.


2010 ◽  
Vol 4 (11) ◽  
pp. 750-751 ◽  
Author(s):  
Adrian Cable

2019 ◽  
Vol 43 (2) ◽  
Author(s):  
Insil Choi

Hospital autopsy is important for diagnosing neurodegenerative disease in deceased patients. Despite its importance, training autopsy brain removal is challenging for autopsy assistants due to lack of availability of real specimens, initial hesitation to perform the procedure because of proximity to the face, and limited teaching tools. To address these deficits, a virtual reality (VR) simulation was created to teach proper methods to perform the steps of the procedure. This simulation features real-time visual feedback of user performance during the step of opening the cranium with an oscillating saw in order to assist in skill improvement. It also provides an immersive VR interactive experience using realistic virtual patient models, sound effects, and haptic responses.


2021 ◽  
Vol 236 ◽  
pp. 05028
Author(s):  
Li Xiao ◽  
Liu Chang

As an ancient historical city, where the Grand Canal meets the Yangtze River, Zhenjiang has more than 100 modern industrial architectural heritages and its scientific protection and utilization has become an important subject in the development and historical renewal of Zhenjiang city. By investigating and analyzing the basic types of industrial architectural heritage in Zhenjiang, this paper discusses the digital protection strategies and puts forward several specific digital protection methods such as heritage information collection, database construction, interactive experience. To promote the industrial architectural heritage in Zhenjiang to produce comprehensive value in the course of social development.


2013 ◽  
Vol 2013 ◽  
pp. 1-18 ◽  
Author(s):  
Huan-Ming Chuang ◽  
Chien-Ku Lin ◽  
Da-Ren Chen ◽  
You-Shyang Chen

Ecological degradation is an escalating global threat. Increasingly, people are expressing awareness and priority for concerns about environmental problems surrounding them. Environmental protection issues are highlighted. An appropriate information technology tool, the growing popular social network system (virtual community, VC), facilitates public education and engagement with applications for existent problems effectively. Particularly, the exploration of related involvement behavior of VC member engagement is an interesting topic. Nevertheless, member engagement processes comprise interrelated sub-processes that reflect an interactive experience within VCs as well as the value co-creation model. To address the top-focused ecotourism VCs, this study presents an application of a hybrid expert-based ISM model and DEMATEL model based on multi-criteria decision making tools to investigate the complex multidimensional and dynamic nature of member engagement. Our research findings provide insightful managerial implications and suggest that the viral marketing of ecotourism protection is concerned with practitioners and academicians alike.


2017 ◽  
Vol 22 (1) ◽  
pp. 122-129
Author(s):  
D. Edward Davis

In 1977, a large group of musicians performed David Dunn’s Sky Drift while moving slowly across a Southern California desert, documenting the concert with four stationary microphones. A year later, Dunn presented the work in New York as a ‘performance/documentation’, playing back the audio recording for a seated audience. This article explores issues of ‘liveness’ in recorded sound, ‘transparency’, ‘aura’ and ‘the work itself’ in order to examine the consequences of this act: what does it mean for a recording of an outdoor performance to be shared at an indoor concert event? Can such a complex and interactive experience – with widely dispersed musicians and mobile audience members – be successfully converted into a fixed document? What does a recording capture and what must it exclude? Because Sky Drift constantly shifts the physical relationships between musicians and audience across a vast outdoor landscape, each listener’s experience represents an equally valid sonic perspective on the piece. As a result, it is unclear how a satisfying recording might be made or what it might even mean to ‘hear the music’ at all. When relocated – away from its original outdoor context – Sky Drift is deprived of much of its potential to communicate meaning.


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