Proposal of a Traditional Craft Simulation System Using Mixed Reality

Author(s):  
Rihito Fuchigami ◽  
Tomoyuki Ishida
2005 ◽  
Vol 11 (22) ◽  
pp. 567-572
Author(s):  
Koji ONO ◽  
Miwa OZATO ◽  
Chikako YUYAMA ◽  
Yoko TOKUNAGA ◽  
Hirofumi HASHIGUCHI ◽  
...  

Author(s):  
Zili Zhou ◽  
Patrick Lynett

The abstract is based on the project of "extended reality" for effective communication of hazards from extreme coastal events, such as tsunamis and hurricanes. The project attends to use augmented reality (AR) and mixed reality (MR) to allow, for example, a coastal resident to see a digital tsunami crashing onshore and bulldozing through a community, all while standing on their beach or in their driveway. This type of experience provides an emotional impact and long-lasting memory that will guide future planning decisions and proactivity. In this abstract, we focus on applying mobile augmented reality (AR) to a tsunami simulation system and creating this digital extreme event experience. The tsunami modeling studies use the methods and models described in Tavakkol & Lynett (2017), Lynett et al. (2017) and Lynett & Tavakkol (2017).Recorded Presentation from the vICCE (YouTube Link): https://youtu.be/TD4qI5QdAEc


10.14311/1650 ◽  
2012 ◽  
Vol 52 (5) ◽  
Author(s):  
Martin Selecký ◽  
Tomáš Meiser

In recent years, Unmanned Aerial Vehicles (UAVs) have attracted much attention both in the research field and in the field of commercial deployment. Researchers recently started to study problems and opportunities connected with the usage, deployment and operation of teams of multiple autonomous UAVs. These multi-UAV scenarios are by their nature well suited to be modelled and simulated as multi-agent systems. In this paper we present solutions to the problems that we had to deal with in the process of integrating two hardware UAVs into an existing multi-agent simulation system with additional virtual UAVs, resulting in a mixed reality system where hardware UAVs and virtual UAVs can co-exist, coordinate their flight and cooperate on common tasks. Hardware UAVs are capable of on-board planning and reasoning, and can cooperate and coordinate their movement with one another, and also with virtual UAVs.


Author(s):  
Jacqueline A. Towson ◽  
Matthew S. Taylor ◽  
Diana L. Abarca ◽  
Claire Donehower Paul ◽  
Faith Ezekiel-Wilder

Purpose Communication between allied health professionals, teachers, and family members is a critical skill when addressing and providing for the individual needs of patients. Graduate students in speech-language pathology programs often have limited opportunities to practice these skills prior to or during externship placements. The purpose of this study was to research a mixed reality simulator as a viable option for speech-language pathology graduate students to practice interprofessional communication (IPC) skills delivering diagnostic information to different stakeholders compared to traditional role-play scenarios. Method Eighty graduate students ( N = 80) completing their third semester in one speech-language pathology program were randomly assigned to one of four conditions: mixed-reality simulation with and without coaching or role play with and without coaching. Data were collected on students' self-efficacy, IPC skills pre- and postintervention, and perceptions of the intervention. Results The students in the two coaching groups scored significantly higher than the students in the noncoaching groups on observed IPC skills. There were no significant differences in students' self-efficacy. Students' responses on social validity measures showed both interventions, including coaching, were acceptable and feasible. Conclusions Findings indicated that coaching paired with either mixed-reality simulation or role play are viable methods to target improvement of IPC skills for graduate students in speech-language pathology. These findings are particularly relevant given the recent approval for students to obtain clinical hours in simulated environments.


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