Data Mining in Systematic Reviews: A Bibliometric Analysis of Game-Based Learning and Distance Learning

Author(s):  
Jingjing Xu ◽  
Brendan M. Duffy ◽  
Vincent G. Duffy
Medicine ◽  
2020 ◽  
Vol 99 (22) ◽  
pp. e20338 ◽  
Author(s):  
Yuanzhang Hu ◽  
Zeyun Yu ◽  
Xiaoen Cheng ◽  
Yue Luo ◽  
Chuanbiao Wen

2021 ◽  
Vol 19 (1 Jan-Jun) ◽  
Author(s):  
Himawan Putranta ◽  
Heru Kuswanto ◽  
Mami Hajaroh ◽  
Siti Irene Astuti Dwiningrum ◽  
Rukiyati

Physics learning during the Covid-19 pandemic must still be done so that students can still get physics intake. This phenomenological research aims to explore physics teacher strategies in conducting traditional game-based learning in senior high schools during the Covid-19 pandemic. The research data was collected through in-depth interviews with 10 physics teachers from five senior high schools in Yogyakarta. The ten participants were taken using the purposive sampling technique. The data analysis used analytic reduction which started with identifying important statements from the interview results, determining the core theme, and interpreting the physics learning strategy essence. The research results found that traditional game-based physics learning was carried out using contextual, inquiry, project, and problem-based learning models. The physics material is integrated into traditional games which include tulup, benthik, bekelan, sulamanda, egrang, sekongan, jeblugan, and gobak sodor. Physics learning evaluation is carried out by assessing assignments, performance, presentations, tests, and the results of making students' traditional games. Traditional game-based physics learning is done through distance learning applications such as Zoom, Google Meet, Google Classroom, Google Mail, and WhatsApp. Supporting factors for learning physics based on traditional games include efficient learning, learning can be done anywhere, and students can explore their abilities widely. Inhibiting factors for learning physics based on traditional games include unstable internet networks, students’ different abilities, and never done distance learning. The physics teacher’s competence, the student’s abilities, and the facilities availability are the main factors in determining the learning physics success based on traditional games during the Covid-19 pandemic.


2020 ◽  
Vol 9 (2) ◽  
Author(s):  
Oladosu O. Oladimeji ◽  
Olayanju O. Oladimeji

This research paper's main objective is to quantify and analyze the research output of data mining in West Africa, including (1) growth in publications as measured by the Relative Growth Rate (RGR) and Doubling Time (Dt), (2) productivity and quantification of research output for different institutions of the region (West Africa).


Author(s):  
Jodi Asbell-Clarke ◽  
Elizabeth Rowe ◽  
Erin Bardar ◽  
Teon Edwards

Advances in game-based learning and educational data mining enable novel methods of formative assessment that can reveal implicit understandings that students may demonstrate in games but may not express formally on a test. This chapter explores a framework of bridging in game-based learning classes, where teachers leverage and build upon students' game-based implicit learning experiences to support science classroom learning. Bridging was studied with two physics learning games in about 30 high-school classes per game. Results from both studies show that students in bridging classes performed better on external post-tests, when accounting for pre-test scores, than in classes that only played the game or did not play the game at all. These findings suggest the teachers' role is critical in game-based learning classes. Effective bridging includes providing teachers with common game examples along with actionable discussion points or activities to connect game-based learning with classroom content.


2021 ◽  
Vol 1997 (1) ◽  
pp. 012017
Author(s):  
Shahiratul A Abd Karim ◽  
Puteri N E Nohuddin

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