scholarly journals Strategies of Physics Learning Based on Traditional Games in Senior High Schools during the Covid-19 Pandemic

2021 ◽  
Vol 19 (1 Jan-Jun) ◽  
Author(s):  
Himawan Putranta ◽  
Heru Kuswanto ◽  
Mami Hajaroh ◽  
Siti Irene Astuti Dwiningrum ◽  
Rukiyati

Physics learning during the Covid-19 pandemic must still be done so that students can still get physics intake. This phenomenological research aims to explore physics teacher strategies in conducting traditional game-based learning in senior high schools during the Covid-19 pandemic. The research data was collected through in-depth interviews with 10 physics teachers from five senior high schools in Yogyakarta. The ten participants were taken using the purposive sampling technique. The data analysis used analytic reduction which started with identifying important statements from the interview results, determining the core theme, and interpreting the physics learning strategy essence. The research results found that traditional game-based physics learning was carried out using contextual, inquiry, project, and problem-based learning models. The physics material is integrated into traditional games which include tulup, benthik, bekelan, sulamanda, egrang, sekongan, jeblugan, and gobak sodor. Physics learning evaluation is carried out by assessing assignments, performance, presentations, tests, and the results of making students' traditional games. Traditional game-based physics learning is done through distance learning applications such as Zoom, Google Meet, Google Classroom, Google Mail, and WhatsApp. Supporting factors for learning physics based on traditional games include efficient learning, learning can be done anywhere, and students can explore their abilities widely. Inhibiting factors for learning physics based on traditional games include unstable internet networks, students’ different abilities, and never done distance learning. The physics teacher’s competence, the student’s abilities, and the facilities availability are the main factors in determining the learning physics success based on traditional games during the Covid-19 pandemic.

2020 ◽  
Vol 5 (2) ◽  
pp. 157-164
Author(s):  
Rifqi Festiawan

This study aims to determine the effect of implementing traditional game learning models on improving basic motor skills in children. The research method used is the experimental method. The designs used are the Pre-test and Post-test Group Design. The study population consisted of two classes with a total of 60 students and the sampling technique used simple random sampling with a sample size of 30 students. The test instruments used in this study included: 1) 4 x 10-meter shuttle run test, 2) throw-and-catch test at a distance of 1 meter from the wall, 3) Stork stand test positional balance, 4.) Test 30 sprint meter. The data analysis technique used is the prerequisite test which includes data normality test and data homogeneity test, as well as hypothesis testing using paired t-test. The results showed that there was an effect of traditional game-based learning models on the improvement of children's Fundamental Motor Skills as evidenced by p-value = 0.001. In addition, from the control group data, it is known that there is no significant effect of conventional learning on improving children's Fundamental Motor Skills as evidenced by p-value = 0.072, with these results it can be concluded that traditional game-based learning models are proven to improve children's fundamental motor skills, and can be used as an alternative to the learning process that is more effective than conventional learning.


2018 ◽  
Vol 35 (2) ◽  
pp. 132-142 ◽  
Author(s):  
Fardatil Aini Agusti ◽  
Afifah Zafirah ◽  
Engkizar Engkizar ◽  
Fuady Anwar ◽  
Zainul Arifin ◽  
...  

This research aims to investigate character values that can be applied on students through congkak game as it is used as a media of mathematics learning. This study used qualitative and quantitative combination or (Exploratory mixed methods designs). The first phase of qualitative data was taken through in-depth interviews to 5 selected informants using purposive sampling technique. The first phase of the data retrieval was intended to gather information related to the content of character values contained in  congkak game. All data interviews were analyzed thematically using NVivo qualitative analysis tool 10. Then, the second phase of the data was taken using a questionnaire to 46 students who were studying in grade V and VI in an elementary school (SD). The second phase of the data retrieval was intended to support the first phase of the research results, the entire data of the second phase analyzed descriptively using quantitative analysis tools SPSS Windows 18.0. Overall, the results of the two phases indicated that there were nine character values contained in the game congkak once it was used as a medium of mathematics learning. The nine-character values were honesty, discipline, hard working, creativity, curiosity, independent, communicativeness, responsibility and appreciation for achievements. The results also proved that the use of instructional media such as traditional game congkak can be used as an intermediary that can be used by teachers in mathematics learning process. In addition, this study shows that even though congkak game belongs to a traditional game among middle societies, in fact, there were characters values as it was investigated scientifically.


2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Sidratil Ula ◽  
Rini Safitri ◽  
Saminan Saminan

Curriculum 2013 demands physics teachers to use laboratory in supporting the teaching and learning process at school, through laboratory students can apply the theory of physics concretely. The purpose of this study is to find out the effectiveness of laboratory in physics subject at senior high schools in Banda Aceh. This study used descriptive quantitative approach with surveying method. The population of this study is all senior high schools in Banda Aceh and the sample is 6 schools, 140 students and 6 teachers and laboratory chief, the sample was chosen using random stratified disproportionate sampling technique which was categorized based on the school accreditation. The technique used in data collection was questionnaire and observation sheet. The data analysis was done using descriptive technique with percentage formula. The result shows that the effectiveness of the use of laboratory toward physics subject learning at senior highschools in Banda Aceh is in the category less effective (56,78%). The indicator percentage in input is 59,23 and in process is 57,67 with “enough” category, while the output is 53,43 with “less effective” category.


2021 ◽  
Vol 2098 (1) ◽  
pp. 012004
Author(s):  
Ahmad Zaki ◽  
Parlindungan Sinaga ◽  
Ida Kaniawati

Abstract The purpose of this study was to determine the comparison of student learning outcomes after carrying out Physics learning activities using e-learning during COVID-19 pandemic. This type of research is descriptive qualitative with a comparative method. The sampling technique was simple random sampling with three public senior high schools in Palembang, as many as 360 eleventh grade natural science students in two classes of the first semester in the academic year 2019/2020 and 2020/2021. The instruments used are interview guides and documentation studies. Analytical techniques using a review of the study documentation assessment of each basic competence of Physics in the first semester of eleventh grade natural science and interviews with same Physics teacher in different academic years. From the results of documentation studies in three public senior high schools equally have significant differences in minimum competency standards for Physics material of elasticity from different academic year, also the results of interviews with the teacher this result happened because many students did not understand and had problems working on the assignment, besides that there were more obstacles in online learning compared to offline learning.


2018 ◽  
Vol 33 (3) ◽  
Author(s):  
Franciscus Adi Prasetyo ◽  
Jajang Gunawijaya

Self-stigma experienced by people who experience schizophrenia has influence on reduced self-esteem, on powerlessness, the weakening of hope, and a motivation towards recovery. The aim of this study is to explain the efforts of people suffering schizophrenia to manage their self-stigma through self-control, using a case study approach. Based on the purposive sampling technique, five people with schizophrenia were selected as the cases to be studied. Data collection techniques utilized in-depth interviews, observation, and documentary studies. The analysis of the study data employed the stages of data reduction, data display, and data verification. Improvement in study quality employed the triangulation of data sources by checking the data to determine its consistency. The results of this study indicate that people with schizophrenia who have the ability to self-control can overcome self-stigma through changes in the manner of viewing themselves, self-training through activities, having endurance, having an honest approach, being able to explain schizophrenia from a positive viewpoint, having initiative, and having a positive attitude and the courage to face challenges.


2020 ◽  
Vol 4 (2) ◽  
pp. 147
Author(s):  
Tamrin Muchsin ◽  
Sri Sudono Saliro ◽  
Nahot Tua Parlindungan Sihaloho ◽  
Sardjana Orba Manullang

It is still found that investigating officers do not have an S1 degree or equivalent in thejurisdiction of the Sambass Resort Police as mandated in PP No. 58 of 2010 concerningAmendments to Government Regulation Number 27 of 1983 concerning theImplementation of KUHAP article 2A paragraph (1) letter a. If the requirements ofinvestigators are not fulfilled, there will automatically be limits of authority, includingthe inability to issue investigation orders, detention warrants and other administrativeletters. This study used a qualitative method with juridical empirical research. Toobtain accurate data, purposive sampling technique was used, and primary datacollection by conducting in-depth interviews. The research results found, among others:first, discretion regarding the administration of investigations in the jurisdiction of theSambas Resort Police for the Sambas District Police who do not have investigatingofficers who meet the requirements, is then taken over by the Head of the CriminalInvestigation Unit as the supervisor of the integrated criminal investigation function.Second, the impact of an integrated investigation administration causes the time tocarry out investigations to be slow due to the long distance between the Sector Policeand the Resort Police.


Akademika ◽  
2019 ◽  
Vol 8 (01) ◽  
pp. 81-100
Author(s):  
Eva Kristiyani ◽  
Iffah Budiningsih

The aim of this research is to know the influence of e-learning learning strategy and interest in learning to accounting learning result. This research was conducted at SMK Permata Bangsa Kelurahan Jakasetia, South Bekasi Subdistrict, Bekasi City involving 56 samples taken with random sampling technique to the equivalent class. Instrument used in this research is the accounting test and questionnaire interest in student learning; and the data analysis using two-way ANAVA and Tukey Test. The results of this study obtained: (1) there is a significant difference between the learning outcomes of students who are taught with e-learning learning strategies and expository strategies in which the results of student accounting learning taught by e-learning strategy is higher than the students taught by strategy expository learning. (2) There is an interaction between students who are taught using learning strategies with interest in learning on accounting learning outcomes. (3) This means that the result of group accounting learning which is taught using e-learning learning strategy is significantly higher than that taught using expository learning strategy in students who have high learning interest. (4) While the learning result of student group accounting that is taught using e-learning strategy is same as learning result which is taught using expository learning strategy to students who have low learning interest, influenced by student environment factor and learning design factor in research.


2020 ◽  
Vol 3 (1) ◽  
pp. 67-83
Author(s):  
Ahmad Abdul Rochim ◽  
Siti Bandiah

The accuracy in choosing a learning strategy is a very important part in efforts to improve the achievement of student learning outcomes. Therefore this study aims to determine the effect of learning strategies on mathematics learning outcomes. This study uses a 2x2 factorial design research. Through this design the effects of Interactive learning strategies and problem-based learning will be compared to student mathematics learning outcomes. The population in this study were all students of grade IV SDN 09 Kaba Wetan, totaling 76 students, consisting of 2 classes. To determine the sample class, a random sampling technique is used. The sample classes used were 2 classes totaling 76 students, class IV-A as an Interactive class and class IV-B as a problem-based class. The data analysis technique used is descriptive and inferential statistical techniques. And testing the analysis requirements is the normality test using the Lilifors Test, while the homogeneity requirements are using the F Test and Barlett Test. After testing the analysis requirements, the two-way variance analysis of Analilsis is performed. The results of this study indicate that there is an interaction effect between learning strategies on student mathematics learning outcomes. So that the selection of appropriate learning strategies is influenced by the ability of teachers to understand the characteristics of their students. In the learning strategy applied by the teacher can optimize student mathematics learning outcomes by choosing class strategies namely Interactive learning and problem based learning classes.


Author(s):  
Wina Lova Riza

 This study aims to determine the psychological dynamics of former drug addicts, starting from drug abuse until they become addicted, deciding to stop using them. This study uses a qualitative approach, the subject or informant is determined using a non-probability sampling technique with a purposive sampling type based on predetermined criteria, which involves one informant, namely a male (F) aged 42 years. Data collection methods used in this study are in-depth interviews (in depth interviews), where researchers will interview informants with semi-structured interviews. In addition, researchers also used observation and psychological tests, which are graphic tests in the form of DAM (Draw a Man) and BAUM (tree drawing) tests, and intelligence tests using WAIS. The data analysis technique used is case study analysis of case / incident patterns. Based on the results of research F became a drug addict because of the learning process, where the enjoyment and lack of parental supervision is a reinforcement to continue using drugs. Generalization of people, places, pleasure makes it difficult for F to stop using drugs.   Keywords: Psychological Dynamics, Drug Addicts. Penelitian ini bertujuan untuk mengetahui dinamika psikologis mantan pecandu napza, dimulai dari awal menyalahgunan napza hingga menjadi kecanduan, memutuskan untuk berhenti memakai. Penelitian ini menggunakan pendekatan kualitatif, Subjek atau informan ditentukan dengan menggunakan tehnik sampling non-probability sampling dengan tipe purposive sampling berdasarkan kriteria yang telah ditentukan, yaitu melibatkan satu informan, yaitu laki-laki (F) yang berusia 42 tahun. Metode pengumpulan data yang digunakan dalam penelitian ini adalah dengan wawancara secara mendalam (in depth interview), dimana peneliti akan menwawancarai informan dengan wawancara semi terstruktur. Selain itu peneliti juga menggunakan observasi serta menggunakan tes-tes psikologi, yaitu tes grafis berupa tes DAM (Draw a Man) dan BAUM (tes menggambar pohon), serta tes inteligensi dengan menggunakan WAIS. Tehnik analisis data yang digunakan adalah menggunakan analisis studi kasus pola kasus/kejadian. Berdasarkan hasil penelitian F menjadi pecandu narkoba karena adanya proses belajar, dimana kenikmatan dan kurangnya pengawasan orang tua merupakan reinforcement untuk terus menggunakan napza. Adanya generalisasi terhadap people, place, pleasure menyebabkan F sulit untuk berhenti menggunakan napza. Kata Kunci: Dinamika Psikologis, Mantan Pengguna Napza


2021 ◽  
Author(s):  
Nurul Hidayat ◽  
Rani Wahyu Andani ◽  
Badi’atus Sholihah ◽  
Izzatun Navis ◽  
Erni Yulianti

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