Applying an Iterative Design Approach to Kafu Games to Enhance the User Experience of Gamers in Saudi Arabia

Author(s):  
Saad Almesalm ◽  
Nadeem Bakhsh ◽  
Saad Ali Khan
Author(s):  
Paul-Emile Durand ◽  
Lucas Wise ◽  
Emmanuel Joy ◽  
Alain Rossetto

<p>In June 2013, three consortia were awarded the three construction packages that constitute the whole Riyadh Metro Project in Saudi Arabia for a total of 6 lines and 180 kilometres.</p><p>International Bridge Technologies was in charge, as a subconsultant of Idom, of the complete structural scope of services for the 25.6 km of elevated viaduct that Riyadh Metro Package 2 comprises (Line 3, around 41.6 km, out of which 25.6 km are elevated). This scope consisted of the full range of services from conceptual tender design to final detailed design, including shop drawings production, construction engineering and construction site support.</p><p>The Line 3 elevated viaduct consists of a three-cells precast segmental box-girder with typical simply-supported spans of 37 m and special continuous spans of 50 m. Six long span structures with spans varying from 60 m to 95 m were required for the special crossings over existing interchanges. Typical and continuous spans are erected span-by-span with an overhead truss while long spans are erected in balanced cantilever with cranes on the ground or lifting frames on the deck.</p><p>The present paper is centred on the design of the elevated viaduct and presents the different structures with key features and how they were constructed to permit large scale standardisation and speed of construction. Some key design aspects are developed, in particular the design approach for the 3-cells box-girder as the most effective solution to satisfy the imposed aesthetic criteria. This paper also exposes the design approach adopted to produce a “design-for-demand” by relying as much as practically possible on a realistic modelling of the alignment and by limiting parametric design. This allowed for an optimisation of material quantities.</p>


Author(s):  
Aan Jelli Priana ◽  
Hermann Tolle ◽  
Ismiarta Aknuranda ◽  
Eko Aristijono

<p class="0abstract">Stroke has become a phenomenon in Indonesia. From 2014 to mid-2015, the disease is the first cause of death in Indonesia. This is of particular concern to the Ministry of Health so that the prevention, treatment, and prevention of stroke is further enhanced. The condition of stroke patients whose movements are limited is exacerbated by the psychic condition of patients who are unable to communicate pressure will cause obstacles to the healing process of the patient. This research proposes a stroke patient communication media by applying the technology of Mobile Finger Communication Board and user center design approach (UCD). This communication board is operated using the patient's fingers so that it is comfortable for everyday activities. Mobile Finger Communication Board Design based on five planes of user experience. The result of Mobile Finger Communication Board implementation shows that application usability level seen from perception and ergonomic point of view shows satisfaction index of the user at the satisfactory level so that it can be said that the system works with the satisfactory result of the users. It is expected that with a convenient Mobile Finger Communication Board can support the healing process of stroke so that the healing rate of stroke is increasing.</p><p class="0keywords"> <em></em></p>


Author(s):  
Theo Mahut ◽  
Carole Bouchard ◽  
Jean-Francois Omhover ◽  
Carole Favart ◽  
Daniel Esquivel

2022 ◽  
Vol 15 (1) ◽  
pp. 1-26
Author(s):  
Nikolaos N. P. Partarakis ◽  
Paraskevi P. D. Doulgeraki ◽  
Effie E. K. Karuzaki ◽  
Ilia I. A. Adami ◽  
Stavroula S. N. Ntoa ◽  
...  

In this article, the Mingei Online Platform is presented as an authoring platform for the representation of social and historic context encompassing a focal topic of interest. The proposed representation is employed in the contextualised presentation of a given topic, through documented narratives that support its presentation to diverse audiences. Using the obtained representation, the documentation and digital preservation of social and historical dimensions of Cultural Heritage are demonstrated. The implementation follows the Human-Centred Design approach and has been conducted under an iterative design and evaluation approach involving both usability and domain experts.


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