High-Speed Elliptic Curve Cryptography on the NVIDIA GT200 Graphics Processing Unit

Author(s):  
Shujie Cui ◽  
Johann Großschädl ◽  
Zhe Liu ◽  
Qiuliang Xu
2010 ◽  
Vol 19 (01) ◽  
pp. 173-189
Author(s):  
SEUNG-HUN YOO ◽  
CHANG-SUNG JEONG

Graphics processing unit (GPU) has surfaced as a high-quality platform for computer vision-related systems. In this paper, we propose a straightforward system consisting of a registration and a fusion method over GPU, which generates good results at high speed, compared to non-GPU-based systems. Our GPU-accelerated system utilizes existing methods through converting the methods into the GPU-based platform. The registration method uses point correspondences to find a registering transformation estimated with the incremental parameters in a coarse-to-fine way, while the fusion algorithm uses multi-scale methods to fuse the results from the registration stage. We evaluate performance with the same methods that are executed over both CPU-only and GPU-mounted environment. The experiment results present convincing evidences of the efficiency of our system, which is tested on a few pairs of aerial images taken by electro-optical and infrared sensors to provide visual information of a scene for environmental observatories.


2014 ◽  
Vol 19 (7) ◽  
pp. 071410 ◽  
Author(s):  
Patrice Tankam ◽  
Anand P. Santhanam ◽  
Kye-Sung Lee ◽  
Jungeun Won ◽  
Cristina Canavesi ◽  
...  

2021 ◽  
Vol 92 (5) ◽  
pp. 053530
Author(s):  
K. D. Morgan ◽  
A. C. Hossack ◽  
C. J. Hansen ◽  
B. A. Nelson ◽  
D. A. Sutherland

Author(s):  
Nitesh Kumar Sharma, Et. al.

we are living in the era of fast processing applications like 3D, 5G, 9D. These types of application need a processing unit which have separate arithmetic unit & separate trigonometric unit which is well known as CORDIC processing unit. As we know Graphics processing unit is the brain of any graphics systems now a days there is Gaming specific systems are available which require ultra-high-speed GPU on those GPU there is separate trigonometric calculation processing unit is there which is called CORDIC. So, in this paper basically we proposed a novel architecture of CORDIC unit which is able to give the output in very less time. In this paper we also try to do the justice with the speed power area and accuracy Metrix.


2014 ◽  
Vol 75 (23) ◽  
pp. 15365-15379 ◽  
Author(s):  
Jia Uddin ◽  
In-Kyu Jeong ◽  
Myeongsu Kang ◽  
Cheol-Hong Kim ◽  
Jong-Myon Kim

Author(s):  
Angelantonio Tafuni ◽  
Iskender Sahin

Smoothed Particle Hydrodynamics (SPH) based simulations are implemented to evaluate the pressure-induced signatures on the ocean floor due to the passage of a high-speed boat in quiescent shallow water. Along with the standard Weakly-Compressible SPH (WCSPH) equations, the delta-SPH formulation is employed, which modifies the SPH continuity equation by incorporating numerical diffusion. This correction allows for a considerable reduction of the spurious oscillations characterizing pressure fields obtained with WCSPH algorithms. A simple computer model of a planing boat is developed for comparison with similar works in the literature. Simulations are performed using a parallel open-source SPH code on a high-end graphics processing unit (GPU). A convergence study on the size of the optimal computational domain is carried out, with a total number of particles per simulation ranging between 100,000 to 20,000,000. Part of the computational work is directed towards the investigation of the best set of SPH parameters to be employed in this specific study, with particular attention to the choice of a suitable kernel function, particle resolution and viscosity coefficients. Pressure contours and pressure plots at lateral locations at the seafloor are presented, showing good agreement with previous studies. It can be inferred that the SPH methodology is a suitable choice for free-surface problems, offering a good trade-off among the ease of implementation, computational efficiency and accuracy of the results.


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