Digital Storytelling for Cultural Heritage: A Modular, Multi-channel, Multi-scenario Approach

Author(s):  
Michela Negrini ◽  
Nicoletta Di Blas
Author(s):  
Mario Casillo ◽  
Massimo De Santo ◽  
Marco Lombardi ◽  
Rosalba Mosca ◽  
Domenico Santaniello ◽  
...  

2017 ◽  
Vol 25 (1) ◽  
pp. 39-50 ◽  
Author(s):  
Selma Rizvić

Virtual 3D reconstructions of destroyed or disappeared cultural heritage enable viewers to effectively travel back through time and visualize monuments whose fragments they can see in museums or archaeological sites. A powerful way to convey information through three-dimensional geometry is to add interactive digital storytelling to virtual models. In this paper we present our work on interactive virtual cultural heritage applications with storytelling and show how users appreciate this presentation form, considering it as breathing life into 3D geometry. We describe the Tašlihan project, which consists of a documentary, interactive digital story and serious game about this valuable cultural monument from Sarajevo, Bosnia and Herzegovina, of which only one wall remains as a memento to its existence.


Mathematics ◽  
2021 ◽  
Vol 9 (21) ◽  
pp. 2678
Author(s):  
Silviu Vert ◽  
Diana Andone ◽  
Andrei Ternauciuc ◽  
Vlad Mihaescu ◽  
Oana Rotaru ◽  
...  

Digital storytelling platforms have proven to be a great way of bringing cultural heritage closer to people. What lacks is a deeper understanding of the user experience of such systems, especially in multi-platform digital storytelling. For the last three years, we have been developing a project called Spotlight Heritage Timisoara, which is at its core a digital storytelling platform for the city of Timisoara (Romania), soon to be European Capital of Culture in 2023. The project consists of a website, mobile applications, and interactive museographic and street exhibitions. This paper presents a multi-platform usability evaluation study which employed semi-structured interviews, observations, think-aloud protocol, SUS questionnaire, Net Promoter Score and Product Reaction Cards to gather insights from 105 participants and reveal usability problems in the Spotlight Heritage context. We found out that the four platforms, i.e., interactive touchscreen table, desktop/laptop, mobile and Augmented Reality, have very good usability scores, are considered accessible and useful, work seamlessly together, and create user satisfaction and loyalty, across demographic groups, having the potential to bring people closer to cultural heritage.


2018 ◽  
Vol 50 (3) ◽  
pp. 264-274 ◽  
Author(s):  
Fariba Nosrati ◽  
Claudia Crippa ◽  
Brian Detlor

This paper describes a research investigation on a project led by two libraries, Hamilton Public Library and McMaster University Library, in Hamilton, Canada, concerning the use of proximity-based technologies to share digital stories about a city’s culture. Proximity-based technology systems, such as iBeacons, allow users to receive information automatically when they are close to a physical spot. The project involved the setup of iBeacons that disseminated digital stories pertaining to Gore Park – a prominent historical park in the heart of downtown Hamilton. To test the viability of using iBeacon technologies to raise interest in a city and promote appreciation for a city’s cultural heritage, a pilot study was conducted. The study included one-on-one interviews and a short survey with 50 participants from the general public immediately after these participants used an iBeacon app to experience digital stories about Gore Park. Findings suggest iBeacons are viable tools to share city cultural heritage stories that yield improved perceptions of a city and greater appreciation for a city’s culture and history. Participants were appreciative of the digital stories and the iBeacon app. All participants mentioned that they learned something new about the city and that the app was very informative. Findings indicate that individual differences are important and can affect not only the acceptance and use of an iBeacon digital storytelling app, but also the extent to which the app can promote interest in a city and appreciation for a city’s cultural heritage.


2019 ◽  
Vol 6 (1) ◽  
pp. 143-166 ◽  
Author(s):  
Selma Rizvic ◽  
Dusanka Boskovic ◽  
Vensada Okanovic ◽  
Sanda Sljivo ◽  
Merima Zukic

Author(s):  
Daniele Ferraiuolo

The San Bonaventura Onlus Association was founded in 2014 within the Secular Franciscan Order (OFS), setting itself the goal of offering its contribution in the field of the enhancement of Cultural Heritage. In 2018, it created the first escape room dedicated to libraries and archives, inside the Fra Landolfo Caracciolo library in the Complex of San Lorenzo Maggiore in Naples. Starting from experiences conducted by the Association in the field of digital storytelling, gamification and development of digital tools for the enhancement of ancient books and documents, this contribution illustrates the particularities of the San Lorenzo Escape©, as well as the methods and skills used for its realization.


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